780.212 (24W) Practical Game Engineering: Various Game Jams
Overview
- Lecturer
- Tutor/Tutors
- Course title german Practical Game Engineering: Various Game Jams
- Type Course (continuous assessment course )
- Course model Attendance-based course
- Hours per Week 2.0
- ECTS credits 2.0
- Registrations 0 (20 max.)
- Organisational unit
- Language of instruction Englisch
- possible language(s) of the assessment German , English
- Course begins on 13.12.2024
Time and place
Course Information
Intended learning outcomes
This class has students partaking in at least three game jams of different scales, where they will work in teams on creating playable (video) game prototypes.
Students completing this class will be familiar with important terminology and tools in game engineering and will be able to apply this knowledge to practical design processes. Personal skills will be honed. The advantages of organized teamwork will be underlined as well.
Teaching methodology
A large part of the course is held as game jams, where students are expected to participate actively!
The big game jam will take place in Dec 2024 (Dec. 13-15) on campus. Digital and on-campus get-togethers are the tools of communication throughout this period.
For preparation, two mandatory "mini game jams" will take place in the period of November - December.
Course content
Converting ideas into games that people want to play is one of the hardest and most demanding tasks in the development cycle.
This course introduces students to the craft of designing games through a game jam, which will be held on campus. Within 48 hours: create, test, and talk; from an idea to a playable prototype.
(Note: This description was adapted from previous semesters' descriptions.)
Prior knowledge expected
No programming skills or similar are needed to participate.
Teams will be organized by students and benefit from members with varying backgrounds.
Quick introductions to game engines (e.g., Twine, Godot) will be given before the mini game jams.
Examination information
Examination methodology
Grades will be determined based on a point system.
Important pillars of this system are:
- Participation: Mini game jams, big game jam, reflection session
- Hand-in: Individual game jam reflection paper (post-mortem)
Examination topic(s)
- Individual reflection paper (post-mortem)
- (1000 words, in Times New Roman 12 with 1.5 spacing, approx. 2,5 pages)
- Chicago Manual of Style 2017 author-date (CMOS17-AD) is expected to be followed for all written work.
- Reflection session
- Pitch presentation of created game, description of individual input and experience during the game jam project, based on the written reflection
Assessment criteria / Standards of assessment for examinations
- Mandatory participation in mini game jams
- Game Jam 13-15.12. : Active participation! (If you can’t make the date, please contact us immediately)
- Reflection paper (post-mortem) submission
- Short on-campus pitch presentation based on the reflection
- Small extra assignments to collect points and improve your grade
Attention: The use of AI-generated text (LLMs like ChatGPT) during your post-mortem paper, mini-jam presentations, or slides is prohibited in this course, as they are all very individual submission. Writing tools like Grammarly are allowed and even encouraged. We reserve the right to have an individual, verbal follow-up discussion to verify the originality of all written work.
Note: You may use generated content for the game jam and mini-jams, e.g., for your game prototype intro screens. But be aware of your personal portfolio! Your prototypes will be uploaded to “itch.io”. Generated content may lead to copyright consequences or license issues, which can apply to music, graphics, or code pieces. You are fully personally responsible for all your work.
General remark on our code of conduct and plagiarism policy:
Provide properly cited sources (CMOS17-AD format) on all your assignments.
Students caught plagiarising will be removed from class immediately.
Students are expected to read and follow the GSE Code of Conduct. Violation of this code will result in your immediate removal from class.
Grading scheme
Grade / Grade grading schemePosition in the curriculum
- Master's degree programme Game Studies and Engineering
(SKZ: 992, Version: 23W.1)
-
Subject: Game Engineering
(Compulsory subject)
-
2.2 Practical Game Engineering (
0.0h KS / 2.0 ECTS)
- 780.212 Practical Game Engineering: Various Game Jams (2.0h KS / 2.0 ECTS) Absolvierung im 1. Semester empfohlen
-
2.2 Practical Game Engineering (
0.0h KS / 2.0 ECTS)
-
Subject: Game Engineering
(Compulsory subject)
- Master's degree programme Game Studies and Engineering
(SKZ: 992, Version: 17W.2)
-
Subject: Game Engineering
(Compulsory subject)
-
Practical Game Engineering (
0.0h KS / 2.0 ECTS)
- 780.212 Practical Game Engineering: Various Game Jams (2.0h KS / 2.0 ECTS) Absolvierung im 1. Semester empfohlen
-
Practical Game Engineering (
0.0h KS / 2.0 ECTS)
-
Subject: Game Engineering
(Compulsory subject)
Equivalent courses for counting the examination attempts
-
Sommersemester 2024
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
-
Wintersemester 2023/24
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
-
Sommersemester 2023
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
-
Wintersemester 2022/23
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
-
Sommersemester 2022
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
-
Wintersemester 2021/22
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
-
Sommersemester 2021
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
-
Wintersemester 2020/21
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
-
Wintersemester 2019/20
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
-
Wintersemester 2018/19
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
-
Wintersemester 2017/18
- 780.212 KS Practical Game Engineering (0.0h / 2.0ECTS)