780.212 (21W) Practical Game Engineering

Wintersemester 2021/22

Registration deadline has expired.

First course session
01.12.2021 10:00 - 16:00 Online on Discord & Twitch Off Campus
... no further dates known

Overview

Due to the COVID-19 pandemic, it may be necessary to make changes to courses and examinations at short notice (e.g. cancellation of attendance-based courses and switching to online examinations).

For further information regarding teaching on campus, please visit: https://www.aau.at/en/corona.
Lecturer
Course title german Practical Game Engineering
Type Course (continuous assessment course )
Course model Online course
Hours per Week 2.0
ECTS credits 2.0
Registrations 27 (20 max.)
Organisational unit
Language of instruction Englisch
Course begins on 01.12.2021
eLearning Go to Moodle course

Time and place

Please note that the currently displayed dates may be subject to change due to COVID-19 measures.
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Course Information

Intended learning outcomes

Important notice: The event is going to be held fully online. Detailed instructions on how this class is going to function are going to be provided by your lecturers.” 

Please check course description and  AAU inboxes regularly for updates.

Important information updated!
The game jam will take place on Dec 17-19, 2021 !

Students completing this class will be familiar with important terminology/tools in practical game engineering, and will be able to apply this knowledge to practical design processes. Personal skills will be honed. The advantages of organized teamwork will be underlined as well.


Teaching methodology including the use of eLearning tools

A large part of the course is held as a game jam, where we expect you to participate actively! The game jam will take place on Dec 17-19, 2021, and digital get-togethers are the tool of communication throughout this period. 




Course content

Converting ideas into games that people want to play is one of the hardest and most demanding tasks in the development cycle.

This course introduces students to the craft of designing computer and video games through a game jam, which will be held online. Within 48 hours: create, test and talk. From an idea to a playable prototype.

Please expect two to three meetings (digital) for the course in December before the game jam. A schedule will be announced at the beginning of November 2021.

Examination information

Im Fall von online durchgeführten Prüfungen sind die Standards zu beachten, die die technischen Geräte der Studierenden erfüllen müssen, um an diesen Prüfungen teilnehmen zu können.

Examination methodology

·           Individual game jam reflection paper (post-mortem).
            Chicago Manual of Style (16th edition, author/date) is expected for all written work.

·           Online pitch presentation in January 2022 via Discord (dates to be announced)

Examination topic(s)

·          Individual game jam reflection paper (post-mortem).
           (1000 words, in Times New Roman 12 with 1.5 spacing, approx. 2,5 pages).  

·          Online pitch presentation: Description of  individual input and experience during the game jam
           project, based on the reflection.

Assessment criteria / Standards of assessment for examinations

·         Mandatory participation in online lectures (meetings)

·         Online Game Jam: Active participation! (If you can’t, please contact us immediately)

·         Reflection paper (post-mortem) submission

·         Short  online pitch presentation based on the reflection

Grading scheme

Grade / Grade grading scheme

Position in the curriculum

  • Master's degree programme Game Studies and Engineering (SKZ: 992, Version: 17W.2)
    • Subject: Game Engineering (Compulsory subject)
      • Practical Game Engineering ( 0.0h KS / 2.0 ECTS)
        • 780.212 Practical Game Engineering (2.0h KS / 2.0 ECTS)
          Absolvierung im 1. Semester empfohlen

Equivalent courses for counting the examination attempts

Wintersemester 2024/25
  • 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
Sommersemester 2024
  • 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
Wintersemester 2023/24
  • 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
Sommersemester 2023
  • 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
Wintersemester 2022/23
  • 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
Sommersemester 2022
  • 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
Sommersemester 2021
  • 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
Wintersemester 2020/21
  • 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
Wintersemester 2019/20
  • 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
Wintersemester 2018/19
  • 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
Wintersemester 2017/18
  • 780.212 KS Practical Game Engineering (0.0h / 2.0ECTS)