780.212 (18W) Practical Game Engineering
- LV-Titel englisch
- Practical Game Engineering
- Kurs (prüfungsimmanente LV )
- 18 (20 max.)
- zum Moodle-Kurs
Zeit und Ort
Warning! This class is linked to the AAU Game Jam and participation will be mandatory. The preliminary date is December 14-16 (Friday - Sunday) (may change).
Students completing this class will be familiar with important terminology/tools in practical game engineering, and will be able to apply this knowledge to practical design processes.
Short lecture inputs, practical exercises; hands-on analyses of selected games; participation in a Game Jam; discussions.
Game ideas are cheap and plentiful. Advancing those ideas into games that people want to play is one of the hardest, and most under-appreciated, tasks in the game development cycle. This course introduces students to the craft of designing computer and video games, including a detailed analysis of the key game design elements, such as examining game concepts and worlds, storytelling, character and user interface design, core mechanics and balance. Plus, we will discuss the major game genres and identify the design patterns and unique creative challenges that characterize them. We'll start by taking a look at various examples, then moving forward to an accessible, practical approach to creating games (beginner's guide).
Reading packets will be provided in digital form. There is no need to buy any books.
Participation in the AAU game jam; short interviews during the game jam; written post mortem.
Post mortem: written description of individual input for game jam project.
The written post mortem complies with criteria explained during lecture. The final grade is an aggregate (two pillars of assessment):
50% active participation (exercises, discussions, short presentations)
50% post mortem
Position im Curriculum
- Masterstudium Game Studies and Engineering
(SKZ: 992, Version: 17W.2)
Fach: Game Engineering
Practical Game Engineering (
0.0h KS / 2.0 ECTS)
- 780.212 Practical Game Engineering (2.0h KS / 2.0 ECTS) Absolvierung im 1. Semester empfohlen
- Practical Game Engineering ( 0.0h KS / 2.0 ECTS)
- Fach: Game Engineering (Pflichtfach)