780.212 (18W) Practical Game Engineering

Wintersemester 2018/19

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Erster Termin der LV
29.11.2018 09:00 - 12:00 , N.2.38
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Überblick

Lehrende/r
LV-Titel englisch
Practical Game Engineering
LV-Art
Kurs (prüfungsimmanente LV )
Semesterstunde/n
2.0
ECTS-Anrechungspunkte
2.0
Anmeldungen
18 (20 max.)
Organisationseinheit
Unterrichtssprache
Englisch
LV-Beginn
29.11.2018
eLearning
zum Moodle-Kurs

LV-Beschreibung

Intendierte Lernergebnisse

Warning! This class is linked to the AAU Game Jam and participation will be mandatory. The preliminary date is December 14-16 (Friday - Sunday) (may change). 

Students completing this class will be familiar with important terminology/tools in practical game engineering, and will be able to apply this knowledge to practical design processes. 

Lehrmethodik

Short lecture inputs, practical exercises; hands-on analyses of selected games; participation in a Game Jam; discussions.

Inhalt/e

Game ideas are cheap and plentiful. Advancing those ideas into games that people want to play is one of the hardest, and most under-appreciated, tasks in the game development cycle. This course introduces students to the craft of designing computer and video games, including a detailed analysis of the key game design elements, such as examining game concepts and worlds, storytelling, character and user interface design, core mechanics and balance. Plus, we will discuss the major game genres and identify the design patterns and unique creative challenges that characterize them. We'll start by taking a look at various examples, then moving forward to an accessible, practical approach to creating games (beginner's guide).

Literatur

Reading packets will be provided in digital form. There is no need to buy any books.

Prüfungsinformationen

Prüfungsmethode/n

Participation in the AAU game jam; short interviews during the game jam; written post mortem.

Prüfungsinhalt/e

Post mortem: written description of  individual input for game jam project.

Beurteilungskriterien/-maßstäbe

The written post mortem complies with criteria explained during lecture. The final grade is an aggregate (two pillars of assessment):

50% active participation (exercises, discussions, short presentations)

50% post mortem

Beurteilungsschema

Note/Grade Benotungsschema

Position im Curriculum

  • Masterstudium Game Studies and Engineering (SKZ: 992, Version: 17W.2)
    • Fach: Game Engineering (Pflichtfach)
      • Practical Game Engineering ( 0.0h KS / 2.0 ECTS)
        • 780.212 Practical Game Engineering (2.0h KS / 2.0 ECTS)
          Absolvierung im 1. Semester empfohlen

Gleichwertige Lehrveranstaltungen im Sinne der Prüfungsantrittszählung

Wintersemester 2019/20
  • 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
Wintersemester 2017/18
  • 780.212 KS Practical Game Engineering (0.0h / 2.0ECTS)