780.211 (24W) Game Engineering

Wintersemester 2024/25

Registration possible from
30.08.2024 00:00

No sessions entered for the course
... no further dates known

Overview

Lecturer
Course title german Game Engineering
Type Lecture
Hours per Week 2.0
ECTS credits 4.0
Registrations 0
Organisational unit
Language of instruction Englisch
Course begins on 01.10.2024

Time and place

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Course Information

Examination information

Im Fall von online durchgeführten Prüfungen sind die Standards zu beachten, die die technischen Geräte der Studierenden erfüllen müssen, um an diesen Prüfungen teilnehmen zu können.

Grading scheme

Grade / Grade grading scheme

Position in the curriculum

  • Master's degree programme Game Studies and Engineering (SKZ: 992, Version: 23W.1)
    • Subject: Game Engineering (Compulsory subject)
      • 2.1 Game Engineering ( 0.0h VO / 4.0 ECTS)
        • 780.211 Game Engineering (2.0h VO / 4.0 ECTS)
          Absolvierung im 1. Semester empfohlen
  • Master's degree programme Game Studies and Engineering (SKZ: 992, Version: 17W.2)
    • Subject: Game Engineering (Compulsory subject)
      • Game Engineering ( 0.0h VO / 4.0 ECTS)
        • 780.211 Game Engineering (2.0h VO / 4.0 ECTS)
          Absolvierung im 1. Semester empfohlen
  • Master's degree programme Cross-Border Studies (SKZ: 584, Version: 22W.1)
    • Subject: Media and Convergence Management - 1 (Compulsory elective)
      • I.11.10 Game Engineering ( 0.0h VO / 4.0 ECTS)
        • 780.211 Game Engineering (2.0h VO / 4.0 ECTS)
  • Master's degree programme Cross-Border Studies (SKZ: 584, Version: 22W.1)
    • Subject: Media and Convergence Management (Compulsory elective)
      • II.11.10 Game Engineering ( 0.0h VO / 4.0 ECTS)
        • 780.211 Game Engineering (2.0h VO / 4.0 ECTS)
  • Bachelor's degree programme Liberal Arts: Understanding and Shaping the World of Tomorrow (SKZ: 672, Version: 24W.1)
    • Subject: Major IV: Digitalisierung & Technologie (Compulsory elective)
      • 4.4.1 Ausgewählte Lehrveranstaltungen im Umfang von 52 ECTS-AP zu den Schwerpunktthemen Softwareentwicklung, Angewandte Informatik/Wirtschaftsinformatik, Digitalisierung und Gesellschaft ( 0.0h XX / 52.0 ECTS)
        • 780.211 Game Engineering (2.0h VO / 4.0 ECTS)
          Absolvierung im 1., 2., 3., 4., 5., 6. Semester empfohlen
  • Bachelor's degree programme Liberal Arts: Understanding and Shaping the World of Tomorrow (SKZ: 672, Version: 24W.1)
    • Subject: Minor VI: Digitale Transformation und Gesellschaft (Compulsory elective)
      • 4.6 Ausgewählte Lehrveranstaltungen im Umfang von 20 ECTS-AP zu den Schwerpunktthemen: Digitale Welten, Medien und Kommunikation, Digitalisierung und Gesellschaft ( 0.0h XX / 20.0 ECTS)
        • 780.211 Game Engineering (2.0h VO / 4.0 ECTS)
          Absolvierung im 1., 2., 3., 4., 5., 6. Semester empfohlen

Equivalent courses for counting the examination attempts

Wintersemester 2023/24
  • 780.211 VO Game Engineering (2.0h / 4.0ECTS)
Wintersemester 2022/23
  • 780.211 VO Game Engineering (2.0h / 4.0ECTS)
Wintersemester 2021/22
  • 780.211 VO Game Engineering (2.0h / 4.0ECTS)
Wintersemester 2020/21
  • 780.211 VO Game Engineering (2.0h / 4.0ECTS)
Wintersemester 2019/20
  • 780.211 VO Game Engineering (2.0h / 4.0ECTS)
Wintersemester 2018/19
  • 780.211 VO Game Engineering (2.0h / 4.0ECTS)
Wintersemester 2017/18
  • 780.211 VO Game Engineering (2.0h / 4.0ECTS)