780.300 (24S) Privatissimum for the Internship Game Studies and Engineering

Sommersemester 2024

Registration deadline has expired.

First course session
05.03.2024 10:00 - 11:30 B10.2.020 On Campus
... no further dates known

Overview

Lecturer
Course title german Privatissimum zur Praxis
Type Privatissimum (continuous assessment course )
Course model Attendance-based course
Hours per Week 0.0
ECTS credits 2.0
Registrations 10 (12 max.)
Organisational unit
Language of instruction Englisch
Course begins on 05.03.2024

Time and place

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Course Information

Intended learning outcomes

Students should receive relevant practical experience in their field.

Teaching methodology

Internship project with a defined topic to be treatet during the course.

Course content

Contents depend on the individual research projects.

Prior knowledge expected

Practical proficiency in programming, design, or research is necessary for students to qualify for an internship.

Curricular registration requirements

The course is intented for the 3rd study semester, but in general can be taken any time.

Examination information

Im Fall von online durchgeführten Prüfungen sind die Standards zu beachten, die die technischen Geräte der Studierenden erfüllen müssen, um an diesen Prüfungen teilnehmen zu können.

Examination methodology

Do only sign up for this course if you are 

  • enrolled to the master's programme Game Studies and Engineering
  • ready to present the experiences made and the results achieved during your internship

Students will be able to recapitulate their acquired knowledge and skills in a practical project under real-life working conditions and present their results convincingly.

Examination topic(s)

One-on-one exchanges with your supervisor.

Assessment criteria / Standards of assessment for examinations

This course represents the presentation held by a student after their mandatory internship, as specified in section 14 of the curriculum for the master's programme Game Studies and Engineering.

Students will recapitulate a project, defined in advance, under the expert supervision of a university lecturer and their host company or institution. The project must have practical aspects related to game studies, game design, and game engineering. The project shall have practical relevance, it is also welcome to propose projects in collaboration with a company, a public administrative body, a non - profit organisation, or a non-university research institution.


Grading scheme

Grade / Grade grading scheme

Position in the curriculum

  • Master's degree programme Game Studies and Engineering (SKZ: 992, Version: 23W.1)
    • Subject: Game Production (Internship) (Compulsory subject)
      • Privatissimum zur Praxis ( 0.0h PV / 2.0 ECTS)
        • 780.300 Privatissimum for the Internship Game Studies and Engineering (0.0h PV / 2.0 ECTS)
          Absolvierung im 3. Semester empfohlen
  • Master's degree programme Game Studies and Engineering (SKZ: 992, Version: 17W.2)
    • Subject: Game Production (Compulsory subject)
      • Privatissimum zur Praxis ( 0.0h PV / 2.0 ECTS)
        • 780.300 Privatissimum for the Internship Game Studies and Engineering (0.0h PV / 2.0 ECTS)
          Absolvierung im 3. Semester empfohlen

Equivalent courses for counting the examination attempts

Sommersemester 2023
  • 780.300 PV Privatissimum zur Praxis (0.0h / 2.0ECTS)
Wintersemester 2021/22
  • 780.300 PV Privatissimum zur Praxis (0.0h / 2.0ECTS)