780.300 (24S) Privatissimum zur Praxis
Überblick
- Lehrende/r
- LV-Titel englisch Privatissimum for the Internship Game Studies and Engineering
- LV-Art Privatissimum (prüfungsimmanente LV )
- LV-Modell Präsenzlehrveranstaltung
- Semesterstunde/n 0.0
- ECTS-Anrechnungspunkte 2.0
- Anmeldungen 10 (12 max.)
- Organisationseinheit
- Unterrichtssprache Englisch
- LV-Beginn 05.03.2024
Zeit und Ort
LV-Beschreibung
Intendierte Lernergebnisse
Students should receive relevant practical experience in their field.
Lehrmethodik
Internship project with a defined topic to be treatet during the course.
Inhalt/e
Contents depend on the individual research projects.
Erwartete Vorkenntnisse
Practical proficiency in programming, design, or research is necessary for students to qualify for an internship.
Curriculare Anmeldevoraussetzungen
The course is intented for the 3rd study semester, but in general can be taken any time.
Prüfungsinformationen
Prüfungsmethode/n
Do only sign up for this course if you are
- enrolled to the master's programme Game Studies and Engineering
- ready to present the experiences made and the results achieved during your internship
Students will be able to recapitulate their acquired knowledge and skills in a practical project under real-life working conditions and present their results convincingly.
Prüfungsinhalt/e
One-on-one exchanges with your supervisor.
Beurteilungskriterien/-maßstäbe
This course represents the presentation held by a student after their mandatory internship, as specified in section 14 of the curriculum for the master's programme Game Studies and Engineering.
Students will recapitulate a project, defined in advance, under the expert supervision of a university lecturer and their host company or institution. The project must have practical aspects related to game studies, game design, and game engineering. The project shall have practical relevance, it is also welcome to propose projects in collaboration with a company, a public administrative body, a non - profit organisation, or a non-university research institution.
Beurteilungsschema
Note BenotungsschemaPosition im Curriculum
- Masterstudium Game Studies and Engineering
(SKZ: 992, Version: 23W.1)
-
Fach: Game Production (Internship)
(Pflichtfach)
-
Privatissimum zur Praxis (
0.0h PV / 2.0 ECTS)
- 780.300 Privatissimum zur Praxis (0.0h PV / 2.0 ECTS) Absolvierung im 3. Semester empfohlen
-
Privatissimum zur Praxis (
0.0h PV / 2.0 ECTS)
-
Fach: Game Production (Internship)
(Pflichtfach)
- Masterstudium Game Studies and Engineering
(SKZ: 992, Version: 17W.2)
-
Fach: Game Production
(Pflichtfach)
-
Privatissimum zur Praxis (
0.0h PV / 2.0 ECTS)
- 780.300 Privatissimum zur Praxis (0.0h PV / 2.0 ECTS) Absolvierung im 3. Semester empfohlen
-
Privatissimum zur Praxis (
0.0h PV / 2.0 ECTS)
-
Fach: Game Production
(Pflichtfach)