780.300 (24S) Privatissimum zur Praxis

Sommersemester 2024

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Erster Termin der LV
05.03.2024 10:00 - 11:30 B10.2.020 On Campus
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Überblick

Lehrende/r
LV-Titel englisch Privatissimum for the Internship Game Studies and Engineering
LV-Art Privatissimum (prüfungsimmanente LV )
LV-Modell Präsenzlehrveranstaltung
Semesterstunde/n 0.0
ECTS-Anrechnungspunkte 2.0
Anmeldungen 10 (12 max.)
Organisationseinheit
Unterrichtssprache Englisch
LV-Beginn 05.03.2024

Zeit und Ort

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LV-Beschreibung

Intendierte Lernergebnisse

Students should receive relevant practical experience in their field.

Lehrmethodik

Internship project with a defined topic to be treatet during the course.

Inhalt/e

Contents depend on the individual research projects.

Erwartete Vorkenntnisse

Practical proficiency in programming, design, or research is necessary for students to qualify for an internship.

Curriculare Anmeldevoraussetzungen

The course is intented for the 3rd study semester, but in general can be taken any time.

Prüfungsinformationen

Im Fall von online durchgeführten Prüfungen sind die Standards zu beachten, die die technischen Geräte der Studierenden erfüllen müssen, um an diesen Prüfungen teilnehmen zu können.

Prüfungsmethode/n

Do only sign up for this course if you are 

  • enrolled to the master's programme Game Studies and Engineering
  • ready to present the experiences made and the results achieved during your internship

Students will be able to recapitulate their acquired knowledge and skills in a practical project under real-life working conditions and present their results convincingly.

Prüfungsinhalt/e

One-on-one exchanges with your supervisor.

Beurteilungskriterien/-maßstäbe

This course represents the presentation held by a student after their mandatory internship, as specified in section 14 of the curriculum for the master's programme Game Studies and Engineering.

Students will recapitulate a project, defined in advance, under the expert supervision of a university lecturer and their host company or institution. The project must have practical aspects related to game studies, game design, and game engineering. The project shall have practical relevance, it is also welcome to propose projects in collaboration with a company, a public administrative body, a non - profit organisation, or a non-university research institution.


Beurteilungsschema

Note Benotungsschema

Position im Curriculum

  • Masterstudium Game Studies and Engineering (SKZ: 992, Version: 23W.1)
    • Fach: Game Production (Internship) (Pflichtfach)
      • Privatissimum zur Praxis ( 0.0h PV / 2.0 ECTS)
        • 780.300 Privatissimum zur Praxis (0.0h PV / 2.0 ECTS)
          Absolvierung im 3. Semester empfohlen
  • Masterstudium Game Studies and Engineering (SKZ: 992, Version: 17W.2)
    • Fach: Game Production (Pflichtfach)
      • Privatissimum zur Praxis ( 0.0h PV / 2.0 ECTS)
        • 780.300 Privatissimum zur Praxis (0.0h PV / 2.0 ECTS)
          Absolvierung im 3. Semester empfohlen

Gleichwertige Lehrveranstaltungen im Sinne der Prüfungsantrittszählung

Sommersemester 2023
  • 780.300 PV Privatissimum zur Praxis (0.0h / 2.0ECTS)
Wintersemester 2021/22
  • 780.300 PV Privatissimum zur Praxis (0.0h / 2.0ECTS)