780.212 (22S) Practical Game Engineering

Sommersemester 2022

Registration deadline has expired.

First course session
30.03.2022 11:00 - 16:00 Online auf Twitch.tv & Discord Off Campus
... no further dates known

Overview

Due to the COVID-19 pandemic, it may be necessary to make changes to courses and examinations at short notice (e.g. cancellation of attendance-based courses and switching to online examinations).

For further information regarding teaching on campus, please visit: https://www.aau.at/en/corona.
Lecturer
Course title german Practical Game Engineering
Type Course (continuous assessment course )
Course model Online course
Hours per Week 2.0
ECTS credits 2.0
Registrations 6 (20 max.)
Organisational unit
Language of instruction English
possible language(s) of the assessment English
Course begins on 30.03.2022
eLearning Go to Moodle course
Remarks (english)

We start online and see what the semester brings.

Time and place

Please note that the currently displayed dates may be subject to change due to COVID-19 measures.
List of events is loading...

Course Information

Intended learning outcomes

Please check course description and  AAU inboxes regularly for updates.

Students completing this class will be familiar with important terminology/tools in practical game engineering, and will be able to apply this knowledge to practical design processes. Personal skills will be honed. The advantages of organized teamwork will be underlined as well.


Teaching methodology including the use of eLearning tools

A large part of the course is held as a game jam, where we expect you to participate actively! The game jam will be announced in time, and digital get-togethers are the tool of communication throughout this period. 




Course content

Converting ideas into games that people want to play is one of the hardest and most demanding tasks in the development cycle.

This course introduces students to the craft of designing computer and video games through a game jam, which will be held online. Within 48 hours: create, test and talk. From an idea to a playable prototype.

Please expect two to three meetings (digital) for the course in the semester before the game jam. A schedule will be announced at the beginning of April.

Examination information

Im Fall von online durchgeführten Prüfungen sind die Standards zu beachten, die die technischen Geräte der Studierenden erfüllen müssen, um an diesen Prüfungen teilnehmen zu können.

Examination methodology

Participation in mandatory exercises, reflection in a short report, and presentation of results. 

Examination topic(s)

Game production roles and processes

Assessment criteria / Standards of assessment for examinations

Participation,  written report, and presentation

Grading scheme

Grade / Grade grading scheme

Position in the curriculum

  • Master's degree programme Game Studies and Engineering (SKZ: 992, Version: 17W.2)
    • Subject: Game Engineering (Compulsory subject)
      • Practical Game Engineering ( 0.0h KS / 2.0 ECTS)
        • 780.212 Practical Game Engineering (2.0h KS / 2.0 ECTS)
          Absolvierung im 1. Semester empfohlen

Equivalent courses for counting the examination attempts

Sommersemester 2024
  • 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
Wintersemester 2023/24
  • 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
Sommersemester 2023
  • 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
Wintersemester 2022/23
  • 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
Wintersemester 2021/22
  • 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
Sommersemester 2021
  • 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
Wintersemester 2020/21
  • 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
Wintersemester 2019/20
  • 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
Wintersemester 2018/19
  • 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
Wintersemester 2017/18
  • 780.212 KS Practical Game Engineering (0.0h / 2.0ECTS)