780.212 (22S) Practical Game Engineering
Overview
For further information regarding teaching on campus, please visit: https://www.aau.at/en/corona.
- Lecturer
- Course title german Practical Game Engineering
- Type Course (continuous assessment course )
- Course model Online course
- Hours per Week 2.0
- ECTS credits 2.0
- Registrations 6 (20 max.)
- Organisational unit
- Language of instruction English
- possible language(s) of the assessment English
- Course begins on 30.03.2022
- eLearning Go to Moodle course
-
Remarks (english)
We start online and see what the semester brings.
Time and place
Course Information
Intended learning outcomes
Please check course description and AAU inboxes regularly for updates.
Students completing this class will be familiar with important terminology/tools in practical game engineering, and will be able to apply this knowledge to practical design processes. Personal skills will be honed. The advantages of organized teamwork will be underlined as well.
Teaching methodology including the use of eLearning tools
A large part of the course is held as a game jam, where we expect you to participate actively! The game jam will be announced in time, and digital get-togethers are the tool of communication throughout this period.
Course content
Converting ideas into games that people want to play is one of the hardest and most demanding tasks in the development cycle.
This course introduces students to the craft of designing computer and video games through a game jam, which will be held online. Within 48 hours: create, test and talk. From an idea to a playable prototype.
Please expect two to three meetings (digital) for the course in the semester before the game jam. A schedule will be announced at the beginning of April.
Examination information
Examination methodology
Participation in mandatory exercises, reflection in a short report, and presentation of results.
Examination topic(s)
Game production roles and processes
Assessment criteria / Standards of assessment for examinations
Participation, written report, and presentation
Grading scheme
Grade / Grade grading schemePosition in the curriculum
- Master's degree programme Game Studies and Engineering
(SKZ: 992, Version: 17W.2)
-
Subject: Game Engineering
(Compulsory subject)
-
Practical Game Engineering (
0.0h KS / 2.0 ECTS)
- 780.212 Practical Game Engineering (2.0h KS / 2.0 ECTS) Absolvierung im 1. Semester empfohlen
-
Practical Game Engineering (
0.0h KS / 2.0 ECTS)
-
Subject: Game Engineering
(Compulsory subject)
Equivalent courses for counting the examination attempts
-
Sommersemester 2024
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
-
Wintersemester 2023/24
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
-
Sommersemester 2023
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
-
Wintersemester 2022/23
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
-
Wintersemester 2021/22
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
-
Sommersemester 2021
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
-
Wintersemester 2020/21
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
-
Wintersemester 2019/20
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
-
Wintersemester 2018/19
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
-
Wintersemester 2017/18
- 780.212 KS Practical Game Engineering (0.0h / 2.0ECTS)