780.212 (23W) Practical Game Engineering
Überblick
- Lehrende/r
- LV-Titel englisch Practical Game Engineering
- LV-Art Kurs (prüfungsimmanente LV )
- LV-Modell Präsenzlehrveranstaltung
- Semesterstunde/n 2.0
- ECTS-Anrechnungspunkte 2.0
- Anmeldungen 28 (20 max.)
- Organisationseinheit
- Unterrichtssprache Englisch
- LV-Beginn 15.11.2023
- eLearning zum Moodle-Kurs
Zeit und Ort
LV-Beschreibung
Intendierte Lernergebnisse
Detailed instructions on how this class is going to function are going to be provided by your lecturers.
Please check course description, Discord, Moodle and AAU inboxes regularly for updates.
Students completing this class will be familiar with important terminology/tools in practical game engineering, and will be able to apply this knowledge to practical design processes. Personal skills will be honed. The advantages of organized teamwork will be underlined as well.
Lehrmethodik
A large part of the course is held as a game jam, where we expect you to participate actively! The game jam will take place in Dec, 2023 (Dec. 15-17). Digital and on campus get-togethers are the tool of communication throughout this period.
For preparation: 2 mandatory "mini game jams" will take place in Nov. 2023.
Inhalt/e
Converting ideas into games that people want to play is one of the hardest and most demanding tasks in the development cycle.
This course introduces students to the craft of designing computer and video games through a game jam, which will be held on campus and partially online. Within 48 hours: create, test and talk. From an idea to a playable prototype.
Please expect two to three meetings ("mini game jams") for the course before the game jam in Dec. A schedule will be announced at the beginning of November 2023.
Prüfungsinformationen
Prüfungsmethode/n
· Individual december game jam reflection paper (post-mortem).
Chicago Manual of Style (author/date) is expected for all written work.
· On campus pitch presentation in January 2024, based on december game jam (dates to be announced)
· 2 "mini game jams" in Nov. 2023 with game presentations (Moodle/itch.io upload afterwards)
Prüfungsinhalt/e
· Individual december game jam reflection paper (post-mortem).
(1000 words, in Times New Roman 12 with 1.5 spacing, approx. 2,5 pages).
· On campus pitch presentation: Description of individual input and experience during the game jam
project, based on the written reflection.
Beurteilungskriterien/-maßstäbe
· Mandatory participation "mini game jams" (Nov. 2023)
· Game Jam (Dec. 2023): Active participation! (If you can’t, please contact us immediately)
· Reflection paper (post-mortem) submission
· Short on campus pitch presentation based on the reflection (Jan. 2024)
Attention: The use of AI-generated text during your post mortem paper, mini-jam presentations and slides is prohibited in this course. We reserve the right to have an individual, verbal follow-up discussion to verify the autonomy of all written work.
Note: You may use ART-generated content (winter jam, mini-jams, e.g. for your game prototype intro screens). But be aware about your personal portfolio! Your prototypes will be uploaded to “itch.io”. Generated content may lead into copyright consequences or licence issues. Music, graphics, also when it comes to lines of code. You are fully personal responsible for all your work.
Beurteilungsschema
Note BenotungsschemaPosition im Curriculum
- Masterstudium Game Studies and Engineering
(SKZ: 992, Version: 23W.1)
-
Fach: Game Engineering
(Pflichtfach)
-
2.2 Practical Game Engineering (
0.0h KS / 2.0 ECTS)
- 780.212 Practical Game Engineering (2.0h KS / 2.0 ECTS) Absolvierung im 1. Semester empfohlen
-
2.2 Practical Game Engineering (
0.0h KS / 2.0 ECTS)
-
Fach: Game Engineering
(Pflichtfach)
- Masterstudium Game Studies and Engineering
(SKZ: 992, Version: 17W.2)
-
Fach: Game Engineering
(Pflichtfach)
-
Practical Game Engineering (
0.0h KS / 2.0 ECTS)
- 780.212 Practical Game Engineering (2.0h KS / 2.0 ECTS) Absolvierung im 1. Semester empfohlen
-
Practical Game Engineering (
0.0h KS / 2.0 ECTS)
-
Fach: Game Engineering
(Pflichtfach)
Gleichwertige Lehrveranstaltungen im Sinne der Prüfungsantrittszählung
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Sommersemester 2024
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
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Sommersemester 2023
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
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Wintersemester 2022/23
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
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Sommersemester 2022
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
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Wintersemester 2021/22
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
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Sommersemester 2021
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
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Wintersemester 2020/21
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
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Wintersemester 2019/20
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
-
Wintersemester 2018/19
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
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Wintersemester 2017/18
- 780.212 KS Practical Game Engineering (0.0h / 2.0ECTS)