780.224 (19W) Issues in Game Studies: Humans on Videogames: Links, Potentials and Controversies. A Psychological Point of View

Wintersemester 2019/20

Registration deadline has expired.

First course session
07.10.2019 12:00 - 14:00 N.0.27 On Campus
... no further dates known

Overview

Lecturer
Course title german Issues in Game Studies: Humans on Videogames: Links, Potentials and Controversies. A Psychological Point of View
Type Lecture - Course (continuous assessment course )
Hours per Week 2.0
ECTS credits 4.0
Registrations 12 (35 max.)
Organisational unit
Language of instruction Englisch
Course begins on 07.10.2019
eLearning Go to Moodle course

Time and place

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Course Information

Intended learning outcomes

Einblicke in menschliches Verhalten in Computerspielen sowie menschlichem Tun außerhalb der Spiele.

Teaching methodology including the use of eLearning tools

Präsentation, Reflexion, schriftliche Prüfung. Workshop Akzente mit Diskussionen und Austausch über Spieleerfahrungen.

Course content

Wie nähern sich die Computerspiele dem menschlichen Geist? Welchen Zugang haben SpielerInnen? Gefühle, Bedürfnisse und mehr. 

Intended learning outcomes

Students will acquire insights into selected psychological functions, effects and human mind mechanisms. They will develop a deeper self-awareness and contextualised understanding of human doings, presented and offered through various game titles within their design elements and stories. Suggested perspectives will offer an additional approach to videogames.

Teaching methodology including the use of eLearning tools

This class will have a slight workshop character, based on active participation of all students. Personal stories, emotions and the sharing of gaming experiences are essential elements. A supportive, safe and cooperative atmosphere is mandatory and the students are expected to contribute. Lecture inputs lead to general collaborative group discussions.

Presentations: Focusing on specific components of humans in video games, Q&A afterwards.

Reflection paper & written examination

Course content

How do video games approach the human mind? How do we play games? Needs, music, identity, motivation and the players states are important issues. Accessibility will also be addressed.

Attention! This class is going to deal with sensitive issues concerning gender, sexuality, race, ethnicity, and class. Mental constitutions, effects and impulses will be addressed. At least in some sessions.

Attention! Due to organizational stuff, the attendance of the first session is compulsory. 

Examination information

Im Fall von online durchgeführten Prüfungen sind die Standards zu beachten, die die technischen Geräte der Studierenden erfüllen müssen, um an diesen Prüfungen teilnehmen zu können.

Examination methodology

Schriftliche Prüfung

Präsentation (plus schriftlicher Zusammenfassung 1000 Worte)

Schriftliche Reflexion (700 Worte min., 1000 max.)

Assessment criteria / Standards of assessment for examinations

40% - Schriftliche Reflexion (700 Worte min.), Präsentation (plus Zusammenfassung, 1000 Worte pro Person) 

40% - Schriftliche Prüfung

20% - Mitarbeit

Examination methodology

Written examination (multiple choice questions and open answer questions.)

Reflection paper. Chicago Manual of Style (16th edition, author/date) is expected for all written work, or else a paper is rejected.

Student presentations. Presentations will be graded individually for every participant or team-member. Q&A session affect all individual grades equally. A write-up of the presentation, including discussion and further conclusions, must be uploaded within two weeks (1000 words per person).

Examination topic(s)

Individual reflection paper (between 700 and 1000 words).

Written examination (during the last session of the semester, 27.01.2020) about the theoretical topics discussed in the course 

Assessment criteria / Standards of assessment for examinations

40% - Reflection paper (700 words min.), presentation (plus write-up, 1000 words per person) 

40% - Written examination

20% - Active participation

Grading scheme

Grade / Grade grading scheme

Position in the curriculum

  • Master's degree programme Game Studies and Engineering (SKZ: 992, Version: 17W.2)
    • Subject: Game Studies (Compulsory subject)
      • Issues in Game Studies ( 0.0h VC / 4.0 ECTS)
        • 780.224 Issues in Game Studies: Humans on Videogames: Links, Potentials and Controversies. A Psychological Point of View (2.0h VC / 4.0 ECTS)
          Absolvierung im 1. Semester empfohlen

Equivalent courses for counting the examination attempts

This course is not assigned to a sequence of equivalent courses