780.212 (19W) Practical Game Engineering
Overview
- Lecturer
- Tutor/Tutors
- Course title german Practical Game Engineering
- Type Course (continuous assessment course )
- Hours per Week 2.0
- ECTS credits 2.0
- Registrations 17 (20 max.)
- Organisational unit
- Language of instruction Englisch
- Course begins on 07.10.2019
- eLearning Go to Moodle course
Time and place
Course Information
Intended learning outcomes
Warning! This class is linked to the AAU Game Jam and participation will be mandatory. The preliminary date for this event will be announced as soon as possible.
Students completing this class will be familiar with important terminology/tools in practical game engineering, and will be able to apply this knowledge to practical design processes.
Teaching methodology including the use of eLearning tools
Short lecture inputs, practical exercises; hands-on analyses of selected games; participation in a Game Jam; discussions.
Course content
Game ideas are cheap and plentiful. Advancing those ideas into games that people want to play is one of the hardest, and most under-appreciated, tasks in the game development cycle. This course introduces students to the craft of designing computer and video games, including a detailed analysis of the key game design elements, such as examining game concepts and worlds, storytelling, character and user interface design, core mechanics and balance. Plus, we will discuss the major game genres and identify the design patterns and unique creative challenges that characterize them. We'll start by taking a look at various examples, then moving forward to an accessible, practical approach to creating games (beginner's guide).
Literature
Reading packets will be provided in digital form. There is no need to buy any books.
Examination information
Examination methodology
Participation in the AAU game jam; short interviews during the game jam; written post mortem.
Examination topic(s)
Post mortem: written description of individual input for game jam project.
Assessment criteria / Standards of assessment for examinations
The written post mortem complies with criteria explained during lecture. The final grade is an aggregate (two pillars of assessment):
50% active participation (exercises, discussions, short presentations)
50% post mortem
Grading scheme
Grade / Grade grading schemePosition in the curriculum
- Master's degree programme Game Studies and Engineering
(SKZ: 992, Version: 17W.2)
-
Subject: Game Engineering
(Compulsory subject)
-
Practical Game Engineering (
0.0h KS / 2.0 ECTS)
- 780.212 Practical Game Engineering (2.0h KS / 2.0 ECTS) Absolvierung im 1. Semester empfohlen
-
Practical Game Engineering (
0.0h KS / 2.0 ECTS)
-
Subject: Game Engineering
(Compulsory subject)
Equivalent courses for counting the examination attempts
-
Wintersemester 2024/25
- 780.212 KS Practical Game Engineering: Various Game Jams (2.0h / 2.0ECTS)
-
Sommersemester 2024
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
-
Wintersemester 2023/24
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
-
Sommersemester 2023
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
-
Wintersemester 2022/23
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
-
Sommersemester 2022
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
-
Wintersemester 2021/22
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
-
Sommersemester 2021
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
-
Wintersemester 2020/21
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
-
Wintersemester 2018/19
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
-
Wintersemester 2017/18
- 780.212 KS Practical Game Engineering (0.0h / 2.0ECTS)