780.212 (19W) Practical Game Engineering

Wintersemester 2019/20

Registration deadline has expired.

First course session
07.10.2019 08:00 - 10:00 N.0.27 On Campus
... no further dates known

Overview

Lecturer
Tutor/Tutors
Course title german Practical Game Engineering
Type Course (continuous assessment course )
Hours per Week 2.0
ECTS credits 2.0
Registrations 17 (20 max.)
Organisational unit
Language of instruction Englisch
Course begins on 07.10.2019
eLearning Go to Moodle course

Time and place

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Course Information

Intended learning outcomes

Warning! This class is linked to the AAU Game Jam and participation will be mandatory. The preliminary date for this event will be announced as soon as possible. 

Students completing this class will be familiar with important terminology/tools in practical game engineering, and will be able to apply this knowledge to practical design processes. 

Teaching methodology including the use of eLearning tools

Short lecture inputs, practical exercises; hands-on analyses of selected games; participation in a Game Jam; discussions.

Course content

Game ideas are cheap and plentiful. Advancing those ideas into games that people want to play is one of the hardest, and most under-appreciated, tasks in the game development cycle. This course introduces students to the craft of designing computer and video games, including a detailed analysis of the key game design elements, such as examining game concepts and worlds, storytelling, character and user interface design, core mechanics and balance. Plus, we will discuss the major game genres and identify the design patterns and unique creative challenges that characterize them. We'll start by taking a look at various examples, then moving forward to an accessible, practical approach to creating games (beginner's guide).

Literature

Reading packets will be provided in digital form. There is no need to buy any books.

Examination information

Im Fall von online durchgeführten Prüfungen sind die Standards zu beachten, die die technischen Geräte der Studierenden erfüllen müssen, um an diesen Prüfungen teilnehmen zu können.

Examination methodology

Participation in the AAU game jam; short interviews during the game jam; written post mortem.

Examination topic(s)

Post mortem: written description of  individual input for game jam project.

Assessment criteria / Standards of assessment for examinations

The written post mortem complies with criteria explained during lecture. The final grade is an aggregate (two pillars of assessment):

50% active participation (exercises, discussions, short presentations)

50% post mortem

Grading scheme

Grade / Grade grading scheme

Position in the curriculum

  • Master's degree programme Game Studies and Engineering (SKZ: 992, Version: 17W.2)
    • Subject: Game Engineering (Compulsory subject)
      • Practical Game Engineering ( 0.0h KS / 2.0 ECTS)
        • 780.212 Practical Game Engineering (2.0h KS / 2.0 ECTS)
          Absolvierung im 1. Semester empfohlen

Equivalent courses for counting the examination attempts

Wintersemester 2024/25
  • 780.212 KS Practical Game Engineering: Various Game Jams (2.0h / 2.0ECTS)
Sommersemester 2024
  • 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
Wintersemester 2023/24
  • 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
Sommersemester 2023
  • 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
Wintersemester 2022/23
  • 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
Sommersemester 2022
  • 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
Wintersemester 2021/22
  • 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
Sommersemester 2021
  • 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
Wintersemester 2020/21
  • 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
Wintersemester 2018/19
  • 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
Wintersemester 2017/18
  • 780.212 KS Practical Game Engineering (0.0h / 2.0ECTS)