780.212 (19W) Practical Game Engineering
Überblick
- Lehrende/r
- Tutor/in/Innen
- LV-Titel englisch Practical Game Engineering
- LV-Art Kurs (prüfungsimmanente LV )
- Semesterstunde/n 2.0
- ECTS-Anrechnungspunkte 2.0
- Anmeldungen 17 (20 max.)
- Organisationseinheit
- Unterrichtssprache Englisch
- LV-Beginn 07.10.2019
- eLearning zum Moodle-Kurs
Zeit und Ort
LV-Beschreibung
Intendierte Lernergebnisse
Warning! This class is linked to the AAU Game Jam and participation will be mandatory. The preliminary date for this event will be announced as soon as possible.
Students completing this class will be familiar with important terminology/tools in practical game engineering, and will be able to apply this knowledge to practical design processes.
Lehrmethodik inkl. Einsatz von eLearning-Tools
Short lecture inputs, practical exercises; hands-on analyses of selected games; participation in a Game Jam; discussions.
Inhalt/e
Game ideas are cheap and plentiful. Advancing those ideas into games that people want to play is one of the hardest, and most under-appreciated, tasks in the game development cycle. This course introduces students to the craft of designing computer and video games, including a detailed analysis of the key game design elements, such as examining game concepts and worlds, storytelling, character and user interface design, core mechanics and balance. Plus, we will discuss the major game genres and identify the design patterns and unique creative challenges that characterize them. We'll start by taking a look at various examples, then moving forward to an accessible, practical approach to creating games (beginner's guide).
Literatur
Reading packets will be provided in digital form. There is no need to buy any books.
Prüfungsinformationen
Prüfungsmethode/n
Participation in the AAU game jam; short interviews during the game jam; written post mortem.
Prüfungsinhalt/e
Post mortem: written description of individual input for game jam project.
Beurteilungskriterien/-maßstäbe
The written post mortem complies with criteria explained during lecture. The final grade is an aggregate (two pillars of assessment):
50% active participation (exercises, discussions, short presentations)
50% post mortem
Beurteilungsschema
Note BenotungsschemaPosition im Curriculum
- Masterstudium Game Studies and Engineering
(SKZ: 992, Version: 17W.2)
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Fach: Game Engineering
(Pflichtfach)
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Practical Game Engineering (
0.0h KS / 2.0 ECTS)
- 780.212 Practical Game Engineering (2.0h KS / 2.0 ECTS) Absolvierung im 1. Semester empfohlen
-
Practical Game Engineering (
0.0h KS / 2.0 ECTS)
-
Fach: Game Engineering
(Pflichtfach)
Gleichwertige Lehrveranstaltungen im Sinne der Prüfungsantrittszählung
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Sommersemester 2023
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
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Wintersemester 2022/23
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
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Sommersemester 2022
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
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Wintersemester 2021/22
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
-
Sommersemester 2021
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
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Wintersemester 2020/21
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
-
Wintersemester 2018/19
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
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Wintersemester 2017/18
- 780.212 KS Practical Game Engineering (0.0h / 2.0ECTS)