780.411 (19S) Advanced Topics in Computer Graphics - Augmented Reality

Sommersemester 2019

Time for applications expired.

Erster Termin der LV
12.06.2019 10:00 - 12:00 , Z.1.08
Next Appointment:
18.06.2019 08:00 - 10:00 , S.2.42

Overview

Lecturer
Course title german
4.1 Advanced Topics in Computer Graphics - Augmented Reality
Type
Lecture - Course (continuous assessment course )
Hours per Week
2.0
ECTS-credits
4.0
Registrations
14 (35 max.)
Organisational Unit
Language of Instruction
English
Course begins on (set in LVOnline)
12.06.2019
eLearning
go to Moodle-Course

Course Information

Learning Outcome

This course presents an introduction to Augmented Reality, with emphasis on designing and developing Augmented Reality applications. The course covers all you need to know about

  • AR History
  • AR Hardware and Software
  • Spatial Computing (Geometric Algebra, Markers, Spatial Understanding, Spatial Sound)
  • Human Computer Interaction (HCI Methodologies, AR UI/UX Modelling)
  • Perception (Gaze, Gestures, Voice)
  • Design Thinking (Design Inspiration, Storytelling, 3D Scan, Animation)
  • AR Application Development (Software Engineering, AR Toolkits)

A rich mix of theory and practice is complemented with methodology and hands-on development and evaluation. Insights into specialist application areas and jobperspectives will help sharpen your skill set. 

Methodology

The lecture is intended to be held as a block course, with the lectures being condensed in one week and a set of tutorial projects which provide additional insight on selected aspects of the lecture content. As part of the course, students will be tasked with designing, developing, and evaluating their own Augmented Reality application. Practical assignments are made using the Unity game development platform, freely downloadable at Unity 3D.

Course overview

Augmented Reality (AR) is an interactive experience of a real-world environment together with computer-generated (augmented) perceptual information. A key measure of AR systems is how realistically they integrate augmentations with the real world.   With the help of advanced AR technologies like Computer Vision and Object Recognition the surrounding real world becomes interactive and digitally manipulable. The implementation of AR requires the design of applications with the constraints of the AR technology platform. AR can be used in a number of applications fields like Architecture, Commerce, Education, Medicine, Military, Workplace and Sports.

Exam information

Exam methodology

Grades are based on team work on AR applications with presentations. 

Grading scheme

Note/Grade Benotungsschema

Degree programmes

  • Master's degree programme Applied Informatics (SKZ: 911, Version: 13W.1)
    • Fach: Distributed Multimedia Systems (Compulsory elective)
      • Selected Topics in Distributed Multimedia Systems ( 2.0h VK / 4.0 ECTS)
        • 780.411 Advanced Topics in Computer Graphics - Augmented Reality (2.0h VC / 4.0 ECTS)
  • Master's degree programme Game Studies and Engineering (SKZ: 992, Version: 17W.2)
    • Fach: Gebundenes Wahlfach (Compulsory elective)
      • Modul: Game Engineering
        • Advanced Topics in Computer Graphics ( 0.0h VC / 4.0 ECTS)
          • 780.411 Advanced Topics in Computer Graphics - Augmented Reality (2.0h VC / 4.0 ECTS)
            Absolvierung im 1., 2., 3. Semester empfohlen

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