780.411 (19S) 4.1 Advanced Topics in Computer Graphics - Augmented Reality
Überblick
- Lehrende/r
- LV-Titel englisch Advanced Topics in Computer Graphics - Augmented Reality
- LV-Art Vorlesung-Kurs (prüfungsimmanente LV )
- Semesterstunde/n 2.0
- ECTS-Anrechnungspunkte 4.0
- Anmeldungen 14 (35 max.)
- Organisationseinheit
- Unterrichtssprache Englisch
- LV-Beginn 12.06.2019
- eLearning zum Moodle-Kurs
Zeit und Ort
LV-Beschreibung
Intendierte Lernergebnisse
This course presents an introduction to Augmented Reality, with emphasis on designing and developing Augmented Reality applications. The course covers all you need to know about
- AR History
- AR Hardware and Software
- Spatial Computing (Geometric Algebra, Markers, Spatial Understanding, Spatial Sound)
- Human Computer Interaction (HCI Methodologies, AR UI/UX Modelling)
- Perception (Gaze, Gestures, Voice)
- Design Thinking (Design Inspiration, Storytelling, 3D Scan, Animation)
- AR Application Development (Software Engineering, AR Toolkits)
A rich mix of theory and practice is complemented with methodology and hands-on development and evaluation. Insights into specialist application areas and jobperspectives will help sharpen your skill set.
Lehrmethodik inkl. Einsatz von eLearning-Tools
The lecture is intended to be held as a block course, with the lectures being condensed in one week and a set of tutorial projects which provide additional insight on selected aspects of the lecture content. As part of the course, students will be tasked with designing, developing, and evaluating their own Augmented Reality application. Practical assignments are made using the Unity game development platform, freely downloadable at Unity 3D.
Inhalt/e
Augmented Reality (AR) is an interactive experience of a real-world environment together with computer-generated (augmented) perceptual information. A key measure of AR systems is how realistically they integrate augmentations with the real world. With the help of advanced AR technologies like Computer Vision and Object Recognition the surrounding real world becomes interactive and digitally manipulable. The implementation of AR requires the design of applications with the constraints of the AR technology platform. AR can be used in a number of applications fields like Architecture, Commerce, Education, Medicine, Military, Workplace and Sports.
Prüfungsinformationen
Prüfungsmethode/n
Grades are based on team work on AR applications with presentations.
Beurteilungsschema
Note BenotungsschemaPosition im Curriculum
- Masterstudium Angewandte Informatik
(SKZ: 911, Version: 13W.1)
-
Fach: Distributed Multimedia Systems
(Wahlfach)
-
Selected Topics in Distributed Multimedia Systems (
2.0h VK / 4.0 ECTS)
- 780.411 4.1 Advanced Topics in Computer Graphics - Augmented Reality (2.0h VC / 4.0 ECTS)
-
Selected Topics in Distributed Multimedia Systems (
2.0h VK / 4.0 ECTS)
-
Fach: Distributed Multimedia Systems
(Wahlfach)
- Masterstudium Game Studies and Engineering
(SKZ: 992, Version: 17W.2)
-
Fach: Gebundenes Wahlfach
(Wahlfach)
-
Modul: Game Engineering
-
4.1 Advanced Topics in Computer Graphics (
0.0h VC / 4.0 ECTS)
- 780.411 4.1 Advanced Topics in Computer Graphics - Augmented Reality (2.0h VC / 4.0 ECTS) Absolvierung im 1., 2., 3. Semester empfohlen
-
4.1 Advanced Topics in Computer Graphics (
0.0h VC / 4.0 ECTS)
-
Modul: Game Engineering
-
Fach: Gebundenes Wahlfach
(Wahlfach)