623.400 (18W) Seminar in Interactive Systems

Wintersemester 2018/19

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Überblick

Diese Lehrveranstaltung wurde storniert
LV-Titel englisch Seminar in Interactive Systems
LV-Art Seminar (prüfungsimmanente LV )
Semesterstunde/n 2.0
ECTS-Anrechnungspunkte 4.0
Anmeldungen 1 (20 max.)
Organisationseinheit
Unterrichtssprache Deutsch
mögliche Sprache/n der Leistungserbringung Deutsch , Englisch
LV-Beginn 11.10.2018
eLearning zum Moodle-Kurs
Anmerkungen

Siehe englische Anmerkungen.

Seniorstudium Liberale Ja

Zeit und Ort

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LV-Beschreibung

Intendierte Lernergebnisse

  • Know the methodology for / be able to perform the following research aspects:
    • Research the literature on the state of the art of pertinent topics, 
    • give a synopsis of a scientific paper,
    • write and present a scientific paper,
    • review other scientific papers. 
  • Know current developments in Augmented Reality.
  • Know the process of contributing to a scientific conference

Lehrmethodik inkl. Einsatz von eLearning-Tools

Individual & group (2-3 persons) work, discussions, reviews, presentations

Inhalt/e

Augmented Reality (AR) constitutes a field of ongoing research since the 1960s of the last century. With the arrival of more powerful mobile hand-held devices (e.g., smartphones and tablets), also mobile AR applications like tourist guides or games have become widely available. Recently several manufacturers introduced new generations of head-mounted displays so-called smartglasses, promising more direct and unified AR experiences. The focus of the seminar is on selected research topics that arise from a HCI perspective on mobile AR based on hand-held and head-worn devices:


  • Input Modalities (Gesture, Speech, Gaze, etc.)
  • Mobile Interaction – Fragmented Attention
  • Perceptual Issues
  • Remote Collaboration
  • Solutions beyond Visual Augmentation

Erwartete Vorkenntnisse

Good knowledge of Human Computer Interaction and Interactive Systems.

Literatur

Input Modalities 

Jens Grubert, Matthias Heinisch, Aaron Quigley, and Dieter Schmalstieg (2015): MultiFi: Multi Fidelity Interaction with Displays On and Around the Body. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15). ACM, New York, NY, USA, 3933-3942.

Thammathip Piumsomboon, David Altimira, Hyungon Kim, Adrian J. Clark, Gun A. Lee, Mark Billinghurst (2014): Grasp-Shell vs gesture-speech: A comparison of direct and indirect natural interaction techniques in augmented reality. ISMAR 2014: 73-82.


Mobile Interaction – Fragmented Attention

Joe Marshall and Paul Tennent (2013): Mobile interaction does not exist. In CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13). ACM, New York, NY, USA, 2069-2078.

Andrés Lucero, Kent Lyons, Akos Vetek, Toni Järvenpää, Sean White, and Marja Salmimaa (2013): Exploring the interaction design space for interactive glasses. In CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13). ACM, New York, NY, USA, 1341-1346.


Perceptual Issues

Sheng Liu, Dewen Cheng, Hong Hua (2008): An Optical See-Through Head Mounted Display with Addressable Focal Planes, IEEE International Symposium on Mixed and Augmented Reality 2008.

Klen Čopič Pucihar, Paul Coulton, and Jason Alexander (2014): The use of surrounding visual context in handheld AR: device vs. user perspective rendering. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '14). ACM, New York, NY, USA, 197-206.


Remote Collaboration

Judith Amores, Xavier Benavides, and Pattie Maes (2015): ShowMe: A Remote Collaboration System that Supports Immersive Gestural Communication. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '15). ACM, New York, NY, USA, 1343-1348.

Omid Fakourfar, Kevin Ta, Richard Tang, Scott Bateman, and Anthony Tang (2016): Stabilized Annotations for Mobile Remote Assistance. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16). ACM, New York, NY, USA, 1548-1560.


Beyond Visual Augmentation

Shimon Akiyama, Katsunari Sato, Yasutoshi Makino, and Takashi Maeno (2013): ThermOn: thermo-musical interface for an enhanced emotional experience. In Proceedings of the 2013 International Symposium on Wearable Computers (ISWC '13). ACM, New York, NY, USA, 45-52.

Takuji Narumi, Shinya Nishizaka, Takashi Kajinami, Tomohiro Tanikawa, and Michitaka Hirose  (2011): Augmented reality flavors: gustatory display based on edible marker and cross-modal interaction. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11). ACM, New York, NY, USA, 93-102.

Prüfungsinformationen

Im Fall von online durchgeführten Prüfungen sind die Standards zu beachten, die die technischen Geräte der Studierenden erfüllen müssen, um an diesen Prüfungen teilnehmen zu können.

Prüfungsmethode/n

Grades will be given based on 

  • active participation (literature research & reviews, attendance, meeting deadlines)
  • reviews of other papers (reports), 
  • presentations, and 
  • the seminar report (incl. extended abstract in the beginning).

Prüfungsinhalt/e

Literature research & reviews: Efficacy of research, quality & quantity of "elevator pitchs" on papers found

Reviews of other papers (reports): Quality & usefulness of feedback

Presentation & seminar report: See below.

Beurteilungskriterien/-maßstäbe

Main deliverables (report & presentation):

  • Relevance and coherence of the topic selected
  • Thematic coverage
  • Structure of the report / presentation ("red ribbon")
  • Understandability of explanations & argumentation
  • Quantity & quality of literature compiled
  • Meeting of formal requirements (size / time, format etc.)

Beurteilungsschema

Note Benotungsschema

Position im Curriculum

  • Masterstudium Angewandte Informatik (SKZ: 911, Version: 13W.1)
    • Fach: Software Engineering (Wahlfach)
      • Seminar in Interactive Systems ( 2.0h SE / 4.0 ECTS)
        • 623.400 Seminar in Interactive Systems (2.0h SE / 4.0 ECTS)
  • Masterstudium Informatik (SKZ: 921, Version: 09W.1)
    • Fach: Interactive Systems (Pflichtfach)
      • Seminar in Interactive Systems ( 2.0h SE / 4.0 ECTS)
        • 623.400 Seminar in Interactive Systems (2.0h SE / 4.0 ECTS)
  • Masterstudium Informatik (SKZ: 921, Version: 09W.1)
    • Fach: Pflichtfächer (Pflichtfach)
      • Seminar aus Informatik ( 2.0h SE / 4.0 ECTS)
        • 623.400 Seminar in Interactive Systems (2.0h SE / 4.0 ECTS)

Gleichwertige Lehrveranstaltungen im Sinne der Prüfungsantrittszählung

Wintersemester 2023/24
  • 623.400 SE Seminar in Human-Computer Interaction (2.0h / 4.0ECTS)
Sommersemester 2022
  • 623.400 SE Seminar in Human-Computer Interaction (2.0h / 4.0ECTS)
Sommersemester 2021
  • 623.400 SE Seminar in Human-Computer Interaction (2.0h / 4.0ECTS)
Sommersemester 2020
  • 623.400 SE Seminar in Human-Computer Interaction (2.0h / 4.0ECTS)
Sommersemester 2019
  • 623.400 SE Seminar in Interactive Systems (2.0h / 4.0ECTS)
Sommersemester 2016
  • 623.400 SE Seminar in Interactive Systems (2.0h / 4.0ECTS)
Wintersemester 2014/15
  • 623.400 SE Seminar in Interactive Systems (2.0h / 4.0ECTS)
Sommersemester 2014
  • 623.400 SE Seminar in Interactive Systems (2.0h / 4.0ECTS)
Wintersemester 2012/13
  • 623.400 SE Seminar in Interactive Systems (2.0h / 4.0ECTS)
Wintersemester 2011/12
  • 623.400 SE Seminar in Interactive Systems (2.0h / 3.0ECTS)
Wintersemester 2010/11
  • 623.400 SE Seminar in Interactive Systems (2.0h / 3.0ECTS)
Wintersemester 2009/10
  • 623.400 SE Seminar in Interactive Systems (2.0h / 3.0ECTS)