780.225 (18S) Selected Topics in Game Studies
Überblick
- Lehrende/r
- LV-Titel englisch Selected Topics in Game Studies
- LV-Art Vorlesung-Kurs (prüfungsimmanente LV )
- Semesterstunde/n 2.0
- ECTS-Anrechnungspunkte 4.0
- Anmeldungen 14 (35 max.)
- Organisationseinheit
- Unterrichtssprache Englisch
- LV-Beginn 04.05.2018
Zeit und Ort
LV-Beschreibung
Intendierte Lernergebnisse
Understanding of the structure of ER and knowledge about puzzle, tasks, storytelling...
Lehrmethodik inkl. Einsatz von eLearning-Tools
Problem Based Learning
Intendierte Lernergebnisse
Title: Escape Room Design
Description: In this workshop we’ll first going to analyze why Escape Rooms are so successful at the moment. Second we’ll discuss why people play this kind of Live Action Games, how we can construct good puzzles and tasks, the role of storytelling e.g. through set design (props and artifacts) and the importance of guiding. Third we’ll try to develop some concepts/prototypes in small groups.
Requirements: None (experience in puzzle design and/or storytelling could be useful)
Group Size: 20-30 Participants
- There is a big chance that we will start Friday later and study till 8 or 9 pm
Lehrmethodik inkl. Einsatz von eLearning-Tools
...
Inhalt/e
...
Erwartete Vorkenntnisse
...
Prüfungsinformationen
Prüfungsmethode/n
We will work on concepts for ER for the two days...
Beurteilungsschema
Note BenotungsschemaPosition im Curriculum
- Masterstudium Game Studies and Engineering
(SKZ: 992, Version: 17W.2)
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Fach: Game Studies
(Pflichtfach)
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Selected Topics in Game Studies (
0.0h VC / 4.0 ECTS)
- 780.225 Selected Topics in Game Studies (2.0h VC / 4.0 ECTS) Absolvierung im 2. Semester empfohlen
-
Selected Topics in Game Studies (
0.0h VC / 4.0 ECTS)
-
Fach: Game Studies
(Pflichtfach)