551.336 (17S) Advanced Topics in „Film, Literature and Culture Studies”: Game Feel. Affect and Incitement in Videogame Design
Overview
- Lecturer
- Course title german Advanced Topics in „Film, Literature and Culture Studies”: Game Feel. Affect and Incitement in Videogame Design
- Type Seminar (continuous assessment course )
- Hours per Week 2.0
- ECTS credits 8.0
- Registrations 12 (20 max.)
- Organisational unit
- Language of instruction English
- possible language(s) of the assessment English
- Course begins on 06.03.2017
- eLearning Go to Moodle course
Time and place
Course Information
Intended learning outcomes
Students will acquire a theoretically founded, practical, and comprehensive understanding of the basic termionology and methodology of videogame criticism, with the special perspective of affect theory. They will develop a deep and contextualised understanding of signature game titles that implement affective design elements, with equal consideration given to various genres, indie and mainstream releases.
Teaching methodology including the use of eLearning tools
The format of this class is based on active and egalitarian student participation, and will have a strong workshop character. After discussing the general theoretical framework in the group, team-presentations focusing on specific videogame critiques take over. These are followed by a student-driven Q&A to prepare for a collaborative in-depth analysis of selected sections of the games discussed. A willingness to contribute actively to a cooperative, supportive, and inspirational atmosphere is expected from all participants.
Course content
To give us enough time to do in-depth work with each of the example texts and provide us with an overview of the diversity of possible affective design approaches in terms of narrative, aesthetics, mechanics, and ethics, after establishing a basic theoretical framework in the first few sessions, we will only deal with a maximum of ten example videogames. Options will be suggested by the course teachers in our first session, and students are also invited to contribute title suggestions. During the wrap-up session at the end of the seminar, students will share and constructively discuss each other's ideas for topics for the seminar paper.
Literature
All articles and chapters used for the theoretical framework of the seminar will be shared on Moodle, or are available at the AAU library.
Examination information
Examination methodology
Team-presentations will be graded individually for every team-member, with the Q&A session and the in-depth analysis affecting all individual grades equally.
Seminar papers need to have a minumum of 5000 words. Chicago Manual of Style(16th edition, author/date) is expected. Students can also collaborate on projects, as long as each participant hands in individual work amounting to no less than 5000 words that is clearly identifiable.
Examination topic(s)
For the presentations, students can choose which of the games we select in our first session they want to work on.
Students can freely decide on the topic for their seminar paper, as long it is about affective approaches or strategies in videogame design.
Assessment criteria / Standards of assessment for examinations
A student's final grade is an aggregate of the grades for their active participation in class, the team-presentations, as well as the seminar paper according to the following key:
50% - Seminar paper
30% - Presentation (individual part, Q&A, analysis)
20% - Active participation
If a student fails in one of these three pillars of assessment, they fail the entire seminar.
Grading scheme
Grade / Grade grading schemePosition in the curriculum
- Master's degree programme English and American Studies
(SKZ: 812, Version: 11W.1)
-
Subject: Film, Literature and Culture Studies
(Compulsory elective)
-
Advanced Topics in „Film, Literature and Culture Studies” (
0.0h SE / 8.0 ECTS)
- 551.336 Advanced Topics in „Film, Literature and Culture Studies”: Game Feel. Affect and Incitement in Videogame Design (2.0h SE / 8.0 ECTS)
-
Advanced Topics in „Film, Literature and Culture Studies” (
0.0h SE / 8.0 ECTS)
-
Subject: Film, Literature and Culture Studies
(Compulsory elective)