551.336 (17S) Advanced Topics in „Film, Literature and Culture Studies”: Game Feel. Affect and Incitement in Videogame Design

Sommersemester 2017

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First course session
06.03.2017 08:00 - 10:00 N.0.27 On Campus
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Overview

Lecturer
Course title german Advanced Topics in „Film, Literature and Culture Studies”: Game Feel. Affect and Incitement in Videogame Design
Type Seminar (continuous assessment course )
Hours per Week 2.0
ECTS credits 8.0
Registrations 12 (20 max.)
Organisational unit
Language of instruction English
possible language(s) of the assessment English
Course begins on 06.03.2017
eLearning Go to Moodle course

Time and place

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Course Information

Intended learning outcomes

Students will acquire a theoretically founded, practical, and comprehensive understanding of the basic termionology and methodology of videogame criticism, with the special perspective of affect theory. They will develop a deep and contextualised understanding of signature game titles that implement affective design elements, with equal consideration given to various genres, indie and mainstream releases.

Teaching methodology including the use of eLearning tools

The format of this class is based on active and egalitarian student participation, and will have a strong workshop character. After discussing the general theoretical framework in the group, team-presentations focusing on specific videogame critiques take over. These are followed by a student-driven Q&A to prepare for a collaborative in-depth analysis of selected sections of the games discussed. A willingness to contribute actively to a cooperative, supportive, and inspirational atmosphere is expected from all participants.

Course content

To give us enough time to do in-depth work with each of the example texts and provide us with an overview of the diversity of possible affective design approaches in terms of narrative, aesthetics, mechanics, and ethics, after establishing a basic theoretical framework in the first few sessions, we will only deal with a maximum of ten example videogames. Options will be suggested by the course teachers in our first session, and students are also invited to contribute title suggestions. During the wrap-up session at the end of the seminar, students will share and constructively discuss each other's ideas for topics for the seminar paper.

Literature

All articles and chapters used for the theoretical framework of the seminar will be shared on Moodle, or are available at the AAU library.

Examination information

Im Fall von online durchgeführten Prüfungen sind die Standards zu beachten, die die technischen Geräte der Studierenden erfüllen müssen, um an diesen Prüfungen teilnehmen zu können.

Examination methodology

Team-presentations will be graded individually for every team-member, with the Q&A session and the in-depth analysis affecting all individual grades equally.

Seminar papers need to have a minumum of 5000 words. Chicago Manual of Style(16th edition, author/date) is expected. Students can also collaborate on projects, as long as each participant hands in individual work amounting to no less than 5000 words that is clearly identifiable.

Examination topic(s)

For the presentations, students can choose which of the games we select in our first session they want to work on.

Students can freely decide on the topic for their seminar paper, as long it is about affective approaches or strategies in videogame design.

Assessment criteria / Standards of assessment for examinations

A student's final grade is an aggregate of the grades for their active participation in class, the team-presentations, as well as the seminar paper according to the following key:

50% - Seminar paper

30% - Presentation (individual part, Q&A, analysis)

20% - Active participation

If a student fails in one of these three pillars of assessment, they fail the entire seminar.

Grading scheme

Grade / Grade grading scheme

Position in the curriculum

  • Master's degree programme English and American Studies (SKZ: 812, Version: 11W.1)
    • Subject: Film, Literature and Culture Studies (Compulsory elective)
      • Advanced Topics in „Film, Literature and Culture Studies” ( 0.0h SE / 8.0 ECTS)
        • 551.336 Advanced Topics in „Film, Literature and Culture Studies”: Game Feel. Affect and Incitement in Videogame Design (2.0h SE / 8.0 ECTS)

Equivalent courses for counting the examination attempts

This course is not assigned to a sequence of equivalent courses