551.336 (17S) Advanced Topics in „Film, Literature and Culture Studies”: Game Feel. Affect and Incitement in Videogame Design

Sommersemester 2017

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Erster Termin der LV
06.03.2017 08:00 - 10:00 , N.0.27
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LV-Titel englisch
Advanced Topics in „Film, Literature and Culture Studies”: Game Feel. Affect and Incitement in Videogame Design
Seminar (prüfungsimmanente LV )
12 (20 max.)
mögliche Sprache/n der Leistungserbringung
zum Moodle-Kurs

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Intendierte Lernergebnisse

Students will acquire a theoretically founded, practical, and comprehensive understanding of the basic termionology and methodology of videogame criticism, with the special perspective of affect theory. They will develop a deep and contextualised understanding of signature game titles that implement affective design elements, with equal consideration given to various genres, indie and mainstream releases.

Lehrmethodik inkl. Einsatz von eLearning-Tools

The format of this class is based on active and egalitarian student participation, and will have a strong workshop character. After discussing the general theoretical framework in the group, team-presentations focusing on specific videogame critiques take over. These are followed by a student-driven Q&A to prepare for a collaborative in-depth analysis of selected sections of the games discussed. A willingness to contribute actively to a cooperative, supportive, and inspirational atmosphere is expected from all participants.


To give us enough time to do in-depth work with each of the example texts and provide us with an overview of the diversity of possible affective design approaches in terms of narrative, aesthetics, mechanics, and ethics, after establishing a basic theoretical framework in the first few sessions, we will only deal with a maximum of ten example videogames. Options will be suggested by the course teachers in our first session, and students are also invited to contribute title suggestions. During the wrap-up session at the end of the seminar, students will share and constructively discuss each other's ideas for topics for the seminar paper.


All articles and chapters used for the theoretical framework of the seminar will be shared on Moodle, or are available at the AAU library.



Team-presentations will be graded individually for every team-member, with the Q&A session and the in-depth analysis affecting all individual grades equally.

Seminar papers need to have a minumum of 5000 words. Chicago Manual of Style(16th edition, author/date) is expected. Students can also collaborate on projects, as long as each participant hands in individual work amounting to no less than 5000 words that is clearly identifiable.


For the presentations, students can choose which of the games we select in our first session they want to work on.

Students can freely decide on the topic for their seminar paper, as long it is about affective approaches or strategies in videogame design.


A student's final grade is an aggregate of the grades for their active participation in class, the team-presentations, as well as the seminar paper according to the following key:

50% - Seminar paper

30% - Presentation (individual part, Q&A, analysis)

20% - Active participation

If a student fails in one of these three pillars of assessment, they fail the entire seminar.


Note/Grade Benotungsschema

Position im Curriculum

  • Masterstudium Anglistik und Amerikanistik (SKZ: 812, Version: 11W.1)
    • Fach: Film, Literature and Culture Studies (Wahlfach)
      • Advanced Topics in „Film, Literature and Culture Studies” ( 0.0h SE / 8.0 ECTS)
        • 551.336 Advanced Topics in „Film, Literature and Culture Studies”: Game Feel. Affect and Incitement in Videogame Design (2.0h SE / 8.0 ECTS)

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