623.714 (15S) Selected Topics in Distributed Multimedia Systems: Computer Graphics

Sommersemester 2015

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Erster Termin der LV
19.03.2015 12:00 - 14:00 S.2.42 On Campus
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Überblick

Lehrende/r
LV-Titel englisch Selected Topics in Distributed Multimedia Systems: Computer Graphics
LV-Art Vorlesung-Kurs (prüfungsimmanente LV )
Semesterstunde/n 2.0
ECTS-Anrechnungspunkte 4.0
Anmeldungen 41 (25 max.)
Organisationseinheit
Unterrichtssprache Deutsch
LV-Beginn 19.03.2015

Zeit und Ort

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LV-Beschreibung

Inhalt/e

This course introduces the fundamental concepts of 2D and 3D computer graphics. Topics cover the representation of lights and colors; filters for image enhancement; ray tracing; the modeling of shadows and reflections; real-time rasterization; and computer graphics applications like computer games, high dynamic range (HDR) and media retargeting. The lecture will discuss the theoretical background, and the assignments will serve to enhance your understanding with practical applications, such as implementing a complete ray tracer.

Themen

  • Representation of Lights and Colors
  • Image Input and Output Devices (Camera, Display)
  • Graphics Processing Unit (GPU)
  • Signal Processing and Filter
  • Sampling, Aliasing and Antialiasing
  • Ray Tracing (Projection, Shading)
  • Shadow, Reflection and Transparency
  • Graphics Pipeline (Rasterization)
  • Vertex Shading and Fragment Shading
  • Applications (Computer Games, Retargeting, High Dynamic Range)

Lehrziel

- Get an overview of computer graphics algorithms - Learn how to create and process images - Learn techniques how to create realistic scenes from geometric descriptions (rendering)

Literatur

Peter Shirley: Fundamentals of Computer Graphics, AK Peters, 3rd Edition, 2009

Inhalt/e

This course introduces the fundamental concepts of 2D and 3D computer graphics. Topics cover the representation of lights and colors; filters for image enhancement; ray tracing; the modeling of shadows and reflections; real-time rasterization; and computer graphics applications like computer games, high dynamic range (HDR) and media retargeting. The lecture will discuss the theoretical background, and the assignments will serve to enhance your understanding with practical applications, such as implementing a complete ray tracer.

Themen

  • Representation of Lights and Colors
  • Image Input and Output Devices (Camera, Display)
  • Graphics Processing Unit (GPU)
  • Signal Processing and Filter
  • Sampling, Aliasing and Antialiasing
  • Ray Tracing (Projection, Shading)
  • Shadow, Reflection and Transparency
  • Graphics Pipeline (Rasterization)
  • Vertex Shading and Fragment Shading
  • Applications (Computer Games, Retargeting, High Dynamic Range)

Prüfungsinformationen

Im Fall von online durchgeführten Prüfungen sind die Standards zu beachten, die die technischen Geräte der Studierenden erfüllen müssen, um an diesen Prüfungen teilnehmen zu können.

Beurteilungsschema

Note Benotungsschema

Position im Curriculum

  • Masterstudium Angewandte Informatik (SKZ: 911, Version: 13W.1)
    • Fach: Distributed Multimedia Systems (Wahlfach)
      • Selected Topics in Distributed Multimedia Systems ( 2.0h VK / 4.0 ECTS)
        • 623.714 Selected Topics in Distributed Multimedia Systems: Computer Graphics (2.0h VK / 4.0 ECTS)
  • Masterstudium Informatik (SKZ: 921, Version: 09W.1)
    • Fach: Distributed Systems (Pflichtfach)
      • Selected Topics in Distributed Systems ( 2.0h VK / 4.0 ECTS)
        • 623.714 Selected Topics in Distributed Multimedia Systems: Computer Graphics (2.0h VK / 4.0 ECTS)
  • Masterstudium Informatik (SKZ: 921, Version: 03W.1)
    • Fach: Distributed Systems (Pflichtfach)
      • Selected Topics in Distributed Systems ( 2.0h VK / 4.0 ECTS)
        • 623.714 Selected Topics in Distributed Multimedia Systems: Computer Graphics (2.0h VK / 4.0 ECTS)
  • Masterstudium Information Technology (SKZ: 489, Version: 06W.3)
    • Fach: Technischer Schwerpunkt (Media Engineering) (Pflichtfach)
      • 1.1-1.3 Vorlesung mit Kurs oder Vorlesung mit Seminar ( 6.0h VK/VS / 12.0 ECTS)
        • 623.714 Selected Topics in Distributed Multimedia Systems: Computer Graphics (2.0h VK / 4.0 ECTS)
  • Masterstudium Information Technology (SKZ: 489, Version: 06W.3)
    • Fach: Technische Ergänzung I (Pflichtfach)
      • 2.1-2.2 Vorlesung mit Kurs oder Vorlesung mit Seminar ( 4.0h VK/VS / 8.0 ECTS)
        • 623.714 Selected Topics in Distributed Multimedia Systems: Computer Graphics (2.0h VK / 4.0 ECTS)
  • Masterstudium Information Technology (SKZ: 489, Version: 06W.3)
    • Fach: Technische Ergänzung II (Pflichtfach)
      • 3.1-3.3 Vorlesung mit Kurs oder Vorlesung mit Seminar ( 6.0h VK/VS / 12.0 ECTS)
        • 623.714 Selected Topics in Distributed Multimedia Systems: Computer Graphics (2.0h VK / 4.0 ECTS)
  • Masterstudium Information Technology (SKZ: 489, Version: 06W.3)
    • Fach: Research Track (Methodischer Schwerpunkt) (Pflichtfach)
      • 4.2'-4.3' Theoretisch-Methodische Lehrveranstaltung I/II ( 0.0h VO/VK/VS/KU/PS / 6.0 ECTS)
        • 623.714 Selected Topics in Distributed Multimedia Systems: Computer Graphics (2.0h VK / 4.0 ECTS)

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