551.299 (13W) Issues in Culture: Ringvorlesung Visuelle Kultur. Game Studies
Overview
- Lecturer
- Course title german Issues in Culture: Ringvorlesung Visuelle Kultur. Game Studies
- Type Lecture
- Hours per Week 2.0
- ECTS credits 4.0
- Registrations 121
- Organisational unit
- Language of instruction German
- Course begins on 07.10.2013
Time and place
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Course Information
Intended learning outcomes
Basic knowledge of the issues pertaining to the production, reception, and critical analysis of games and playable media.Teaching methodology including the use of eLearning tools
Lecture seriesDistance learning info
Moodle courseCourse content
Video game production today is the economically leading cultural industry in western nations and has finally managed to outsell both the film and music industries around 2010. With already almost half of gamers female and the largest age cohort of gamers at 36+, video games have truly arrived at the centre of our societies, and can no longer be seen as purely a fringe- or youth cultural issue. It is therefore necessary to take a closer look at the medium, its mechanics and cultural logic, as well as its socio-cultural impact. Game Studies are a quickly growing discipline, or rather “a multidisciplinary field of study and learning” as Frans Mäyrä puts it in his Introduction to Game Studies (2008: 6). Since video games are essentially multimedial story games, academics from many different disciplines have brought their own perspectives and competences into the field, ranging from the technological and computer sciences, to media studies, the social sciences, and even the humanities. As central artefacts of what Henry Jenkins terms Convergence Culture (2006), all of these different approaches are also necessary to do video games justice in their intricate complexity. It is the declared aim of this interdisciplinary lecture series to bring together scholars from all faculties of this university, as well as guest speakers of both academic and practical backgrounds to provide our students with spotlights on the various faces of video games as a digital medium and a form of cultural expression. Maybe this will help us understand why Jane McGonigal chose such a daring subtitle for her seminal book Reality Is Broken (2011): “Why games make us better and how they can change the world”.Topics
- Game Studies
- Oct 07 - SCHALLEGGER: "Introduction: WTH Are Games?!"
- Oct 14 - LANGE: "Games: Ein Kulturgut und seine Bewahrung"
- Oct 21 - XIE/MÄRKISCH: "Soziales Erleben in der Virtualität anhand von MmoRPGs"
- Oct 28 - KERSCHBAUMER: "'Altered Past' - Computerspiele als Herausforderung für die Geschichtswissenschaft"
- Nov 04 - MANDELC/KOHLMAIER: "Die einzigartige Ästhetik von Video- & Computerspielen und die Schwierigkeit ihrer filmischen Adaption"
- Nov 11 - LUX: "Computer games development at a glance"
- Nov 18 - FREYERMUTH: "The Schisms of Game Studies - On the History and Conception of a New Discipline"
- Nov 25 - HOI: "Nintendo – toy company, tech giant or gamers first choice"
- Dec 02 - WUTTI: "Videospiele und Gewaltinszenierungen aus sozialpsychologischer Sicht"
- Dec 09 - WIESER: "Medienkultur Games. Zur Kultursoziologie von Computerspielen"
- Dec 16 - RÖTTL: "Persuasive Advergames- Die überzeugende Wirkung von Werbespielen"
- Jan 13 - GERZABEK: "Sinn und Bedeutung tradierter Bilder im Kontext narrativer Handlungsstränge in Computerspielen"
- Jan 20 - KÖHLER: "A little tale about Modding - and about its influence on digital games"
- Jan 27 - DIEBER: "CROSMOS - An interdisciplinary approach to mobile gaming”
Keywords
Game StudiesTeaching objective
Theoretical perspectives from the whole range of academic disciplines and contributions from those working practically in the design and creation of ludic spaces will come together in this course to provide students with a kaleidoscopic overview of the full range of possibilities, problems, and the future potential of games and playable media.Prior knowledge expected
None. This lecture series is open to all students of AAU.Examination information
Im Fall von online durchgeführten Prüfungen sind die Standards zu beachten, die die technischen Geräte der Studierenden erfüllen müssen, um an diesen Prüfungen teilnehmen zu können.
Examination topic(s)
The individual lectures.Assessment criteria / Standards of assessment for examinations
Written exam where students have to reply to five questions of their choice out of the fourteen topics presented.Grading scheme
Grade / Grade grading schemePosition in the curriculum
- Bachelor's degree programme Applied Cultural Studies
(SKZ: 642, Version: 09W.3)
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Subject: Gebundene Wahlfächer
(Compulsory elective)
-
Module: Wahlfachmodul Cultural Studies
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Wahlfachmodul Cultural Studies (
6.0h XX / 12.0 ECTS)
- 551.299 Issues in Culture: Ringvorlesung Visuelle Kultur. Game Studies (2.0h VO / 4.0 ECTS)
-
Wahlfachmodul Cultural Studies (
6.0h XX / 12.0 ECTS)
-
Module: Wahlfachmodul Cultural Studies
-
Subject: Gebundene Wahlfächer
(Compulsory elective)
- Bachelor's degree programme English and American Studies
(SKZ: 612, Version: 10W.3)
-
Subject: Culture
(Compulsory elective)
-
Issues in Culture (
2.0h VO / 4.0 ECTS)
- 551.299 Issues in Culture: Ringvorlesung Visuelle Kultur. Game Studies (2.0h VO / 4.0 ECTS)
-
Issues in Culture (
2.0h VO / 4.0 ECTS)
-
Subject: Culture
(Compulsory elective)
- Bachelor's degree programme English and American Studies
(SKZ: 612, Version: 05W.1)
-
Subject: British Studies
(Compulsory elective)
-
Module: Modul British Studies
-
Topics in British Studies (
2.0h SE / 6.0 ECTS)
- 551.299 Issues in Culture: Ringvorlesung Visuelle Kultur. Game Studies (2.0h VO / 4.0 ECTS) Absolvierung im 5. Semester empfohlen
-
Topics in British Studies (
2.0h SE / 6.0 ECTS)
-
Module: Modul British Studies
-
Subject: British Studies
(Compulsory elective)
- Master's degree programme Media, Communications & Culture
(SKZ: 841, Version: 09W.1)
-
Subject: Visuelle Kultur
(Compulsory elective)
-
Visuelle Kultur (
0.0h XX / 12.0 ECTS)
- 551.299 Issues in Culture: Ringvorlesung Visuelle Kultur. Game Studies (2.0h VO / 4.0 ECTS)
-
Visuelle Kultur (
0.0h XX / 12.0 ECTS)
-
Subject: Visuelle Kultur
(Compulsory elective)
- Master's degree programme Information Technology
(SKZ: 489, Version: 06W.3)
-
Subject: Additional Technical Module II
(Compulsory subject)
-
3.1-3.3 Lecture with Exercises or Lecture with Seminar (
6.0h VK/VS / 12.0 ECTS)
- 551.299 Issues in Culture: Ringvorlesung Visuelle Kultur. Game Studies (2.0h VO / 4.0 ECTS)
-
3.1-3.3 Lecture with Exercises or Lecture with Seminar (
6.0h VK/VS / 12.0 ECTS)
-
Subject: Additional Technical Module II
(Compulsory subject)
- Master's degree programme Information Technology
(SKZ: 489, Version: 06W.3)
-
Subject: Entrepreneurship Track
(Compulsory subject)
-
4.1.1'' Lecture (
2.0h VO / 3.0 ECTS)
- 551.299 Issues in Culture: Ringvorlesung Visuelle Kultur. Game Studies (2.0h VO / 4.0 ECTS)
-
4.1.1'' Lecture (
2.0h VO / 3.0 ECTS)
-
Subject: Entrepreneurship Track
(Compulsory subject)
- Master's degree programme Information Technology
(SKZ: 489, Version: 06W.3)
-
Subject: Soft-Skill Courses
(Compulsory subject)
-
Diverse Lehrveranstaltungen (
0.0h VO/VK/VS/KU/PS / 6.0 ECTS)
- 551.299 Issues in Culture: Ringvorlesung Visuelle Kultur. Game Studies (2.0h VO / 4.0 ECTS)
-
Diverse Lehrveranstaltungen (
0.0h VO/VK/VS/KU/PS / 6.0 ECTS)
-
Subject: Soft-Skill Courses
(Compulsory subject)
- Master's degree programme Information Technology
(SKZ: 489, Version: 06W.3)
-
Subject: Electives
(Optional subject)
-
Diverse Lehrveranstaltungen (
0.0h VO/VK/VS/KU/PS / 12.0 ECTS)
- 551.299 Issues in Culture: Ringvorlesung Visuelle Kultur. Game Studies (2.0h VO / 4.0 ECTS)
-
Diverse Lehrveranstaltungen (
0.0h VO/VK/VS/KU/PS / 12.0 ECTS)
-
Subject: Electives
(Optional subject)
- Bachelor's degree programme Psychology
(SKZ: 640, Version: 11W.5)
-
Subject: Freie Wahlfächer
(Optional subject)
-
FW 17.1 Freie Wahlfächer (
0.0h XX / 16.0 ECTS)
- 551.299 Issues in Culture: Ringvorlesung Visuelle Kultur. Game Studies (2.0h VO / 4.0 ECTS) Absolvierung im 1., 2., 3., 4., 5., 6. Semester empfohlen
-
FW 17.1 Freie Wahlfächer (
0.0h XX / 16.0 ECTS)
-
Subject: Freie Wahlfächer
(Optional subject)
- Bachelor's degree programme Psychology
(SKZ: 640, Version: 09W.1)
-
Subject: Freie Wahlfächer
(Optional subject)
-
Freie Wahlfächer (
0.0h XX / 18.0 ECTS)
- 551.299 Issues in Culture: Ringvorlesung Visuelle Kultur. Game Studies (2.0h VO / 4.0 ECTS)
-
Freie Wahlfächer (
0.0h XX / 18.0 ECTS)
-
Subject: Freie Wahlfächer
(Optional subject)
- Master's degree programme Psychology
(SKZ: 840, Version: 12W.4)
-
Subject: Freie Wahlfächer
(Optional subject)
-
Freie Wahlfächer (
0.0h XX / 8.0 ECTS)
- 551.299 Issues in Culture: Ringvorlesung Visuelle Kultur. Game Studies (2.0h VO / 4.0 ECTS)
-
Freie Wahlfächer (
0.0h XX / 8.0 ECTS)
-
Subject: Freie Wahlfächer
(Optional subject)
- Master's degree programme Psychology
(SKZ: 840, Version: 09W.1)
-
Subject: Freie Wahlfächer
(Optional subject)
-
Freie Wahlfächer (
0.0h / 12.0 ECTS)
- 551.299 Issues in Culture: Ringvorlesung Visuelle Kultur. Game Studies (2.0h VO / 4.0 ECTS)
-
Freie Wahlfächer (
0.0h / 12.0 ECTS)
-
Subject: Freie Wahlfächer
(Optional subject)
- Diploma programme Psychology
(SKZ: 298, Version: 04W.4)
-
Stage two
-
Subject: Freie Wahlfächer
(Optional subject)
-
Zuordnungen (
2.0h / 4.0 ECTS)
- 551.299 Issues in Culture: Ringvorlesung Visuelle Kultur. Game Studies (2.0h VO / 4.0 ECTS)
-
Zuordnungen (
2.0h / 4.0 ECTS)
-
Subject: Freie Wahlfächer
(Optional subject)
-
Stage two
- Doctoral programme Doctoral programme in Philosophy
(SKZ: 792, Version: 09W.2)
-
Subject: Lehrveranstaltungen auf postgradualem Niveau
(Compulsory subject)
-
Lehrveranstaltungen auf postgradualem Niveau (
6.0h SE / 0.0 ECTS)
- 551.299 Issues in Culture: Ringvorlesung Visuelle Kultur. Game Studies (2.0h VO / 4.0 ECTS)
-
Lehrveranstaltungen auf postgradualem Niveau (
6.0h SE / 0.0 ECTS)
-
Subject: Lehrveranstaltungen auf postgradualem Niveau
(Compulsory subject)
Equivalent courses for counting the examination attempts
There is no equivalent course for the purpose of counting examination attempts.