780.221 (24W) Game Studies
Overview
- Lecturer
- Course title german Game Studies
- Type Lecture
- Course model Blended learning course
- Online proportion 15%
- Hours per Week 2.0
- ECTS credits 4.0
- Registrations 0
- Organisational unit
- Language of instruction Englisch
- Course begins on 02.10.2024
- Seniorstudium Liberale Yes
Time and place
Course Information
Intended learning outcomes
Understand the basic concepts and critical dimensions of game studies, their historical development, as well as current debates and perspectives in the field. Become familiar with central authors, foundational texts, and defining theories. Learn to contextualise videogames in various critical frameworks and participate in the analysis of sample material during the lecture.
At the end of the semester, you will be well equipped to analyse videogames from a cultural perspective in an academic framework and to draw essential connections between theories, games, and society.
Teaching methodology including the use of eLearning tools
Lecture sessions with discussions of selected videogame examples. Integrated asynchronous e-learning blocks.
Course content
This blended learning lecture will give students an overview of core topics in game studies. It will provide historical and social context, as well as signature examples for each of the topics treated.
Literature
Students will not be expected to buy any material as everything they need will be made available on Moodle.
Examination information
Examination methodology
Written, on-campus open book exam with combinations of multiple choice (MC) and open answers (OA):
- There are twelve question combinations, one for each of the thematic sessions, and each of them is worth a maximum of 10 points in total:
- Multiple choice questions have three possible answers and exactly one is correct: 4 points if the correct answer is ticked off; 0 points if answered incorrectly or empty
- Open answer questions require a short paragraph of max. 100 words each: they score 0 to 6 points each, depending on the quality of your answer
- You must choose exactly 10 of the 12 combinations
- Points-to-Grade Key:
100 – 91 points = 1A, or First Grade
90 – 81 points = 2B, or Upper Second Grade
80 – 61 points = 3C, or Lower Second Grade
60 – 51 points = 4D, or Pass Grade
50 points and below = 5F, or Fail Grade - Cheating is a serious offence and will result in an automatic 5F on the exam!
Students who fail to sign up for the exam in the system (ZEUS) beforehand cannot participate in a sitting!
Examination topic(s)
Only material discussed in class will be part of the exam.
Assessment criteria / Standards of assessment for examinations
Multiple Choice questions ask students to reproduce basic information from the sessions.
Open Answer questions require the ability to contextualise and critically reflect upon theories and games.
The use of AI support or AI-generated text is prohibited in this course!
In order to check whether this ban is respected, there is the possibility of a compulsory, individual, and oral follow-up defence of submitted or presented work. Should the use of AI be detected in any assignment, or a follow-up defence not be sufficient, the task concerned will automatically receive a fail-grade and your violation will be reported to university leadership, just as is the case with any other form of academic dishonesty or cheating.
Grading scheme
Grade / Grade grading schemePosition in the curriculum
- Master's degree programme Visual Culture
(SKZ: 655, Version: 18W.2)
-
Subject: Mediengeschichte und -genres
(Compulsory elective)
-
11 Mediengeschichte und -genres (
0.0h VO, SE, PM, VC, PS, KS, UE / 12.0 ECTS)
- 780.221 Game Studies (2.0h VO / 4.0 ECTS)
-
11 Mediengeschichte und -genres (
0.0h VO, SE, PM, VC, PS, KS, UE / 12.0 ECTS)
-
Subject: Mediengeschichte und -genres
(Compulsory elective)
- Master's degree programme Game Studies and Engineering
(SKZ: 992, Version: 23W.1)
-
Subject: Game Studies
(Compulsory subject)
-
3.1 Game Studies (
0.0h VO / 4.0 ECTS)
- 780.221 Game Studies (2.0h VO / 4.0 ECTS) Absolvierung im 1. Semester empfohlen
-
3.1 Game Studies (
0.0h VO / 4.0 ECTS)
-
Subject: Game Studies
(Compulsory subject)
- Master's degree programme Game Studies and Engineering
(SKZ: 992, Version: 17W.2)
-
Subject: Game Studies
(Compulsory subject)
-
Game Studies (
0.0h VO / 4.0 ECTS)
- 780.221 Game Studies (2.0h VO / 4.0 ECTS) Absolvierung im 1. Semester empfohlen
-
Game Studies (
0.0h VO / 4.0 ECTS)
-
Subject: Game Studies
(Compulsory subject)
- Master's degree programme Cross-Border Studies
(SKZ: 584, Version: 22W.1)
-
Subject: Media and Convergence Management - 1
(Compulsory elective)
-
I.11.9 Game Studies (
0.0h VO / 4.0 ECTS)
- 780.221 Game Studies (2.0h VO / 4.0 ECTS)
-
I.11.9 Game Studies (
0.0h VO / 4.0 ECTS)
-
Subject: Media and Convergence Management - 1
(Compulsory elective)
- Master's degree programme Cross-Border Studies
(SKZ: 584, Version: 22W.1)
-
Subject: Media and Convergence Management
(Compulsory elective)
-
II.11.9 Game Studies (
0.0h VO / 4.0 ECTS)
- 780.221 Game Studies (2.0h VO / 4.0 ECTS)
-
II.11.9 Game Studies (
0.0h VO / 4.0 ECTS)
-
Subject: Media and Convergence Management
(Compulsory elective)
- Bachelor's degree programme Liberal Arts: Understanding and Shaping the World of Tomorrow
(SKZ: 672, Version: 24W.1)
-
Subject: Major IV: Digitalisierung & Technologie
(Compulsory elective)
-
4.4.1 Ausgewählte Lehrveranstaltungen im Umfang von 52 ECTS-AP zu den Schwerpunktthemen Softwareentwicklung, Angewandte Informatik/Wirtschaftsinformatik, Digitalisierung und Gesellschaft (
0.0h XX / 52.0 ECTS)
- 780.221 Game Studies (2.0h VO / 4.0 ECTS) Absolvierung im 1., 2., 3., 4., 5., 6. Semester empfohlen
-
4.4.1 Ausgewählte Lehrveranstaltungen im Umfang von 52 ECTS-AP zu den Schwerpunktthemen Softwareentwicklung, Angewandte Informatik/Wirtschaftsinformatik, Digitalisierung und Gesellschaft (
0.0h XX / 52.0 ECTS)
-
Subject: Major IV: Digitalisierung & Technologie
(Compulsory elective)
- Bachelor's degree programme Liberal Arts: Understanding and Shaping the World of Tomorrow
(SKZ: 672, Version: 24W.1)
-
Subject: Minor VI: Digitale Transformation und Gesellschaft
(Compulsory elective)
-
4.6 Ausgewählte Lehrveranstaltungen im Umfang von 20 ECTS-AP zu den Schwerpunktthemen: Digitale Welten, Medien und Kommunikation, Digitalisierung und Gesellschaft (
0.0h XX / 20.0 ECTS)
- 780.221 Game Studies (2.0h VO / 4.0 ECTS) Absolvierung im 1., 2., 3., 4., 5., 6. Semester empfohlen
-
4.6 Ausgewählte Lehrveranstaltungen im Umfang von 20 ECTS-AP zu den Schwerpunktthemen: Digitale Welten, Medien und Kommunikation, Digitalisierung und Gesellschaft (
0.0h XX / 20.0 ECTS)
-
Subject: Minor VI: Digitale Transformation und Gesellschaft
(Compulsory elective)
Equivalent courses for counting the examination attempts
-
Wintersemester 2023/24
- 780.221 VO Game Studies (2.0h / 4.0ECTS)
-
Wintersemester 2022/23
- 780.221 VO Game Studies (2.0h / 4.0ECTS)
-
Wintersemester 2021/22
- 780.221 VO Game Studies (2.0h / 4.0ECTS)
-
Wintersemester 2020/21
- 780.221 VO Game Studies (2.0h / 4.0ECTS)
-
Wintersemester 2019/20
- 780.221 VO Game Studies (2.0h / 4.0ECTS)
-
Wintersemester 2018/19
- 780.221 VO Game Studies (2.0h / 4.0ECTS)
-
Wintersemester 2017/18
- 780.221 VO Game Studies (2.0h / 4.0ECTS)