623.914 (24S) Selected Topics in Distributed Multimedia Systems: Computing Continuum at Gaming Scale

Sommersemester 2024

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Erster Termin der LV
15.04.2024 13:30 - 15:00 S.2.37 On Campus
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Überblick

Lehrende/r
LV-Titel englisch Selected Topics in Distributed Multimedia Systems: Computing Continuum at Gaming Scale
LV-Art Vorlesung-Kurs (prüfungsimmanente LV )
LV-Modell Präsenzlehrveranstaltung
Semesterstunde/n 2.0
ECTS-Anrechnungspunkte 4.0
Anmeldungen 14
Organisationseinheit
Unterrichtssprache Englisch
LV-Beginn 15.04.2024
eLearning zum Moodle-Kurs

Zeit und Ort

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LV-Beschreibung

Intendierte Lernergebnisse

When completing this course, the students will be able to... 

  1. Explain the basic concepts, objectives, and functions of computing continuum ecosystems, e.g.,  data consistency, performance, fault-tolerance, and resource management and scheduling;

  2. Compare computing continuum with other computing paradigms;

  3. Identify the different components and architectural patterns of computing continuum ecosystems;

  4. Understand and experience different programming models and tools for the computing continuum components;

  5. Analyze the trade-offs inherent in the design of computing continuum applications and components;

  6. Design a gaming system, with many basic and some complex operations in the computing continuum;

  7. Experiment with a complex, real-world game and analyze experimental results.

Lehrmethodik

The course will include: 

Lectures: In-class presentation and discussion of the theoretical materials. 

Practical sessions: 3 sessions for demonstrations and tutorials of the proposed technologies.  

Seminars for presentations: 2 sessions for students presentations. 


Inhalt/e

The course will cover the following topics:

  1. Computing continuum definition, challenges, reference architecture, state-of-the-art 
  2. Applications and technologies in the continuum. 
  3. System design for the computing continuum. 
  4. Programming for the computing continuum.
  5. Performance evaluation, analysis, and projection for the computing design. 
  6. AI in the computing continuum. 
  7. Putting it all together: gaming systems and the continuum. 

Erwartete Vorkenntnisse

Basic concepts of computer systems and programming are necessary. 

Knowledge on distributed systems, algorithms, and performance evaluation and analysis are welcome.

Prüfungsinformationen

Im Fall von online durchgeführten Prüfungen sind die Standards zu beachten, die die technischen Geräte der Studierenden erfüllen müssen, um an diesen Prüfungen teilnehmen zu können.

Prüfungsmethode/n

Theoretical assessment: In-lecture quizzes - individual. 

Practical assessment: essay reporting on a design exercise - individual or team work. 

Prüfungsinhalt/e

Theoretical assessment: quizzes focus on the application of the theoretical concepts from the lectures; all lectures content will be assessed (expected: 10 quizzes). No tutorials/demonstrations/design topics are covered by the quizzes.

The essay covers the design of a system/game of choice, which aligns with the practical sessions and tutorials/demonstrations.

Beurteilungskriterien/-maßstäbe

50% quizzes

50% essay.

Beurteilungsschema

Note Benotungsschema

Position im Curriculum

  • Masterstudium Informatics (SKZ: 911, Version: 19W.2)
    • Fach: Multimedia Systems (Wahlfach)
      • Weitere LVen aus dem gewählten Spezialisierungsfach ( 0.0h XX / 12.0 ECTS)
        • 623.914 Selected Topics in Distributed Multimedia Systems: Computing Continuum at Gaming Scale (2.0h VC / 4.0 ECTS)
          Absolvierung im 1., 2. Semester empfohlen
  • Masterstudium Game Studies and Engineering (SKZ: 992, Version: 23W.1)
    • Fach: Game Engineering (Pflichtfach)
      • 2.3 Selected Topics in Game Engineering ( 0.0h VC / 4.0 ECTS)
        • 623.914 Selected Topics in Distributed Multimedia Systems: Computing Continuum at Gaming Scale (2.0h VC / 4.0 ECTS)
          Absolvierung im 2. Semester empfohlen

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