623.914 (24S) Selected Topics in Distributed Multimedia Systems: Computing Continuum at Gaming Scale
Überblick
- Lehrende/r
- LV-Titel englisch Selected Topics in Distributed Multimedia Systems: Computing Continuum at Gaming Scale
- LV-Art Vorlesung-Kurs (prüfungsimmanente LV )
- LV-Modell Präsenzlehrveranstaltung
- Semesterstunde/n 2.0
- ECTS-Anrechnungspunkte 4.0
- Anmeldungen 14
- Organisationseinheit
- Unterrichtssprache Englisch
- LV-Beginn 15.04.2024
- eLearning zum Moodle-Kurs
Zeit und Ort
LV-Beschreibung
Intendierte Lernergebnisse
When completing this course, the students will be able to...
Explain the basic concepts, objectives, and functions of computing continuum ecosystems, e.g., data consistency, performance, fault-tolerance, and resource management and scheduling;
Compare computing continuum with other computing paradigms;
Identify the different components and architectural patterns of computing continuum ecosystems;
Understand and experience different programming models and tools for the computing continuum components;
Analyze the trade-offs inherent in the design of computing continuum applications and components;
Design a gaming system, with many basic and some complex operations in the computing continuum;
Experiment with a complex, real-world game and analyze experimental results.
Lehrmethodik
The course will include:
Lectures: In-class presentation and discussion of the theoretical materials.
Practical sessions: 3 sessions for demonstrations and tutorials of the proposed technologies.
Seminars for presentations: 2 sessions for students presentations.
Inhalt/e
The course will cover the following topics:
- Computing continuum definition, challenges, reference architecture, state-of-the-art
- Applications and technologies in the continuum.
- System design for the computing continuum.
- Programming for the computing continuum.
- Performance evaluation, analysis, and projection for the computing design.
- AI in the computing continuum.
- Putting it all together: gaming systems and the continuum.
Erwartete Vorkenntnisse
Basic concepts of computer systems and programming are necessary.
Knowledge on distributed systems, algorithms, and performance evaluation and analysis are welcome.
Prüfungsinformationen
Prüfungsmethode/n
Theoretical assessment: In-lecture quizzes - individual.
Practical assessment: essay reporting on a design exercise - individual or team work.
Prüfungsinhalt/e
Theoretical assessment: quizzes focus on the application of the theoretical concepts from the lectures; all lectures content will be assessed (expected: 10 quizzes). No tutorials/demonstrations/design topics are covered by the quizzes.
The essay covers the design of a system/game of choice, which aligns with the practical sessions and tutorials/demonstrations.
Beurteilungskriterien/-maßstäbe
50% quizzes
50% essay.
Beurteilungsschema
Note BenotungsschemaPosition im Curriculum
- Masterstudium Informatics
(SKZ: 911, Version: 19W.2)
-
Fach: Multimedia Systems
(Wahlfach)
-
Weitere LVen aus dem gewählten Spezialisierungsfach (
0.0h XX / 12.0 ECTS)
- 623.914 Selected Topics in Distributed Multimedia Systems: Computing Continuum at Gaming Scale (2.0h VC / 4.0 ECTS) Absolvierung im 1., 2. Semester empfohlen
-
Weitere LVen aus dem gewählten Spezialisierungsfach (
0.0h XX / 12.0 ECTS)
-
Fach: Multimedia Systems
(Wahlfach)
- Masterstudium Game Studies and Engineering
(SKZ: 992, Version: 23W.1)
-
Fach: Game Engineering
(Pflichtfach)
-
2.3 Selected Topics in Game Engineering (
0.0h VC / 4.0 ECTS)
- 623.914 Selected Topics in Distributed Multimedia Systems: Computing Continuum at Gaming Scale (2.0h VC / 4.0 ECTS) Absolvierung im 2. Semester empfohlen
-
2.3 Selected Topics in Game Engineering (
0.0h VC / 4.0 ECTS)
-
Fach: Game Engineering
(Pflichtfach)