780.412 (24S) 4.1 Advanced Topics in Game Research and Engineering

Sommersemester 2024

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Erster Termin der LV
07.03.2024 13:30 - 15:00 S.2.42 On Campus
Nächster Termin:
02.05.2024 13:30 - 15:00 S.2.42 On Campus

Überblick

Lehrende/r
LV-Titel englisch Advanced Topics in Game Research and Engineering
LV-Art Seminar (prüfungsimmanente LV )
LV-Modell Blended-Learning-Lehrveranstaltung
Online-Anteil 33%
Semesterstunde/n 2.0
ECTS-Anrechnungspunkte 4.0
Anmeldungen 16 (35 max.)
Organisationseinheit
Unterrichtssprache Englisch
LV-Beginn 07.03.2024
eLearning zum Moodle-Kurs

Zeit und Ort

Liste der Termine wird geladen...

LV-Beschreibung

Intendierte Lernergebnisse

In this lecture students experience and reflect on the work on a specific game project. The overall goal is to gain experience on how to work in a team with different roles towards the goal of submission to an award. 

Lehrmethodik inkl. Einsatz von eLearning-Tools

It will be a combination of workshops, stand-up meetings, self-organized development sessions, student presentations and lectures. There will be guest lectures, which can be online (on Twitch.tv).

Inhalt/e

Throughout the semester a game is produced and students take over a role in a team. The process includes planning, design, development, testing, marketing and submission to an award / challenge.

Erwartete Vorkenntnisse

Game Engineering, Practical Game Engineering. 

Link auf weitere Informationen

https://www.itec.aau.at/~mlux/index.php?id=courses/topics-game-engineering-ss24.md

Prüfungsinformationen

Im Fall von online durchgeführten Prüfungen sind die Standards zu beachten, die die technischen Geräte der Studierenden erfüllen müssen, um an diesen Prüfungen teilnehmen zu können.

Prüfungsmethode/n

  • Active participation: Participation is mandatory. Not attending without a prior excuse leads to a negative grade.
  • Mandatory exercises: All exercises are required. Quality and quantity will determine the grade. Missing the deadline will affect the grade. "AI Coding," where the AI does the student's work, will lead to a negative grade.
  • Practical work: Final projects need to follow the rules communicated on the web page and in the classroom. Failure to do so will result in a negative grade.
  • Presentation: Your contribution and a reflection thereof need to be presented in class.
  • Quitting the course after attending 3 or more times and/or submitting an exercise, or participating in any other activity relevant to grading leads to a negative grade

Prüfungsinhalt/e

Roles and tasks in a game development team. 

Beurteilungskriterien/-maßstäbe

Paper Format

  • Orderly fulfillment of formal requirements:
  • Adequate reliance on research literature:
    • Selection of citations
    • Provision of a well-formatted bibliography
  • Reliance on theoretical resources
  • Self-made observations on the discussed primary resource
  • Critical reflection on self-made observations

AI Use in this Course
While students are encouraged to use any tools you can find as a sparring partner for coding or resource for learning, the course goal is to be able to develop the project in a team. If there is a suspicion that parts of the source code or texts were written by an AI tool without explicitely discussing it with the lecturer and clearly stating it, you will be invited to a clarifying discussion, which can also influence the grade, and ultimately, can lead to a failed course. In addition, the rules for plagiarism (with "another person" being the AI model) also apply.

Code of Conduct and Plagiarism Policies

The University of California Berkely (https://sa.berkeley.edu/conduct/integrity/definition) offers the following definition:

Plagiarism is defined as use of intellectual material produced by another person without acknowledging its source, for example:

  • Wholesale copying of passages from works of others into your homework, essay, term paper, or dissertation without acknowledgment.
  • Use of the views, opinions, or insights of another without acknowledgment.
  • Paraphrasing of another person’s characteristic or original phraseology, metaphor, or other literary device without acknowledgment.

For computer science classes this includes source code, video tutorials, and web pages used to create software for the course. It is mandatory to check for license compatibility, like (i) can it be used, (ii) how to attribute, and (iii) what license is implied by including this source. It is also mandatory to cite the sources in the report. Failing to do that counts as plagiarism.

Note that the Code of Conduct of the AAU (https://www.aau.at/en/research/research-profile/good-academic-practice/) and GSE (see GSE Moolde) applies. Students caught plagiarising or violating the code of conduct will be removed from class immediately.

Beurteilungsschema

Note Benotungsschema

Position im Curriculum

  • Masterstudium Game Studies and Engineering (SKZ: 992, Version: 23W.1)
    • Fach: Gebundenes Wahlfach (Elective Subject) (Wahlfach)
      • 4.1 Advanced Topics in Game Research and Engineering ( 0.0h SE / 4.0 ECTS)
        • 780.412 4.1 Advanced Topics in Game Research and Engineering (2.0h SE / 4.0 ECTS)
          Absolvierung im 1., 2., 3. Semester empfohlen
  • Masterstudium Game Studies and Engineering (SKZ: 992, Version: 17W.2)
    • Fach: Gebundenes Wahlfach (19W) (Wahlfach)
      • 4.1 Advanced Topics in Game Research and Engineering ( 0.0h SE / 4.0 ECTS)
        • 780.412 4.1 Advanced Topics in Game Research and Engineering (2.0h SE / 4.0 ECTS)
          Absolvierung im 1., 2., 3. Semester empfohlen

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