780.412 (24S) 4.1 Advanced Topics in Game Research and Engineering
Überblick
- Lehrende/r
- LV-Titel englisch Advanced Topics in Game Research and Engineering
- LV-Art Seminar (prüfungsimmanente LV )
- LV-Modell Blended-Learning-Lehrveranstaltung
- Online-Anteil 33%
- Semesterstunde/n 2.0
- ECTS-Anrechnungspunkte 4.0
- Anmeldungen 16 (35 max.)
- Organisationseinheit
- Unterrichtssprache Englisch
- LV-Beginn 07.03.2024
- eLearning zum Moodle-Kurs
Zeit und Ort
LV-Beschreibung
Intendierte Lernergebnisse
In this lecture students experience and reflect on the work on a specific game project. The overall goal is to gain experience on how to work in a team with different roles towards the goal of submission to an award.
Lehrmethodik inkl. Einsatz von eLearning-Tools
It will be a combination of workshops, stand-up meetings, self-organized development sessions, student presentations and lectures. There will be guest lectures, which can be online (on Twitch.tv).
Inhalt/e
Throughout the semester a game is produced and students take over a role in a team. The process includes planning, design, development, testing, marketing and submission to an award / challenge.
Erwartete Vorkenntnisse
Game Engineering, Practical Game Engineering.
Link auf weitere Informationen
https://www.itec.aau.at/~mlux/index.php?id=courses/topics-game-engineering-ss24.mdPrüfungsinformationen
Prüfungsmethode/n
- Active participation: Participation is mandatory. Not attending without a prior excuse leads to a negative grade.
- Mandatory exercises: All exercises are required. Quality and quantity will determine the grade. Missing the deadline will affect the grade. "AI Coding," where the AI does the student's work, will lead to a negative grade.
- Practical work: Final projects need to follow the rules communicated on the web page and in the classroom. Failure to do so will result in a negative grade.
- Presentation: Your contribution and a reflection thereof need to be presented in class.
- Quitting the course after attending 3 or more times and/or submitting an exercise, or participating in any other activity relevant to grading leads to a negative grade
Prüfungsinhalt/e
Roles and tasks in a game development team.
Beurteilungskriterien/-maßstäbe
Paper Format
- Orderly fulfillment of formal requirements:
- A paper follows the Chicago Manual of Style: https://www.chicagomanualofstyle.org/ - use the Overleaf template (https://www.overleaf.com/latex/examples/the-chicago-citation-style-with-biblatex/pdqqrmwtdqpc) if you want a strict implementation.
- A paper is coherently formatted and has been checked for typos and grammatical errors (you can use Grammarly for instance to do that)
- A paper has a bibliography referencing all employed sources, including but not limited to online videos, web pages, and code repositories
- Adequate reliance on research literature:
- Selection of citations
- Provision of a well-formatted bibliography
- Reliance on theoretical resources
- Self-made observations on the discussed primary resource
- Critical reflection on self-made observations
AI Use in this Course
While students are encouraged to use any tools you can find as a sparring partner for coding or resource for learning, the course goal is to be able to develop the project in a team. If there is a suspicion that parts of the source code or texts were written by an AI tool without explicitely discussing it with the lecturer and clearly stating it, you will be invited to a clarifying discussion, which can also influence the grade, and ultimately, can lead to a failed course. In addition, the rules for plagiarism (with "another person" being the AI model) also apply.
Code of Conduct and Plagiarism Policies
The University of California Berkely (https://sa.berkeley.edu/conduct/integrity/definition) offers the following definition:
Plagiarism is defined as use of intellectual material produced by another person without acknowledging its source, for example:
- Wholesale copying of passages from works of others into your homework, essay, term paper, or dissertation without acknowledgment.
- Use of the views, opinions, or insights of another without acknowledgment.
- Paraphrasing of another person’s characteristic or original phraseology, metaphor, or other literary device without acknowledgment.
For computer science classes this includes source code, video tutorials, and web pages used to create software for the course. It is mandatory to check for license compatibility, like (i) can it be used, (ii) how to attribute, and (iii) what license is implied by including this source. It is also mandatory to cite the sources in the report. Failing to do that counts as plagiarism.
Note that the Code of Conduct of the AAU (https://www.aau.at/en/research/research-profile/good-academic-practice/) and GSE (see GSE Moolde) applies. Students caught plagiarising or violating the code of conduct will be removed from class immediately.
Beurteilungsschema
Note BenotungsschemaPosition im Curriculum
- Masterstudium Game Studies and Engineering
(SKZ: 992, Version: 23W.1)
-
Fach: Gebundenes Wahlfach (Elective Subject)
(Wahlfach)
-
4.1 Advanced Topics in Game Research and Engineering (
0.0h SE / 4.0 ECTS)
- 780.412 4.1 Advanced Topics in Game Research and Engineering (2.0h SE / 4.0 ECTS) Absolvierung im 1., 2., 3. Semester empfohlen
-
4.1 Advanced Topics in Game Research and Engineering (
0.0h SE / 4.0 ECTS)
-
Fach: Gebundenes Wahlfach (Elective Subject)
(Wahlfach)
- Masterstudium Game Studies and Engineering
(SKZ: 992, Version: 17W.2)
-
Fach: Gebundenes Wahlfach (19W)
(Wahlfach)
-
4.1 Advanced Topics in Game Research and Engineering (
0.0h SE / 4.0 ECTS)
- 780.412 4.1 Advanced Topics in Game Research and Engineering (2.0h SE / 4.0 ECTS) Absolvierung im 1., 2., 3. Semester empfohlen
-
4.1 Advanced Topics in Game Research and Engineering (
0.0h SE / 4.0 ECTS)
-
Fach: Gebundenes Wahlfach (19W)
(Wahlfach)