780.213 (24S) Selected Topics in Game Engineering: Game Production Process

Sommersemester 2024

Anmeldefrist abgelaufen.

Erster Termin der LV
07.03.2024 15:15 - 18:30 V.1.04 On Campus
Nächster Termin:
29.05.2024 17:00 - 18:30 Online Off Campus

Überblick

Lehrende/r
LV-Titel englisch Selected Topics in Game Engineering: Game Production Process
LV-Art Vorlesung-Kurs (prüfungsimmanente LV )
LV-Modell Präsenzlehrveranstaltung
Semesterstunde/n 2.0
ECTS-Anrechnungspunkte 4.0
Anmeldungen 21 (25 max.)
Organisationseinheit
Unterrichtssprache Englisch
mögliche Sprache/n der Leistungserbringung Deutsch , Englisch
LV-Beginn 07.03.2024
eLearning zum Moodle-Kurs

Zeit und Ort

Liste der Termine wird geladen...

LV-Beschreibung

Intendierte Lernergebnisse

This course is not an introduction to any specific video game engine or framework and will not focus on such. Previous knowledge on any engine or framework will be helpful, but is not strictly needed.

In the context of a practical game project, students shall become familiar with:

  • Managing the essential processes and tasks involved in small-scale game production lifecycle.
  • Creating the documents central to the game production process.
  • Preparing and presenting a pitch deck for pitching a game project, with respect to a specific audience, time frame and desired call-to-action.
  • Planning and conducting formal playtests of a game prototype created during the course.

Lehrmethodik

  • Lectures, blended with hands-on exercises in class and open-ended discussions about individual topics.
  • Assignments
    • Leading a small-scale game production.
    • Creating the documents associated with the game project.
    • Game pitch
    • Conducting and documenting a formal playtest.
  • Game project

Inhalt/e

  • Identifying and managing the essential processes and tasks involved in small-scale game production lifecycle.
  • Creating the documents central to the game production process.
  • Preparing and presenting a pitch deck for pitching a game project, with respect to a specific audience, time frame and desired call-to-action.
  • Planning and conducting formal playtests of a game prototype created during the course.

Erwartete Vorkenntnisse

This course partially focuses on video game engineering and therefore being proficient in programming will be helpful.

Students without any prior programming knowledge will be able to select roles in the team not requiring programming skills.

Curriculare Anmeldevoraussetzungen

Please be sure to acknowledge and follow the GSE Code of Conduct (available on the GSE Forum in Moodle), especially in terms of collaboration in groups and plagiarism, including the usage of AI in your work and exams.

Literatur

Chandler, Heather. The game production toolbox. CRC Press, 2020.

Schreier, Jason. Blood, sweat, and pixels: The triumphant, turbulent stories behind how video games are made. New York: Harper, 2017.

Schell, Jesse. The Art of Game Design: A book of lenses. CRC press, 2008.

Madhav, Sanjay. Game programming algorithms and techniques: a platform-agnostic approach. Pearson Education, 2014.

Nystrom, Robert. Game programming patterns. Genever Benning, 2014.

Brownlow, Martin. Game programming golden rules. Charles River Media, 2004.

Prüfungsinformationen

Im Fall von online durchgeführten Prüfungen sind die Standards zu beachten, die die technischen Geräte der Studierenden erfüllen müssen, um an diesen Prüfungen teilnehmen zu können.

Prüfungsmethode/n

Students will be graded upon assignments and participation in class.

Assignments:

  • A game pitch
  • A game project, grading will be based on:
    • The project result itself
    • Game production documents
    • Playtest
    • Final report

Prüfungsinhalt/e

Presented technical topcis, current and future technologies, pitching, project work, production documents and project report.

Beurteilungskriterien/-maßstäbe

Point-based grading system on the assignments, related reports and participation in class. 



Beurteilungsschema

Note Benotungsschema

Position im Curriculum

  • Masterstudium Game Studies and Engineering (SKZ: 992, Version: 23W.1)
    • Fach: Game Engineering (Pflichtfach)
      • 2.3 Selected Topics in Game Engineering ( 0.0h VC / 4.0 ECTS)
        • 780.213 Selected Topics in Game Engineering: Game Production Process (2.0h VC / 4.0 ECTS)
          Absolvierung im 2. Semester empfohlen
  • Masterstudium Game Studies and Engineering (SKZ: 992, Version: 17W.2)
    • Fach: Game Engineering (Pflichtfach)
      • Selected Topics in Game Engineering ( 0.0h VC / 4.0 ECTS)
        • 780.213 Selected Topics in Game Engineering: Game Production Process (2.0h VC / 4.0 ECTS)
          Absolvierung im 2. Semester empfohlen

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