780.310 (24S) Klagenfurt Critical Game Lab

Sommersemester 2024

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Erster Termin der LV
05.03.2024 16:00 - 20:00 B12a.2.1.1 On Campus
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Überblick

Lehrende/r
Tutor/in/Innen
LV-Titel englisch Klagenfurt Critical Game Lab
LV-Art Seminar (prüfungsimmanente LV )
LV-Modell Präsenzlehrveranstaltung
Semesterstunde/n 1.0
ECTS-Anrechnungspunkte 2.0
Anmeldungen 18 (12 max.)
Organisationseinheit
Unterrichtssprache Englisch
LV-Beginn 05.03.2024
eLearning zum Moodle-Kurs

Zeit und Ort

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LV-Beschreibung

Intendierte Lernergebnisse

NB: The course information is subject to change until the 09/02

Understand the core tenets of the GSE Master's programme. Develop self-awareness of what your role is in relation to the Game Industry as a future career. Learn how you can apply your skills in the gaming sphere. Develop critical thinking skills and explore how you can analyse games and texts on an academic level.

At the end of the seminar, students have acquired the skill to be self-sufficient and autonomous in their further studies of the GSE programme.

This course is taught by tutors also studying the GSE Master's programme and may feature guest lecturers.



Lehrmethodik


On-campus sessions with mandatory attendance for the first block seminar, homework assignments, and one asynchronous session.

General remark on our code of conduct and plagiarism policy

Extra-curricular voluntary work by students will not be taken into consideration in the grading.

Provide properly cited sources (17th edition of Chicago Manual of Style format) on all your assignments: 

Have a look at the departmental policy. Students caught plagiarising will be removed from class immediately.

Read the Code of Conduct on our departmental homepage. Violation of this code will result in your immediate removal from class.



Inhalt/e


The seminar provides a foundational overview of what the GSE programme requires from students in terms of organisation and formalities. Additionally, it gives the tools to access information provided through the library system and the university's electronic platforms.

PLEASE NOTE: This semester's KCGL is designed for first-semester students of GSE. If you want to participate in the KCGLs as in previous years, please check out the Open learning space tutorial - Game Studies and Engineering 000.330. If you are a new GSE student, you are welcome to participate in both.



Literatur


Part of the literature analysed in this class will be picked from other classes of the GSE programme to ensure a comprehensive understanding.



Prüfungsinformationen

Im Fall von online durchgeführten Prüfungen sind die Standards zu beachten, die die technischen Geräte der Studierenden erfüllen müssen, um an diesen Prüfungen teilnehmen zu können.

Prüfungsmethode/n

NB: The examination information is subject to change until the 09/02

Evaluation of the seminar is based on the following assignments:

  • Participation

  • Homework assignments

Failing one of these central assessments fails the entire course!



Prüfungsinhalt/e


Homework assignments: 

These assignments will assess the student’s skills in 

  • writing out citations according to the Chicago Manual of Style (Author, Date, 17th edition)

  • finding relevant academic resources using the library

  • summarizing an academic paper

  • critically and academically discuss a game

  • interacting on Moodle

(Worth 40% of the final mark)


Pitch presentation:

The students are asked to give a 5-minute presentation to introduce themselves and their skills/role relevant to the Gaming Industry, detailing what they want to achieve.

(Worth 25% of the final mark)



Participation.

(Worth 10% of the final mark)




Beurteilungskriterien/-maßstäbe


Homework assignments:

  • Handed in on-time

  • Reliance on seminar-related topics and theory

  • Following given guidelines

  • Inclusion and formatting of citations and bibliographical entries

Pitch presentation:

  • Held on the mandatory presentation date

  • Following given guidelines

  • Correct citation and bibliography

  • Clearly communicating your abilities to the audience

  • Competency in answering follow-up questions

  • Upload the presentation slides to Moodle

Participation:

  • Attendance during the first and the presentation session is mandatory for seminar participation

    • Students may join the course later with proper justification and by completing supplementary work that will have to be discussed with the tutors.

  • Properly announcing/excusing missed attendance

  • Contributions to discussions


Beurteilungsschema

Note Benotungsschema

Position im Curriculum

  • Masterstudium Game Studies and Engineering (SKZ: 992, Version: 23W.1)
    • Fach: Introduction to Game Studies and Engineering (Pflichtfach)
      • 1.4 Klagenfurt Critical Game Lab ( 0.0h SE / 2.0 ECTS)
        • 780.310 Klagenfurt Critical Game Lab (1.0h SE / 2.0 ECTS)
          Absolvierung im 1. Semester empfohlen
  • Masterstudium Game Studies and Engineering (SKZ: 992, Version: 17W.2)
    • Fach: Freie Wahlfächer (Freifach)
      • Freie Wahlfächer ( 0.0h XX / 8.0 ECTS)
        • 780.310 Klagenfurt Critical Game Lab (1.0h SE / 2.0 ECTS)
          Absolvierung im 1., 2., 3., 4. Semester empfohlen

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