780.225 (24S) Selected Topics in Game Studies: Human Behaviour & Digital Play

Sommersemester 2024

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Erster Termin der LV
11.03.2024 13:30 - 15:00 HS 11 On Campus
Nächster Termin:
06.05.2024 13:30 - 15:00 HS 11 On Campus

Überblick

Lehrende/r
LV-Titel englisch Selected Topics in Game Studies: Human Behaviour & Digital Play
LV-Art Vorlesung-Kurs (prüfungsimmanente LV )
LV-Modell Präsenzlehrveranstaltung
Semesterstunde/n 2.0
ECTS-Anrechnungspunkte 4.0
Anmeldungen 14 (35 max.)
Organisationseinheit
Unterrichtssprache Englisch
LV-Beginn 11.03.2024
eLearning zum Moodle-Kurs

Zeit und Ort

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LV-Beschreibung

Intendierte Lernergebnisse

Students will acquire insights into selected psychological functions, effects and constitutions of the human mind. Connected to videogames and people in the videogame industry. They will develop a deeper self-awareness and contextualised understanding of human beings, presented and offered through various selected examples and game titles.

Note: Detailed instructions on how this class is going to function are going to be provided by your lecturer. The modalities may vary.

Lehrmethodik

Lecture sessions and inputs with discussions of selected topics. 

Inhalt/e

A psychological point of view on players, developers and games. Mental health, human mind mechanisms, wellbeing, toxic play, the videogame industry (as a workplace). Exploring selected aspects.

Note: Some content in this course will include topics that some students may find offensive and/or triggering. The lecturer will provide you with advance notice about potentially disturbing content and will ask everyone to help create an atmosphere of mutual respect and sensitivity.

Erwartete Vorkenntnisse

Note: Be aware of the Master’s Programme Game Studies and Engineering Code of Conduct for basic ground rules (find it within the Game Studies and Engineering Moodle Forum).

Note: No matter what your background is, make yourself familiar with Chicago Manual of Style (16th edition), author/date references. This is expected for all your written work (papers and presentation write-up).

Prüfungsinformationen

Im Fall von online durchgeführten Prüfungen sind die Standards zu beachten, die die technischen Geräte der Studierenden erfüllen müssen, um an diesen Prüfungen teilnehmen zu können.

Prüfungsmethode/n

Active participation in class

Team/individual presentations
(including individual write-up of the presentation with discussions content and further conclusions
Chicago Manual of Style (author/date) is expected for all written work

2 Experience papers
Chicago Manual of Style (author/date) is expected for all written work

Prüfungsinhalt/e

On campus team/individual presentations

Class topic discussions

2 individual experience papers
1000 words per paper, 2000 words in total, in Times New Roman 12 with 1.5 spacing, approx. 2,5 pages
Chicago Manual of Style (author/date) is expected for all written work

Beurteilungskriterien/-maßstäbe

The final grade is a combination of continuous assessment throughout the semester. 

Do not hand in written papers, which are already have been used (by you) in another course.

Avoid plagiarismHave a look at the departmental policy. 

AI-generated text / AI usage: Intensive AI usage can and will be treated as academic dishonesty! There is the possibility of a compulsory, individual, and oral follow-up defence of submitted or presented work. Should the follow-up defence not be sufficient, the task concerned will be reported!

Beurteilungsschema

Note Benotungsschema

Position im Curriculum

  • Masterstudium Game Studies and Engineering (SKZ: 992, Version: 23W.1)
    • Fach: Game Studies (Pflichtfach)
      • 3.5 Selected Topics in Game Studies ( 0.0h VC / 4.0 ECTS)
        • 780.225 Selected Topics in Game Studies: Human Behaviour & Digital Play (2.0h VC / 4.0 ECTS)
          Absolvierung im 2. Semester empfohlen
  • Masterstudium Game Studies and Engineering (SKZ: 992, Version: 17W.2)
    • Fach: Game Studies (Pflichtfach)
      • Selected Topics in Game Studies ( 0.0h VC / 4.0 ECTS)
        • 780.225 Selected Topics in Game Studies: Human Behaviour & Digital Play (2.0h VC / 4.0 ECTS)
          Absolvierung im 2. Semester empfohlen

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