780.224 (24S) Issues in Game Studies: Videogames and Citizenship

Sommersemester 2024

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Erster Termin der LV
12.03.2024 08:00 - 10:00 N.0.27 On Campus
Nächster Termin:
30.04.2024 08:00 - 10:00 N.0.27 On Campus

Überblick

Lehrende/r
LV-Titel englisch Issues in Game Studies: Videogames and Citizenship
LV-Art Vorlesung-Kurs (prüfungsimmanente LV )
LV-Modell Präsenzlehrveranstaltung
Semesterstunde/n 2.0
ECTS-Anrechnungspunkte 4.0
Anmeldungen 22 (35 max.)
Organisationseinheit
Unterrichtssprache Englisch
mögliche Sprache/n der Leistungserbringung Englisch
LV-Beginn 12.03.2024
eLearning zum Moodle-Kurs
Anmerkungen

Attendance of first session compulsory!

Seniorstudium Liberale Ja

Zeit und Ort

Liste der Termine wird geladen...

LV-Beschreibung

Intendierte Lernergebnisse

‘Gamer’ culture perpetuates a confrontational mindset based on individual mastery and dominance, rather than acknowledging the systemic negotiational and obligational experiences games can provide. Students will explore the possibility of an alternative set of societal values, an understanding of games as designed systems constituted by freedom and constraints that fosters a sense of systemic awareness, leaving players better equipped for experiences of personal responsibility, social interconnection, and mutual obligation. Students will understand possible approaches to questions of citizenship and how they apply to or can be negotiated in digital and analogue games. They will be familiar with key authors of the field, their central concepts and theories. They will be able to apply this knowledge to critically situate and academically discuss digital and analogue games from the perspective of citizenship.

Lehrmethodik

Reading and discussion of theoretical texts in class.

Presentation and discussion of relevant example games in class.

Written exam.

Inhalt/e

Theories of citizenship, game studies, configuration, cybernetics, agency, play experiences.

Erwartete Vorkenntnisse

A fundamental knowledge of and competences in Game Studies developed in the Game Studies lecture are expected and exceedingly helpful to students for this course.

Literatur

All required literature will be provided.

Students are expected to own and have played a copy of the example game they present on.

Prüfungsinformationen

Im Fall von online durchgeführten Prüfungen sind die Standards zu beachten, die die technischen Geräte der Studierenden erfüllen müssen, um an diesen Prüfungen teilnehmen zu können.

Prüfungsmethode/n

The final grade is an aggregate of...

  • 20% Active participation in class: Come prepared, read the required theoretical texts, do any additional research if necessary; think critically, and contribute to discussions and analyses.
  • 30% Game Analysis and Discussion (45min): Introduce a game and analyse how its design uses (or violates)  element of citizenship (20min), do a Q&A (10min), and then moderate a plenary, in-depth experience and discussion of one example game sequence (15min); write-up of analysis and any issues brought up during the Q&A in a short academic paper to be uploaded on Moodle no later than two weeks after the session (pdf, 1500 words).
  • 50% Written Exam: Select 10 out of 12 questions asked and reply in a short paragraph each (max. 100 words). A question scores from 0 to 5 points (think of the star rating system), depending on the quantity and quality of information given, and the point total achieved results in your exam grade:
    • 46 – 50 points = 1A, or First Grade
    • 41 – 45 points = 2B, or Upper Second Grade
    • 31 – 40 points = 3C, or Lower Second Grade
    • 26 – 30 points = 4D, or Pass Grade
    • 00 – 25 points = 5F, or Fail Grade
  • If a student fails one pillar of assessment (participation, presentation, or exam), they fail the entire course!

Prüfungsinhalt/e

Theories of citizenship. Key authors and specificities of citizenship issues in ludic frameworks. Citizenship in both videogame design and criticism. Example games analysed and discussed in class.

Beurteilungskriterien/-maßstäbe

Quantity and quality of task fulfillment; quantity and quality of theoretical literature used; quality of analysis, and quality of application of theoretical concepts and terminology.

The use of AI support or AI-generated text without direct permission from teachers is prohibited in this course!

In order to check whether this ban is respected, there is the possibility of a compulsory, individual, and oral follow-up defence of any submitted or presented work. Should the use of AI be detected in any assignment, or a follow-up defence not be sufficient, the task concerned will automatically receive a fail-grade and your violation will be reported to university leadership, just as is the case with any other form of academic dishonesty or cheating.

Beurteilungsschema

Note Benotungsschema

Position im Curriculum

  • Masterstudium Game Studies and Engineering (SKZ: 992, Version: 23W.1)
    • Fach: Game Studies (Pflichtfach)
      • 3.4 Issues in Game Studies ( 0.0h VC / 4.0 ECTS)
        • 780.224 Issues in Game Studies: Videogames and Citizenship (2.0h VC / 4.0 ECTS)
          Absolvierung im 2. Semester empfohlen
  • Masterstudium Game Studies and Engineering (SKZ: 992, Version: 17W.2)
    • Fach: Game Studies (Pflichtfach)
      • Issues in Game Studies ( 0.0h VC / 4.0 ECTS)
        • 780.224 Issues in Game Studies: Videogames and Citizenship (2.0h VC / 4.0 ECTS)
          Absolvierung im 1. Semester empfohlen

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