780.215 (24S) Non-Entertainment Games
Überblick
- Lehrende/r
- LV-Titel englisch Non-Entertainment Games
- LV-Art Seminar (prüfungsimmanente LV )
- LV-Modell Präsenzlehrveranstaltung
- Semesterstunde/n 2.0
- ECTS-Anrechnungspunkte 4.0
- Anmeldungen 27 (20 max.)
- Organisationseinheit
- Unterrichtssprache Englisch
- LV-Beginn 04.03.2024
- eLearning zum Moodle-Kurs
Zeit und Ort
LV-Beschreibung
Intendierte Lernergebnisse
- Definition und Diskussion von Non-Entertainment / Serious Games
- Besonderheiten der Nutzererfahrung in Bezug auf die oben genannten
- Verständnis von Non-Entertainment-Spielen im Kontext (Lernen, Werbespiele, Propaganda usw.)
Lehrmethodik
Konferenz-orientierte Publikationserstellung: Die Teilnehmer:innen erstellen eine wissenschaftliche Arbeit, präsentieren ihre Erkenntnisse zu dem ausgewählten Thema und reviewen Arbeiten von anderen Teilnehmer:innen.
Inhalt/e
Anhand von durch den Lehrenden vermittelten Hintergrundinformationen und selbständige Recherche wird ein Thema identifiziert zu dem ein Aufsatz geschrieben wird.
Erwartete Vorkenntnisse
Grundlagen von Games Engineering und Design, sowie wissenschaftlichem Arbeiten und Schreiben
Curriculare Anmeldevoraussetzungen
/
Intendierte Lernergebnisse
Definition and Discussion of non-entertainment / serious games
User experience in relation to Non-Entertainment / Serious Games
Understanding of non-entertainment games in context (learning, ad games, propaganda etc.)
Lehrmethodik
Conference-oriented publication development: The participants write a scientific paper, present their insights on the chosen topic in a conference setting and review the work of other participants.
Inhalt/e
On the basis of background information provided by the teacher and other sources, a topic is identified on which an essay is written.
Erwartete Vorkenntnisse
Fundamentals of games engineering and design, as well as scientific work and writing
Curriculare Anmeldevoraussetzungen
/
Prüfungsinformationen
Prüfungsmethode/n
- Aufgaben
- Schriftliche Prüfung und Ende des Semesters
Prüfungsinhalt/e
- Präsentation
- eingereichter Aufsatz
- Reviewing-Qualität
Beurteilungskriterien/-maßstäbe
- Qualität der Aufgaben
- Punkteanzahl in der Prüfung
Prüfungsmethode/n
- Active participation: Participation is mandatory. Not attending without a prior excuse leads to a negative grade.
- Mandatory assigments: Quality and quantity will determine the grade. Missing deadlines will affect the grade.
- Submission of Scientific Paper: Quality and adherence to format requirements affect the grade. Plagiarism, Re-use of material developed for other submissons/in other courses and AI support which is not appropriately referenced/highlighted will lead to a negative grade.
- Presentation: Your contribution and a reflection thereof need to be presented in class.
Prüfungsinhalt/e
- Assigments
- Submitted paper
- Quality of reviewing
- Presentation
Beurteilungskriterien/-maßstäbe
Paper Format
- Orderly fulfillment of formal requirements:
- The paper is coherently formatted and has been checked for typos and grammatical errors (you can use Grammarly for instance to do that)
- A paper has a bibliography referencing all employed sources, including online videos, web pages, and code repositories
- Adequate reliance on related literature:
- Selection of citations
- Provision of a well-formatted bibliography
- Reliance on theoretical resources
- Critical reflection on self-made observations
AI Use in the Course
Students are welcome to use any tools they can find as a sparring partner for coding or resource for learning, the course goal is to be able to develop scientific contributions (paper, presentations) on their own. If there is a suspicion that parts are plagiarized or written by an AI tool, you will be invited to a clarifying discussion, which can also influence the grade.
Code of Conduct and Plagiarism Policies
The University of California Berkely (https://sa.berkeley.edu/conduct/integrity/definition) offers the following definition:
Plagiarism is defined as use of intellectual material produced by another person without acknowledging its source, for example:
- Wholesale copying of passages from works of others into your homework, essay, term paper, or dissertation without acknowledgment.
- Use of the views, opinions, or insights of another without acknowledgment.
- Paraphrasing of another person’s characteristic or original phraseology, metaphor, or other literary device without acknowledgment.
For computer science classes this includes source code, video tutorials, and web pages used to create software for the course. Failing to do that counts as plagiarism.
Note that the Code of Conduct of the AAU (https://www.aau.at/en/research/research-profile/good-academic-practice/) applies.
(adapted from course 780.214, M.Lux)
Beurteilungsschema
Note BenotungsschemaPosition im Curriculum
- Masterstudium Game Studies and Engineering
(SKZ: 992, Version: 23W.1)
-
Fach: Game Engineering
(Pflichtfach)
-
2.5 Non-Entertainment Games (
0.0h SE / 4.0 ECTS)
- 780.215 Non-Entertainment Games (2.0h SE / 4.0 ECTS) Absolvierung im 3. Semester empfohlen
-
2.5 Non-Entertainment Games (
0.0h SE / 4.0 ECTS)
-
Fach: Game Engineering
(Pflichtfach)
- Masterstudium Game Studies and Engineering
(SKZ: 992, Version: 17W.2)
-
Fach: Game Engineering
(Pflichtfach)
-
Non-Entertainment Games (
0.0h SE / 4.0 ECTS)
- 780.215 Non-Entertainment Games (2.0h SE / 4.0 ECTS) Absolvierung im 3. Semester empfohlen
-
Non-Entertainment Games (
0.0h SE / 4.0 ECTS)
-
Fach: Game Engineering
(Pflichtfach)
Gleichwertige Lehrveranstaltungen im Sinne der Prüfungsantrittszählung
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Sommersemester 2023
- 780.215 SE Non-Entertainment Games (2.0h / 4.0ECTS)
-
Wintersemester 2021/22
- 780.215 SE Non-Entertainment Games (2.0h / 4.0ECTS)
-
Wintersemester 2020/21
- 780.215 SE Non-Entertainment Games (2.0h / 4.0ECTS)
-
Wintersemester 2019/20
- 780.215 SE Non-Entertainment Games (2.0h / 4.0ECTS)
-
Wintersemester 2018/19
- 780.215 SE Non-Entertainment Games (2.0h / 4.0ECTS)