780.214 (24S) Introduction to Computer Graphics
Überblick
- Lehrende/r
- LV-Titel englisch Introduction to Computer Graphics
- LV-Art Vorlesung-Kurs (prüfungsimmanente LV )
- LV-Modell Blended-Learning-Lehrveranstaltung
- Online-Anteil 33%
- Semesterstunde/n 2.0
- ECTS-Anrechnungspunkte 4.0
- Anmeldungen 33 (30 max.)
- Organisationseinheit
- Unterrichtssprache Englisch
- LV-Beginn 07.03.2024
- eLearning zum Moodle-Kurs
Zeit und Ort
LV-Beschreibung
Intendierte Lernergebnisse
This course aims to give a basic understanding of computer graphics and its role in computer games.
Lehrmethodik inkl. Einsatz von eLearning-Tools
Teaching, exercise, practical projects and hands on experience.
Inhalt/e
Topics will be a math primer, 2D and 3D graphics, shading, real time rendering, and hands on with practical tools.
Erwartete Vorkenntnisse
VO Game Engineering
Literatur
see web page.
Link auf weitere Informationen
http://www.itec.uni-klu.ac.at/~mlux/index.php?id=courses/intro-cg-ss24.mdPrüfungsinformationen
Prüfungsmethode/n
- Active participation: Participation is mandatory. Not attending without a prior excuse leads to a negative grade.
- Mandatory exercises: All exercises are required. Quality and quantity will determine the grade. Missing the deadline will affect the grade. "AI Coding," where the AI does the student's work, will lead to a negative grade.
- Practical work: Final projects need to follow the rules communicated on the web page and in the classroom. Failure to do so will result in a negative grade.
- Presentation: Your contribution and a reflection thereof need to be presented in class.
- Quitting the course after attending 3 or more times and/or submitting an exercise, or participating in any other activity relevant to grading leads to a negative grade.
Prüfungsinhalt/e
Theory of and hands-on with computer graphics
Beurteilungskriterien/-maßstäbe
Paper Format
- Orderly fulfillment of formal requirements:
- A paper follows the Chicago Manual of Style: https://www.chicagomanualofstyle.org/ - use the Overleaf template (https://www.overleaf.com/latex/examples/the-chicago-citation-style-with-biblatex/pdqqrmwtdqpc) if you want a strict implementation.
- A paper is coherently formatted and has been checked for typos and grammatical errors (you can use Grammarly for instance to do that)
- A paper has a bibliography referencing all employed sources, including but not limited to online videos, web pages, and code repositories
- Adequate reliance on research literature:
- Selection of citations
- Provision of a well-formatted bibliography
- Reliance on theoretical resources
- Self-made observations on the discussed primary resource
- Critical reflection on self-made observations
AI Use in this Course
While students are encouraged to use any tools you can find as a sparring partner for coding or resource for learning, the course goal is to be able to program the exercises and the final project individually. If there is a suspicion that parts of the source code or texts were written by an AI tool, you will be invited to a clarifying discussion, which can also influence the grade. In addition, the rules for plagiarism (with "another person" being the AI model) also apply.
Code of Conduct and Plagiarism Policies
The University of California Berkely (https://sa.berkeley.edu/conduct/integrity/definition) offers the following definition:
Plagiarism is defined as use of intellectual material produced by another person without acknowledging its source, for example:
- Wholesale copying of passages from works of others into your homework, essay, term paper, or dissertation without acknowledgment.
- Use of the views, opinions, or insights of another without acknowledgment.
- Paraphrasing of another person’s characteristic or original phraseology, metaphor, or other literary device without acknowledgment.
For computer science classes this includes source code, video tutorials, and web pages used to create software for the course. It is mandatory to check for license compatibility, like (i) can it be used, (ii) how to attribute, and (iii) what license is implied by including this source. It is also mandatory to cite the sources in the report. Failing to do that counts as plagiarism.
Note that the Code of Conduct of the AAU (https://www.aau.at/en/research/research-profile/good-academic-practice/) applies. Students caught plagiarising or violating the code of conduct will be removed from class immediately.
Beurteilungsschema
Note BenotungsschemaPosition im Curriculum
- Masterstudium Game Studies and Engineering
(SKZ: 992, Version: 23W.1)
-
Fach: Game Engineering
(Pflichtfach)
-
2.4 Introduction to Computer Graphics (
0.0h VC / 4.0 ECTS)
- 780.214 Introduction to Computer Graphics (2.0h VC / 4.0 ECTS) Absolvierung im 2. Semester empfohlen
-
2.4 Introduction to Computer Graphics (
0.0h VC / 4.0 ECTS)
-
Fach: Game Engineering
(Pflichtfach)
- Masterstudium Game Studies and Engineering
(SKZ: 992, Version: 17W.2)
-
Fach: Game Engineering
(Pflichtfach)
-
Introduction to Computer Graphics (
0.0h VC / 4.0 ECTS)
- 780.214 Introduction to Computer Graphics (2.0h VC / 4.0 ECTS) Absolvierung im 2. Semester empfohlen
-
Introduction to Computer Graphics (
0.0h VC / 4.0 ECTS)
-
Fach: Game Engineering
(Pflichtfach)
Gleichwertige Lehrveranstaltungen im Sinne der Prüfungsantrittszählung
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Sommersemester 2023
- 780.214 VC Introduction to Computer Graphics (2.0h / 4.0ECTS)
-
Sommersemester 2022
- 780.214 VC Introduction to Computer Graphics (2.0h / 4.0ECTS)
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Sommersemester 2021
- 780.214 VC Introduction to Computer Graphics (2.0h / 4.0ECTS)
-
Sommersemester 2020
- 780.214 VC Introduction to Computer Graphics (2.0h / 4.0ECTS)
-
Sommersemester 2019
- 780.214 VC Introduction to Computer Graphics (2.0h / 4.0ECTS)
-
Sommersemester 2018
- 780.214 VC Introduction to Computer Graphics (2.0h / 4.0ECTS)