780.212 (24S) Practical Game Engineering

Sommersemester 2024

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First course session
12.03.2024 13:30 - 15:00 HS 5 On Campus
... no further dates known

Overview

Lecturer
Course title german Practical Game Engineering
Type Course (continuous assessment course )
Course model Attendance-based course
Hours per Week 2.0
ECTS credits 2.0
Registrations 11 (20 max.)
Organisational unit
Language of instruction Englisch
Course begins on 12.03.2024
eLearning Go to Moodle course

Time and place

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Course Information

Intended learning outcomes

Detailed instructions on how this class is going to function are going to be provided by your lecturers.

Please check the course description, Discord, Moodle, and  AAU inboxes regularly for updates.

Students completing this class will be familiar with important terminology/tools in practical game engineering and will be able to apply this knowledge to practical design processes. Personal skills will be honed. The advantages of organized teamwork will be underlined as well.

Teaching methodology

A large part of the course is held as a game jam, where we expect you to participate actively! Digital and on-campus get-togethers are the tools of communication throughout this period.

"Mini game jams" will be organized as part of the lecture dates.

Course content

Converting ideas into games that people want to play is one of the hardest and most demanding tasks in the development cycle.

This course introduces students to the craft of designing computer and video games through a game jam, which will be held on campus and partially online. Within 48 hours: create, test, and talk. From an idea to a playable prototype.

Examination information

Im Fall von online durchgeführten Prüfungen sind die Standards zu beachten, die die technischen Geräte der Studierenden erfüllen müssen, um an diesen Prüfungen teilnehmen zu können.

Examination methodology

  • Individual game jam reflection paper (post-mortem).
                Chicago Manual of Style (author/date) is expected for all written work.
  • On-campus pitch presentation based on game jam (dates to be announced)
  • "mini-game jams" with game presentations (Moodle/itch.io upload afterwards)

Examination topic(s)

  • Individual game jam reflection paper (post-mortem).
               (1000 words, in Times New Roman 12 with 1.5 spacing, approx. 2,5 pages).  
  • On-campus pitch presentation: Description of  individual input and experience during the game jam
               project, based on the written reflection.

Assessment criteria / Standards of assessment for examinations

Mandatory participation "mini game jams"

Game Jam: Active participation! (If you can’t make the date, please contact us immediately)

Reflection paper (post-mortem) submission

Short  on-campus pitch presentation based on the reflection


Attention: The use of AI-generated text during your post-mortem paper, mini-jam presentations, or slides is prohibited in this course. We reserve the right to have an individual, verbal follow-up discussion to verify the originality of all written work.

Note: You may use ART-generated content for the game jam and mini-jams, e.g., for your game prototype intro screens. But be aware of your personal portfolio! Your prototypes will be uploaded to “itch.io”. Generated content may lead to copyright consequences or license issues, which can apply to music, graphics, or code pieces. You are fully personally responsible for all your work.

Grading scheme

Grade / Grade grading scheme

Position in the curriculum

  • Master's degree programme Game Studies and Engineering (SKZ: 992, Version: 23W.1)
    • Subject: Game Engineering (Compulsory subject)
      • 2.2 Practical Game Engineering ( 0.0h KS / 2.0 ECTS)
        • 780.212 Practical Game Engineering (2.0h KS / 2.0 ECTS)
          Absolvierung im 1. Semester empfohlen
  • Master's degree programme Game Studies and Engineering (SKZ: 992, Version: 17W.2)
    • Subject: Game Engineering (Compulsory subject)
      • Practical Game Engineering ( 0.0h KS / 2.0 ECTS)
        • 780.212 Practical Game Engineering (2.0h KS / 2.0 ECTS)
          Absolvierung im 1. Semester empfohlen

Equivalent courses for counting the examination attempts

Wintersemester 2024/25
  • 780.212 KS Practical Game Engineering: Various Game Jams (2.0h / 2.0ECTS)
Wintersemester 2023/24
  • 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
Sommersemester 2023
  • 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
Wintersemester 2022/23
  • 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
Sommersemester 2022
  • 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
Wintersemester 2021/22
  • 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
Sommersemester 2021
  • 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
Wintersemester 2020/21
  • 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
Wintersemester 2019/20
  • 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
Wintersemester 2018/19
  • 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
Wintersemester 2017/18
  • 780.212 KS Practical Game Engineering (0.0h / 2.0ECTS)