780.212 (24S) Practical Game Engineering
Overview
- Lecturer
- Course title german Practical Game Engineering
- Type Course (continuous assessment course )
- Course model Attendance-based course
- Hours per Week 2.0
- ECTS credits 2.0
- Registrations 11 (20 max.)
- Organisational unit
- Language of instruction Englisch
- Course begins on 12.03.2024
- eLearning Go to Moodle course
Time and place
Course Information
Intended learning outcomes
Detailed instructions on how this class is going to function are going to be provided by your lecturers.
Please check the course description, Discord, Moodle, and AAU inboxes regularly for updates.
Students completing this class will be familiar with important terminology/tools in practical game engineering and will be able to apply this knowledge to practical design processes. Personal skills will be honed. The advantages of organized teamwork will be underlined as well.
Teaching methodology
A large part of the course is held as a game jam, where we expect you to participate actively! Digital and on-campus get-togethers are the tools of communication throughout this period.
"Mini game jams" will be organized as part of the lecture dates.
Course content
Converting ideas into games that people want to play is one of the hardest and most demanding tasks in the development cycle.
This course introduces students to the craft of designing computer and video games through a game jam, which will be held on campus and partially online. Within 48 hours: create, test, and talk. From an idea to a playable prototype.
Examination information
Examination methodology
- Individual game jam reflection paper (post-mortem).
Chicago Manual of Style (author/date) is expected for all written work. - On-campus pitch presentation based on game jam (dates to be announced)
- "mini-game jams" with game presentations (Moodle/itch.io upload afterwards)
Examination topic(s)
- Individual game jam reflection paper (post-mortem).
(1000 words, in Times New Roman 12 with 1.5 spacing, approx. 2,5 pages). - On-campus pitch presentation: Description of individual input and experience during the game jam
project, based on the written reflection.
Assessment criteria / Standards of assessment for examinations
Mandatory participation "mini game jams"
Game Jam: Active participation! (If you can’t make the date, please contact us immediately)
Reflection paper (post-mortem) submission
Short on-campus pitch presentation based on the reflection
Attention: The use of AI-generated text during your post-mortem paper, mini-jam presentations, or slides is prohibited in this course. We reserve the right to have an individual, verbal follow-up discussion to verify the originality of all written work.
Note: You may use ART-generated content for the game jam and mini-jams, e.g., for your game prototype intro screens. But be aware of your personal portfolio! Your prototypes will be uploaded to “itch.io”. Generated content may lead to copyright consequences or license issues, which can apply to music, graphics, or code pieces. You are fully personally responsible for all your work.
Grading scheme
Grade / Grade grading schemePosition in the curriculum
- Master's degree programme Game Studies and Engineering
(SKZ: 992, Version: 23W.1)
-
Subject: Game Engineering
(Compulsory subject)
-
2.2 Practical Game Engineering (
0.0h KS / 2.0 ECTS)
- 780.212 Practical Game Engineering (2.0h KS / 2.0 ECTS) Absolvierung im 1. Semester empfohlen
-
2.2 Practical Game Engineering (
0.0h KS / 2.0 ECTS)
-
Subject: Game Engineering
(Compulsory subject)
- Master's degree programme Game Studies and Engineering
(SKZ: 992, Version: 17W.2)
-
Subject: Game Engineering
(Compulsory subject)
-
Practical Game Engineering (
0.0h KS / 2.0 ECTS)
- 780.212 Practical Game Engineering (2.0h KS / 2.0 ECTS) Absolvierung im 1. Semester empfohlen
-
Practical Game Engineering (
0.0h KS / 2.0 ECTS)
-
Subject: Game Engineering
(Compulsory subject)
Equivalent courses for counting the examination attempts
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Wintersemester 2024/25
- 780.212 KS Practical Game Engineering: Various Game Jams (2.0h / 2.0ECTS)
-
Wintersemester 2023/24
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
-
Sommersemester 2023
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
-
Wintersemester 2022/23
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
-
Sommersemester 2022
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
-
Wintersemester 2021/22
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
-
Sommersemester 2021
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
-
Wintersemester 2020/21
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
-
Wintersemester 2019/20
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
-
Wintersemester 2018/19
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
-
Wintersemester 2017/18
- 780.212 KS Practical Game Engineering (0.0h / 2.0ECTS)