780.211 (23W) Game Engineering
Überblick
- Lehrende/r
- LV-Titel englisch Game Engineering
- LV-Art Vorlesung
- LV-Modell Blended-Learning-Lehrveranstaltung
- Online-Anteil 50%
- Semesterstunde/n 2.0
- ECTS-Anrechnungspunkte 4.0
- Anmeldungen 49
- Organisationseinheit
- Unterrichtssprache Englisch
- LV-Beginn 04.10.2023
-
Anmerkungen
Approximately half of the lectures will be online on Twitch.tv: https://www.twitch.tv/dermotte_
Zeit und Ort
LV-Beschreibung
Intendierte Lernergebnisse
After this course students should be able to understand the concepts and roles within a game project with the knowledge how a game project can be set up and run, as well as detailed knowledge on particular processes within the project.
Lehrmethodik inkl. Einsatz von eLearning-Tools
Lecture: half of them at the university, the other half on Twitch.tv
Inhalt/e
- Introduction & Computer Game History
- Game Projects: Processes and Roles
- Prototyping
- Introduction to Programming
- Basic Concepts in Game Programming
- Playtests and Evaluation
- Game Engineering and the Scientific Method
- Animation
- Sound & Interactive Music
- Tools & Tool Chain
Erwartete Vorkenntnisse
None
Curriculare Anmeldevoraussetzungen
None
Link auf weitere Informationen
http://www.itec.uni-klu.ac.at/~mlux/index.php?id=courses/gameengineering-ws2324.mdPrüfungsinformationen
Prüfungsmethode/n
Written exam at the end of the semester. Appointments can be made on an individual basis at any time. For additional options, please get in touch with Mathias Lux.
Prüfungsinhalt/e
Topics of the lecture, see also the slides of the lecture.
Beurteilungskriterien/-maßstäbe
Students have to achieve a minimum of 50% on the final exam to get a positive grade.
Beurteilungsschema
Note BenotungsschemaPosition im Curriculum
- Masterstudium Game Studies and Engineering
(SKZ: 992, Version: 23W.1)
-
Fach: Game Engineering
(Pflichtfach)
-
2.1 Game Engineering (
0.0h VO / 4.0 ECTS)
- 780.211 Game Engineering (2.0h VO / 4.0 ECTS) Absolvierung im 1. Semester empfohlen
-
2.1 Game Engineering (
0.0h VO / 4.0 ECTS)
-
Fach: Game Engineering
(Pflichtfach)
- Masterstudium Game Studies and Engineering
(SKZ: 992, Version: 17W.2)
-
Fach: Game Engineering
(Pflichtfach)
-
Game Engineering (
0.0h VO / 4.0 ECTS)
- 780.211 Game Engineering (2.0h VO / 4.0 ECTS) Absolvierung im 1. Semester empfohlen
-
Game Engineering (
0.0h VO / 4.0 ECTS)
-
Fach: Game Engineering
(Pflichtfach)
- Masterstudium Cross-Border Studies
(SKZ: 584, Version: 22W.1)
-
Fach: Media and Convergence Management - 1
(Wahlfach)
-
I.11.10 Game Engineering (
0.0h VO / 4.0 ECTS)
- 780.211 Game Engineering (2.0h VO / 4.0 ECTS)
-
I.11.10 Game Engineering (
0.0h VO / 4.0 ECTS)
-
Fach: Media and Convergence Management - 1
(Wahlfach)
- Masterstudium Cross-Border Studies
(SKZ: 584, Version: 22W.1)
-
Fach: Media and Convergence Management
(Wahlfach)
-
II.11.10 Game Engineering (
0.0h VO / 4.0 ECTS)
- 780.211 Game Engineering (2.0h VO / 4.0 ECTS)
-
II.11.10 Game Engineering (
0.0h VO / 4.0 ECTS)
-
Fach: Media and Convergence Management
(Wahlfach)
Gleichwertige Lehrveranstaltungen im Sinne der Prüfungsantrittszählung
-
Wintersemester 2022/23
- 780.211 VO Game Engineering (2.0h / 4.0ECTS)
-
Wintersemester 2021/22
- 780.211 VO Game Engineering (2.0h / 4.0ECTS)
-
Wintersemester 2020/21
- 780.211 VO Game Engineering (2.0h / 4.0ECTS)
-
Wintersemester 2019/20
- 780.211 VO Game Engineering (2.0h / 4.0ECTS)
-
Wintersemester 2018/19
- 780.211 VO Game Engineering (2.0h / 4.0ECTS)
-
Wintersemester 2017/18
- 780.211 VO Game Engineering (2.0h / 4.0ECTS)