180.823 (23W) Computer Games

Wintersemester 2023/24

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Erster Termin der LV
08.11.2023 09:00 - 14:00 V.1.04 On Campus
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Überblick

Lehrende/r
LV-Titel englisch Computer Games
LV-Art Vorlesung-Kurs (prüfungsimmanente LV )
LV-Modell Präsenzlehrveranstaltung
Semesterstunde/n 2.0
ECTS-Anrechnungspunkte 4.0
Anmeldungen 36 (30 max.)
Organisationseinheit
Unterrichtssprache Englisch
LV-Beginn 08.11.2023
eLearning zum Moodle-Kurs

Zeit und Ort

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LV-Beschreibung

Intendierte Lernergebnisse

The goal of this course is to introduce you to the critical reflection of computer games. 

You will gain an overview of social science based games literature and topics. We will explore issues such as privacy, surveillance and datafication. Questions we will be asking are: What role does data analytics play in games? How do current changes in the gaming market play out at the level of individual gamers? Who profits from the added value generated by players and moderators?

We will also reflect on own experiences when playing games - but it is not necessary to have previous computer games experience.

Skills and knowledge imparted are also useful for computer games development and for games and entertainment /social media management.

Lehrmethodik

A mix of presentations, discussions and readings. On campus.

Inhalt/e

  • Datafication, data-driven business models
  • Surveillance, Dataveillance
  • Governance, self-governance, communities & companies
  • Incentives, self-efficacy, addiction in the context of commercial interests
  • De-colonial perspectives on gaming 
  • Hands on – play and reflect on your own role in the gaming ecosystem

Erwartete Vorkenntnisse

Interest in computer games. No specific knowledge or experiences necessary.

Literatur

Kerr, A., De Paoli, S., & Keatinge, M. (2014). Surveillant assemblages of governance in massively multiplayer online games: A comparative analysis. Surveillance & Society, 12(3), 320-336.

Leaver, T., & Willson, M. (2016). Social networks, casual games and mobile devices: the shifting contexts of gamers and gaming. Social, casual and mobile games: The changing gaming landscape, 1-11.

Van Dijck, J. (2014). Datafication, dataism and dataveillance: Big Data between scientific paradigm and ideology. Surveillance & society, 12(2), 197-208.


Prüfungsinformationen

Im Fall von online durchgeführten Prüfungen sind die Standards zu beachten, die die technischen Geräte der Studierenden erfüllen müssen, um an diesen Prüfungen teilnehmen zu können.

Prüfungsmethode/n

  • short summaries of papers
  • short presentations of papers
  • Contribution to discussion in the sessions
  • Written open-book exam

Prüfungsinhalt/e

Material covered in the course.

Beurteilungskriterien/-maßstäbe

The final grade is composed of:

* 50% produced content (summaries & presentations)  & participation in discussions

* 50% final exam

Beurteilungsschema

Note Benotungsschema

Position im Curriculum

  • Bachelorstudium Betriebswirtschaft (SKZ: 518, Version: 18W.1)
    • Fach: Freie Wahlfächer (Freifach)
      • Freie Wahlfächer ( 0.0h XX / 9.0 ECTS)
        • 180.823 Computer Games (2.0h VC / 4.0 ECTS)
          Absolvierung im 4., 5., 6. Semester empfohlen
  • Masterstudium Media and Convergence Management (SKZ: 150, Version: 13W.2)
    • Fach: Electives I - Multimedia Systems (MS) (Wahlfach)
      • Games Development ( 2.0h VK / 4.0 ECTS)
        • 180.823 Computer Games (2.0h VC / 4.0 ECTS)
  • Masterstudium Wissenschaft, Technik & Gesellschaft (SKZ: 906, Version: 19W.1)
    • Fach: Wissen, Kultur, Digitalisierung (Wahlfach)
      • 5.3 Übung: Wissen, Kultur, Digitalisierung ( 0.0h UE / 4.0 ECTS)
        • 180.823 Computer Games (2.0h VC / 4.0 ECTS)
          Absolvierung im 3., 4. Semester empfohlen

Gleichwertige Lehrveranstaltungen im Sinne der Prüfungsantrittszählung

Wintersemester 2022/23
  • 180.823 VC Computer Games (2.0h / 4.0ECTS)
Wintersemester 2021/22
  • 180.823 VC Computer Games (2.0h / 4.0ECTS)
Wintersemester 2020/21
  • 180.823 VC Games Development (2.0h / 4.0ECTS)
Wintersemester 2019/20
  • 180.823 VC Games Development (2.0h / 4.0ECTS)
Wintersemester 2018/19
  • 180.823 VC Games Development (2.0h / 4.0ECTS)
Wintersemester 2017/18
  • 180.823 VC Games Development (2.0h / 4.0ECTS)
Wintersemester 2016/17
  • 180.823 VC Games Development (2.0h / 4.0ECTS)
Wintersemester 2015/16
  • 180.823 VC Games Development (2.0h / 4.0ECTS)
Wintersemester 2014/15
  • 180.823 VK Games Development (2.0h / 4.0ECTS)