608.195 (24S) RACE1: Algorithmic Game Theory
Überblick
- Lehrende/r
- LV-Titel englisch RACE1: Algorithmic Game Theory
- LV-Art Vorlesung-Übung (prüfungsimmanente LV )
- LV-Modell Präsenzlehrveranstaltung
- Semesterstunde/n 3.0
- ECTS-Anrechnungspunkte 6.0
- Anmeldungen 8
- Organisationseinheit
- Unterrichtssprache Englisch
- mögliche Sprache/n der Leistungserbringung Englisch
- LV-Beginn 13.03.2024
- eLearning zum Moodle-Kurs
Zeit und Ort
LV-Beschreibung
Intendierte Lernergebnisse
This is an introductory, graduate level course in algorithmic game theory aimed at students of computer science, business, and economics. The material is structured in three parts: the first part A) is an introduction to standard game theory, part B) introduces mechanism design, and part C) market design. The discussions in parts B & C comprise advanced topics at the interface of theoretical computer science and economics including auctions (mechanism design) and matching (market design), including questions of computational efficiency, complexity, robustness, and learning. Motivating examples include web search auctions, wireless spectrum auctions, secure network routing, the “price of anarchy,” IT risk management, and moving target defense.
Course goal:
◮ The key concepts of (applied) game theory.
◮ The classic problems of auction and market design.
◮ The basic skills required to work on new problems in this field.
Lehrmethodik
The course introduces the basis for applied work at the intersection of computer science, economics, and business. Course participants will be encouraged to explore and present own research problems at the end of the course which will ideally evolve into the development of novel questions in the field (and related areas).
Inhalt/e
A. Game theory
(a) Static games
(b) Dynamic games
(c) Games of incomplete information
B. Mechanism design
(a) Single-object auctions
(b) Efficiency vs optimality
(c) Vickrey-Clarke-Groves mechanism
(d) Level-k reasoning
C. Market design
(a) Matching problems
(b) Multi-object auctions
Erwartete Vorkenntnisse
The content of the CBK1 & CBK2 modules is a strict prerequisite. It is beneficial to have bachelor-level knowledge of microeconomics.
Curriculare Anmeldevoraussetzungen
The successful completion of the CBK1 & CBK2 modules is a strict prerequisite. It is beneficial to simultaneously attend EC1: Microeconomics.
Literatur
Textbooks (required reading)
Maschler, M., Solan, E., & Zamir, S. (2013) Game theory, 2nded, Cambridge, Mass: Cambridge University Press.
Roughgarden, T. (2016) Twenty lectures on algorithmic game theory, Cambridge, UK: Cambridge University Press.
Prüfungsinformationen
Prüfungsmethode/n
There will be a two-hour, closed-book final exam, tentatively scheduled one week after the last lecture of this course. This final exam is worth 70% of your grade. There will be some choice on the final exam: In total, you’ll have to answer three questions from a choice of four.
The problem sets are worth 30%. Hence, to get a good final grade, you need to perform well on both exam and problem sets.
Prüfungsinhalt/e
For the exam you will need to know the full content of the notes and problem sets.
Beurteilungskriterien/-maßstäbe
Final written exam 70%
Problem sets / report 30%
Beurteilungsschema
Note BenotungsschemaPosition im Curriculum
- Masterstudium Management, Economics, and Data Science
(SKZ: 946, Version: 23W.1)
-
Fach: Minitrack 8: Rationality and Agent-based Computational Economics
(Wahlfach)
-
14.1 RACE1: Algorithmic Game Theory (
0.0h VC, VO, UE / 6.0 ECTS)
- 608.195 RACE1: Algorithmic Game Theory (3.0h VU / 6.0 ECTS) Absolvierung im 2-4. Semester empfohlen
-
14.1 RACE1: Algorithmic Game Theory (
0.0h VC, VO, UE / 6.0 ECTS)
-
Fach: Minitrack 8: Rationality and Agent-based Computational Economics
(Wahlfach)
- Doktoratsprogramm Entrepreneurship, Innovation and Economic Development
(SKZ: ---, Version: 16W.1)
-
Fach: Entrepreneurship, Innovation and Economic Development
(Pflichtfach)
-
Entrepreneurship, Innovation and Economic Development
(
0.0h XX / 0.0 ECTS)
- 608.195 RACE1: Algorithmic Game Theory (3.0h VU / 6.0 ECTS)
-
Entrepreneurship, Innovation and Economic Development
(
0.0h XX / 0.0 ECTS)
-
Fach: Entrepreneurship, Innovation and Economic Development
(Pflichtfach)
- Doktoratsprogramm Modeling-Analysis-Optimization of discrete, continuous and stochastic systems
(SKZ: ---, Version: 16W.1)
-
Fach: Modeling-Analysis-Optimization of discrete, continuous and stochastic systems
(Pflichtfach)
-
Modeling-Analysis - Optimization of discrete, continuous and stochastic systems (
0.0h XX / 0.0 ECTS)
- 608.195 RACE1: Algorithmic Game Theory (3.0h VU / 6.0 ECTS)
-
Modeling-Analysis - Optimization of discrete, continuous and stochastic systems (
0.0h XX / 0.0 ECTS)
-
Fach: Modeling-Analysis-Optimization of discrete, continuous and stochastic systems
(Pflichtfach)
- Doktoratsprogramm Modeling, Simulation and Optimization in Business and Economics
(SKZ: ---, Version: 16W.2)
-
Fach: Modelling, Simulation, Optimization in Business and Economics
(Pflichtfach)
-
Modelling, Simulation, Optimization in Business and Economics (
0.0h XX / 0.0 ECTS)
- 608.195 RACE1: Algorithmic Game Theory (3.0h VU / 6.0 ECTS)
-
Modelling, Simulation, Optimization in Business and Economics (
0.0h XX / 0.0 ECTS)
-
Fach: Modelling, Simulation, Optimization in Business and Economics
(Pflichtfach)
- Doktoratsprogramm Informatics
(SKZ: ---, Version: 17W.1)
-
Fach: Informatics
(Pflichtfach)
-
Informatics (
0.0h XX / 0.0 ECTS)
- 608.195 RACE1: Algorithmic Game Theory (3.0h VU / 6.0 ECTS)
-
Informatics (
0.0h XX / 0.0 ECTS)
-
Fach: Informatics
(Pflichtfach)
- Doktoratsprogramm Humans in the Digital Age
(SKZ: ---, Version: 23W.1)
-
Fach: Humans in the Digital Age
(Pflichtfach)
-
Humans in the Digital Age (
0.0h XX / 0.0 ECTS)
- 608.195 RACE1: Algorithmic Game Theory (3.0h VU / 6.0 ECTS)
-
Humans in the Digital Age (
0.0h XX / 0.0 ECTS)
-
Fach: Humans in the Digital Age
(Pflichtfach)
- Doktoratsprogramm Information and Communications Engineering
(SKZ: ---, Version: 23W.1)
-
Fach: Information and Communications Engineering
(Pflichtfach)
-
Information and Communications Engineering (
0.0h XX / 0.0 ECTS)
- 608.195 RACE1: Algorithmic Game Theory (3.0h VU / 6.0 ECTS)
-
Information and Communications Engineering (
0.0h XX / 0.0 ECTS)
-
Fach: Information and Communications Engineering
(Pflichtfach)
- Doktoratsstudium Doktoratsstudium der Technischen Wissenschaften
(SKZ: 700, Version: 18W.1)
-
Fach: Studienleistungen gem. § 3 Abs. 2a des Curriculums
(Pflichtfach)
-
Studienleistungen gem. § 3 Abs. 2a des Curriculums (
0.0h XX / 32.0 ECTS)
- 608.195 RACE1: Algorithmic Game Theory (3.0h VU / 6.0 ECTS)
-
Studienleistungen gem. § 3 Abs. 2a des Curriculums (
0.0h XX / 32.0 ECTS)
-
Fach: Studienleistungen gem. § 3 Abs. 2a des Curriculums
(Pflichtfach)
- Doktoratsstudium Doktoratsstudium der Philosophie
(SKZ: 500, Version: 18W.1)
-
Fach: Studienleistungen gem. § 3 Abs. 2a des Curriculums
(Pflichtfach)
-
Studienleistungen gem. § 3 Abs. 2a des Curriculums (
0.0h XX / 32.0 ECTS)
- 608.195 RACE1: Algorithmic Game Theory (3.0h VU / 6.0 ECTS)
-
Studienleistungen gem. § 3 Abs. 2a des Curriculums (
0.0h XX / 32.0 ECTS)
-
Fach: Studienleistungen gem. § 3 Abs. 2a des Curriculums
(Pflichtfach)