780.225 (23S) Selected Topics in Game Studies: Affect and Interpersonal Relationships

Sommersemester 2023

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Erster Termin der LV
07.03.2023 08:00 - 10:00 N.0.27 On Campus
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Überblick

Lehrende/r
LV-Titel englisch Selected Topics in Game Studies: Affect and Interpersonal Relationships
LV-Art Vorlesung-Kurs (prüfungsimmanente LV )
LV-Modell Präsenzlehrveranstaltung
Semesterstunde/n 2.0
ECTS-Anrechnungspunkte 4.0
Anmeldungen 11 (35 max.)
Organisationseinheit
Unterrichtssprache Englisch
mögliche Sprache/n der Leistungserbringung Englisch
LV-Beginn 07.03.2023
eLearning zum Moodle-Kurs

Zeit und Ort

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LV-Beschreibung

Intendierte Lernergebnisse

Students will acquire a theoretically founded, practical understanding of the basic terminology and methodology of videogame criticism, with the special perspective of affect theory. They will develop a deep and contextualised understanding of selected signature game titles that implement affective design elements and interpersonal relationships, with equal consideration given to various genres, indie and mainstream releases.

Lehrmethodik

Reading of theoretical texts and open discussion of these texts in class; team presentations on student-selected, relevant videogames, including student-moderated Q&A session and plenary analysis of a game sequence.

Inhalt/e

Affect theory, Game Studies, videogame analysis

Prüfungsinformationen

Im Fall von online durchgeführten Prüfungen sind die Standards zu beachten, die die technischen Geräte der Studierenden erfüllen müssen, um an diesen Prüfungen teilnehmen zu können.

Prüfungsmethode/n

The final grade is an aggregate of...

  • 20% Active Participation in Class: Come prepared, read the required theoretical texts, do any additional research if necessary; think critically, and contribute to discussions and analyses.
  • 30% Game Analysis and Discussion (45min): Introduce a game and analyse how its design implements affective elements and interpersonal relationships (20min), do a Q&A (10min), and then moderate a plenary, in-depth experience and discussion of one example sequence (15min); write-up of analysis and any issues brought up during the Q&A in a short academic paper to be uploaded on Moodle no later than two weeks after the session (pdf, 1500 words).
  • 50% Written On-Campus Open-Book Exam: Select exactly 10 out of 12 questions asked (you lose the highest scoring sections beyond 10) and reply in a short paragraph each (max. 100 words). A question scores from 0 to 5 points (think of the star rating system), depending on the quantity and quality of information given, and the point total results in your grade:
    • 46 – 50 points = 1A, or First Grade
       41 – 45 points = 2B, or Upper Second Grade
       31 – 40 points = 3C, or Lower Second Grade
       26 – 30 points = 4D, or Pass Grade
       00 – 25 points = 5F, or Fail Grade
    • Cheating is a serious offence and will result in an automatic 5F on the exam!
  • Failing one of the three pillars of assessment fails the entire course!

Prüfungsinhalt/e

All theoretical texts and videogames discussed in class.

Beurteilungskriterien/-maßstäbe

Quantity and quality of task fulfillment; quantity and quality of theoretical literature used; quality of analysis, and quality of application of theoretical concepts and terminology.

Beurteilungsschema

Note Benotungsschema

Position im Curriculum

  • Masterstudium Game Studies and Engineering (SKZ: 992, Version: 17W.2)
    • Fach: Game Studies (Pflichtfach)
      • Selected Topics in Game Studies ( 0.0h VC / 4.0 ECTS)
        • 780.225 Selected Topics in Game Studies: Affect and Interpersonal Relationships (2.0h VC / 4.0 ECTS)
          Absolvierung im 2. Semester empfohlen

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