780.213 (23S) Selected Topics in Game Engineering
Überblick
- Lehrende/r
- LV-Titel englisch Selected Topics in Game Engineering
- LV-Art Vorlesung-Kurs (prüfungsimmanente LV )
- LV-Modell Präsenzlehrveranstaltung
- Semesterstunde/n 2.0
- ECTS-Anrechnungspunkte 4.0
- Anmeldungen 17 (25 max.)
- Organisationseinheit
- Unterrichtssprache Englisch
- mögliche Sprache/n der Leistungserbringung Deutsch , Englisch
- LV-Beginn 22.03.2023
- eLearning zum Moodle-Kurs
Zeit und Ort
LV-Beschreibung
Intendierte Lernergebnisse
This course is not an introduction to any specific video game engine or framework and will not focus on such. Previous knowledge on any engine or framework will be helpful, but is not strictly needed.
Students shall become familiar with:
- A set of common algorithms, techniques and patterns in (video) game development.
- Implementing these in a practical game project.
- Preparing and presenting a pitch deck for pitching a game project, with respect to a specific audience, time frame and desired call-to-action.
Lehrmethodik
- Lectures
- Assignments
- exercise sheets, an essay
- a game pitch
- a small game project
- Open-ended discussion classes about individual topics.
Inhalt/e
- A set of common algorithms, techniques and patterns in (video) game development.
- Current and future technologies and their influence on (video) game development.
- Pitching a game project.
- An (opinionated!) insight into starting and funding a (small-scale) video game studio.
Erwartete Vorkenntnisse
This course partially focuses on video game engineering and therefore being proficient in programming will be helpful.
Students without any prior programming knowledge will be able to select alternative exercises and projects not requiring programming skills.
Literatur
Madhav, Sanjay. Game programming algorithms and techniques: a platform-agnostic approach. Pearson Education, 2014.
Nystrom, Robert. Game programming patterns. Genever Benning, 2014.
Brownlow, Martin. Game programming golden rules. Charles River Media, 2004.
Prüfungsinformationen
Prüfungsmethode/n
Students will be graded upon assignments and participation in class.
Assignments:
- Exercise sheets, an essay
- A game pitch
- A small game project
Prüfungsinhalt/e
Presented technical topcis, current and future technologies, pitching, project work and project report.
Beurteilungskriterien/-maßstäbe
Point-based grading system on the assignments, related reports and participation in class.
Beurteilungsschema
Note BenotungsschemaPosition im Curriculum
- Masterstudium Game Studies and Engineering
(SKZ: 992, Version: 17W.2)
-
Fach: Game Engineering
(Pflichtfach)
-
Selected Topics in Game Engineering (
0.0h VC / 4.0 ECTS)
- 780.213 Selected Topics in Game Engineering (2.0h VC / 4.0 ECTS) Absolvierung im 2. Semester empfohlen
-
Selected Topics in Game Engineering (
0.0h VC / 4.0 ECTS)
-
Fach: Game Engineering
(Pflichtfach)