780.212 (22W) Practical Game Engineering
Überblick
Weitere Informationen zum Lehrbetrieb vor Ort finden Sie unter: https://www.aau.at/corona.
- Lehrende/r
- LV-Titel englisch Practical Game Engineering
- LV-Art Kurs (prüfungsimmanente LV )
- LV-Modell Blended-Learning-Lehrveranstaltung
- Online-Anteil 20%
- Semesterstunde/n 2.0
- ECTS-Anrechnungspunkte 2.0
- Anmeldungen 24 (20 max.)
- Organisationseinheit
- Unterrichtssprache Englisch
- mögliche Sprache/n der Leistungserbringung Englisch
- LV-Beginn 15.11.2022
- eLearning zum Moodle-Kurs
Zeit und Ort
LV-Beschreibung
Intendierte Lernergebnisse
Detailed instructions on how this class is going to function are going to be provided by your lecturers.
Please check course description, Discord, Moodle and AAU inboxes regularly for updates.
Students completing this class will be familiar with important terminology/tools in practical game engineering, and will be able to apply this knowledge to practical design processes. Personal skills will be honed. The advantages of organized teamwork will be underlined as well.
Lehrmethodik inkl. Einsatz von eLearning-Tools
Important information updated!
The game jam will take place on Dec 9-11, 2022 !
A large part of the course is held as a game jam, where we expect you to participate actively! The game jam will take place in Dec, 2022. Digital and on campus get-togethers are the tool of communication throughout this period.
Inhalt/e
Converting ideas into games that people want to play is one of the hardest and most demanding tasks in the development cycle.
This course introduces students to the craft of designing computer and video games through a game jam, which will be held on campus and partially online (hybrid format). Within 48 hours: create, test and talk. From an idea to a playable prototype.
Please expect two to three meetings (hybrid format) for the course before the game jam. A schedule will be announced at the beginning of November 2022.
Prüfungsinformationen
Prüfungsmethode/n
· Individual game jam reflection paper (post-mortem).
Chicago Manual of Style (author/date) is expected for all written work.
· Online/ or on campus pitch presentation in January 2023 via Discord (dates to be announced)
Prüfungsinhalt/e
· Individual game jam reflection paper (post-mortem).
(1000 words, in Times New Roman 12 with 1.5 spacing, approx. 2,5 pages).
· Online/ or on campus pitch presentation: Description of individual input and experience during the game jam
project, based on the written reflection.
Beurteilungskriterien/-maßstäbe
· Mandatory participation in hybrid meetings
· Game Jam: Active participation! (If you can’t, please contact us immediately)
· Reflection paper (post-mortem) submission
· Short online/ or on campus pitch presentation based on the reflection
Beurteilungsschema
Note BenotungsschemaPosition im Curriculum
- Masterstudium Game Studies and Engineering
(SKZ: 992, Version: 17W.2)
-
Fach: Game Engineering
(Pflichtfach)
-
Practical Game Engineering (
0.0h KS / 2.0 ECTS)
- 780.212 Practical Game Engineering (2.0h KS / 2.0 ECTS) Absolvierung im 1. Semester empfohlen
-
Practical Game Engineering (
0.0h KS / 2.0 ECTS)
-
Fach: Game Engineering
(Pflichtfach)
Gleichwertige Lehrveranstaltungen im Sinne der Prüfungsantrittszählung
-
Sommersemester 2023
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
-
Sommersemester 2022
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
-
Wintersemester 2021/22
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
-
Sommersemester 2021
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
-
Wintersemester 2020/21
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
-
Wintersemester 2019/20
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
-
Wintersemester 2018/19
- 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
-
Wintersemester 2017/18
- 780.212 KS Practical Game Engineering (0.0h / 2.0ECTS)