780.211 (22W) Game Engineering

Wintersemester 2022/23

Registration deadline has expired.

First course session
03.10.2022 18:00 - 19:30 HS 3 On Campus
... no further dates known

Overview

Due to the COVID-19 pandemic, it may be necessary to make changes to courses and examinations at short notice (e.g. cancellation of attendance-based courses and switching to online examinations).

For further information regarding teaching on campus, please visit: https://www.aau.at/en/corona.
Lecturer
Course title german Game Engineering
Type Lecture
Course model Blended learning course
Online proportion 20%
Hours per Week 2.0
ECTS credits 4.0
Registrations 33
Organisational unit
Language of instruction Englisch
possible language(s) of the assessment English
Course begins on 03.10.2022
eLearning Go to Moodle course

Time and place

Please note that the currently displayed dates may be subject to change due to COVID-19 measures.
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Course Information

Intended learning outcomes

After this course students should be able to understand the concepts and roles within a game project with the knowledge how a game project can be set up and run, as well as detailed knowledge on particular processes within the project.

Teaching methodology including the use of eLearning tools

Lecture

Course content

  1. Introduction & Computer Game History
  2. Game Projects: Processes and Roles
  3. Game Projects: Documents and Pitches
  4. Prototyping
  5. Introduction to Programming
  6. Basic Concepts in Game Programming
  7. Hands On with Game Engines (1)
  8. Hands On with Game Engines (2)
  9. Playtests
  10. Toolchain

Prior knowledge expected

None

Curricular registration requirements

None

Link to further information

http://www.itec.uni-klu.ac.at/~mlux/index.php?id=courses/gameengineering-ws2223.md

Examination information

Im Fall von online durchgeführten Prüfungen sind die Standards zu beachten, die die technischen Geräte der Studierenden erfüllen müssen, um an diesen Prüfungen teilnehmen zu können.

Examination methodology

Written exam at the end of the semester, or oral exam on request.

Examination topic(s)

Possible exam questions are given on the course homepage.

Assessment criteria / Standards of assessment for examinations

At least half of the answers in the exam have to be correct to pass the course.

Grading scheme

Grade / Grade grading scheme

Position in the curriculum

  • Master's degree programme Game Studies and Engineering (SKZ: 992, Version: 17W.2)
    • Subject: Game Engineering (Compulsory subject)
      • Game Engineering ( 0.0h VO / 4.0 ECTS)
        • 780.211 Game Engineering (2.0h VO / 4.0 ECTS)
          Absolvierung im 1. Semester empfohlen
  • Master's degree programme Cross-Border Studies (SKZ: 584, Version: 22W.1)
    • Subject: Media and Convergence Management - 1 (Compulsory elective)
      • I.11.10 Game Engineering ( 0.0h VO / 4.0 ECTS)
        • 780.211 Game Engineering (2.0h VO / 4.0 ECTS)
  • Master's degree programme Cross-Border Studies (SKZ: 584, Version: 22W.1)
    • Subject: Media and Convergence Management (Compulsory elective)
      • II.11.10 Game Engineering ( 0.0h VO / 4.0 ECTS)
        • 780.211 Game Engineering (2.0h VO / 4.0 ECTS)

Equivalent courses for counting the examination attempts

Wintersemester 2024/25
  • 780.211 VO Game Engineering (2.0h / 4.0ECTS)
Wintersemester 2023/24
  • 780.211 VO Game Engineering (2.0h / 4.0ECTS)
Wintersemester 2021/22
  • 780.211 VO Game Engineering (2.0h / 4.0ECTS)
Wintersemester 2020/21
  • 780.211 VO Game Engineering (2.0h / 4.0ECTS)
Wintersemester 2019/20
  • 780.211 VO Game Engineering (2.0h / 4.0ECTS)
Wintersemester 2018/19
  • 780.211 VO Game Engineering (2.0h / 4.0ECTS)
Wintersemester 2017/18
  • 780.211 VO Game Engineering (2.0h / 4.0ECTS)