780.211 (22W) Game Engineering
Overview
Due to the COVID-19 pandemic, it may be necessary to make changes to courses and examinations at short notice (e.g. cancellation of attendance-based courses and switching to online examinations).
For further information regarding teaching on campus, please visit: https://www.aau.at/en/corona.
For further information regarding teaching on campus, please visit: https://www.aau.at/en/corona.
- Lecturer
- Course title german Game Engineering
- Type Lecture
- Course model Blended learning course
- Online proportion 20%
- Hours per Week 2.0
- ECTS credits 4.0
- Registrations 33
- Organisational unit
- Language of instruction Englisch
- possible language(s) of the assessment English
- Course begins on 03.10.2022
- eLearning Go to Moodle course
Time and place
Please note that the currently displayed dates may be subject to change due to COVID-19 measures.
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Course Information
Intended learning outcomes
After this course students should be able to understand the concepts and roles within a game project with the knowledge how a game project can be set up and run, as well as detailed knowledge on particular processes within the project.
Teaching methodology including the use of eLearning tools
Lecture
Course content
- Introduction & Computer Game History
- Game Projects: Processes and Roles
- Game Projects: Documents and Pitches
- Prototyping
- Introduction to Programming
- Basic Concepts in Game Programming
- Hands On with Game Engines (1)
- Hands On with Game Engines (2)
- Playtests
- Toolchain
Prior knowledge expected
None
Curricular registration requirements
None
Link to further information
http://www.itec.uni-klu.ac.at/~mlux/index.php?id=courses/gameengineering-ws2223.mdExamination information
Im Fall von online durchgeführten Prüfungen sind die Standards zu beachten, die die technischen Geräte der Studierenden erfüllen müssen, um an diesen Prüfungen teilnehmen zu können.
Examination methodology
Written exam at the end of the semester, or oral exam on request.
Examination topic(s)
Possible exam questions are given on the course homepage.
Assessment criteria / Standards of assessment for examinations
At least half of the answers in the exam have to be correct to pass the course.
Grading scheme
Grade / Grade grading schemePosition in the curriculum
- Master's degree programme Game Studies and Engineering
(SKZ: 992, Version: 17W.2)
-
Subject: Game Engineering
(Compulsory subject)
-
Game Engineering (
0.0h VO / 4.0 ECTS)
- 780.211 Game Engineering (2.0h VO / 4.0 ECTS) Absolvierung im 1. Semester empfohlen
-
Game Engineering (
0.0h VO / 4.0 ECTS)
-
Subject: Game Engineering
(Compulsory subject)
- Master's degree programme Cross-Border Studies
(SKZ: 584, Version: 22W.1)
-
Subject: Media and Convergence Management - 1
(Compulsory elective)
-
I.11.10 Game Engineering (
0.0h VO / 4.0 ECTS)
- 780.211 Game Engineering (2.0h VO / 4.0 ECTS)
-
I.11.10 Game Engineering (
0.0h VO / 4.0 ECTS)
-
Subject: Media and Convergence Management - 1
(Compulsory elective)
- Master's degree programme Cross-Border Studies
(SKZ: 584, Version: 22W.1)
-
Subject: Media and Convergence Management
(Compulsory elective)
-
II.11.10 Game Engineering (
0.0h VO / 4.0 ECTS)
- 780.211 Game Engineering (2.0h VO / 4.0 ECTS)
-
II.11.10 Game Engineering (
0.0h VO / 4.0 ECTS)
-
Subject: Media and Convergence Management
(Compulsory elective)
Equivalent courses for counting the examination attempts
-
Wintersemester 2024/25
- 780.211 VO Game Engineering (2.0h / 4.0ECTS)
-
Wintersemester 2023/24
- 780.211 VO Game Engineering (2.0h / 4.0ECTS)
-
Wintersemester 2021/22
- 780.211 VO Game Engineering (2.0h / 4.0ECTS)
-
Wintersemester 2020/21
- 780.211 VO Game Engineering (2.0h / 4.0ECTS)
-
Wintersemester 2019/20
- 780.211 VO Game Engineering (2.0h / 4.0ECTS)
-
Wintersemester 2018/19
- 780.211 VO Game Engineering (2.0h / 4.0ECTS)
-
Wintersemester 2017/18
- 780.211 VO Game Engineering (2.0h / 4.0ECTS)