180.823 (22W) Computer Games
Überblick
Weitere Informationen zum Lehrbetrieb vor Ort finden Sie unter: https://www.aau.at/corona.
- Lehrende/r
- LV-Titel englisch Computer Games
- LV-Art Vorlesung-Kurs (prüfungsimmanente LV )
- LV-Modell Onlinelehrveranstaltung
- Semesterstunde/n 2.0
- ECTS-Anrechnungspunkte 4.0
- Anmeldungen 26 (30 max.)
- Organisationseinheit
- Unterrichtssprache Englisch
- LV-Beginn 19.10.2022
- eLearning zum Moodle-Kurs
Zeit und Ort
LV-Beschreibung
Intendierte Lernergebnisse
The goal of this course is to introduce you to the critical reflection of computer games.
You will gain an overview of social science based games literature and topics. We will explore issues such as privacy, surveillance and datafication. Questions we will be asking are: What role does data analytics play in games? How do current changes in the gaming market play out at the level of individual gamers? Who profits from the added value generated by players and moderators?
We will also reflect on own experiences when playing games - but it is not necessary to have previous computer games experience.
Skills and knowledge imparted are also useful for computer games development and for games and entertainment /social media management.
Lehrmethodik inkl. Einsatz von eLearning-Tools
Online lectures and discussions.
eLearning tools for group work and exchange will be used.
Inhalt/e
- Datafication, data-driven business models
- Surveillance, Dataveillance
- Governance, self-governance, communities & companies
- Incentives, self-efficacy, addiction in the context of commercial interests
- De-colonial perspectives on gaming
- Hands on – play and reflect on your own role in the gaming ecosystem
Erwartete Vorkenntnisse
Interest in computer games. No specific knowledge or experiences necessary.
Literatur
Kerr, A., De Paoli, S., & Keatinge, M. (2014). Surveillant assemblages of governance in massively multiplayer online games: A comparative analysis. Surveillance& Society, 12(3), 320-336.
Prüfungsinformationen
Prüfungsmethode/n
- short summaries of papers
- short pieces of reflection on games, platforms and industry
- Contribution to discussion in the sessions
- Written open-book exam
Prüfungsinhalt/e
Things learned during the course.
Beurteilungskriterien/-maßstäbe
The final grade is composed of:
* 50% produced content & participation in discussions
* 50% final exam
Beurteilungsschema
Note BenotungsschemaPosition im Curriculum
- Masterstudium Media and Convergence Management
(SKZ: 150, Version: 13W.2)
-
Fach: Electives I - Multimedia Systems (MS)
(Wahlfach)
-
Games Development (
2.0h VK / 4.0 ECTS)
- 180.823 Computer Games (2.0h VC / 4.0 ECTS)
-
Games Development (
2.0h VK / 4.0 ECTS)
-
Fach: Electives I - Multimedia Systems (MS)
(Wahlfach)
Gleichwertige Lehrveranstaltungen im Sinne der Prüfungsantrittszählung
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Wintersemester 2023/24
- 180.823 VC Computer Games (2.0h / 4.0ECTS)
-
Wintersemester 2021/22
- 180.823 VC Computer Games (2.0h / 4.0ECTS)
-
Wintersemester 2020/21
- 180.823 VC Games Development (2.0h / 4.0ECTS)
-
Wintersemester 2019/20
- 180.823 VC Games Development (2.0h / 4.0ECTS)
-
Wintersemester 2018/19
- 180.823 VC Games Development (2.0h / 4.0ECTS)
-
Wintersemester 2017/18
- 180.823 VC Games Development (2.0h / 4.0ECTS)
-
Wintersemester 2016/17
- 180.823 VC Games Development (2.0h / 4.0ECTS)
-
Wintersemester 2015/16
- 180.823 VC Games Development (2.0h / 4.0ECTS)
-
Wintersemester 2014/15
- 180.823 VK Games Development (2.0h / 4.0ECTS)