780.413 (22S) 4.1 Selected Topics in Game Engineering focussing on Issues in Gender Studies

Sommersemester 2022

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Erster Termin der LV
07.03.2022 16:00 - 18:00 Online Off Campus
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Lehrende/r
LV-Titel englisch Selected Topics in Game Engineering focussing on Issues in Gender Studies
LV-Art Seminar (prüfungsimmanente LV )
LV-Modell Onlinelehrveranstaltung
Semesterstunde/n 2.0
ECTS-Anrechnungspunkte 4.0
Anmeldungen 11 (35 max.)
Organisationseinheit
Unterrichtssprache Englisch
mögliche Sprache/n der Leistungserbringung Englisch
LV-Beginn 07.03.2022
eLearning zum Moodle-Kurs

Zeit und Ort

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LV-Beschreibung

Intendierte Lernergebnisse

Understanding how game mechanics can be used to represent (gender) indentities without using aesthetics or narrative. In this seminary you should learn about (gender) identities in video games and how they are used. You will discuss how games portray (gender) identities by going through examples.
You will then come up with your way of representin indentity with only game mechanics and implement it in a video game.

Prüfungsinformationen

Im Fall von online durchgeführten Prüfungen sind die Standards zu beachten, die die technischen Geräte der Studierenden erfüllen müssen, um an diesen Prüfungen teilnehmen zu können.

Prüfungsmethode/n

The seminar features four central pillars of assessment that together form the final grade. Students must

  • present and discuss how (gender) identities are used in video games to date (20%),
  • hand in a written game design document (20%),
  • develop a short videogame (40%),
  • and are expected to participate actively throughout the seminar (20%).

A negative assessment in any of the four pillars of assessment results in a negative overall grade.

Prüfungsinhalt/e

Presentation and discussion of status quo (20% of the final grade):  You will be asked to select a spot and present how video games portray (gender) identities. Depending on the number of participants this may be a team task.

Hand in a written game design document (20% of the final grade): Students are expected to hand in a game design document detailing three game mechanics that convey (gender) identities without using aesthetics or narrative.

Game Development (40% of the final grade): Students will conclude the seminar with a prototype game project. This means that theoretical and practical seminar content must be adapted into a video game. The game has to be based around one of the machanics from the game design document. The final project must be accompanied by an analytical reflection paper of 1000 - 3000 words, providing insights into the game mechanic used and how it conveys (gender) identity.

Active Participation (20% of the final grade): Students are expected to participate in both synchronous and asynchronous sessions regularly and punctually, come prepared by having read and worked through the materials provided, participate actively and productively in discussions and debates, and engage with all theoretical and practical input critically and actively.

Beurteilungskriterien/-maßstäbe

Presentation and Discussion:

  • Presenting the status quo to your peers.
  • Providing a comprehensive slide deck for them.

Game Design Document:

  • How well the mechanics are described
  • Ability to convey (gender) identity using just game mechanics

Game Project:

  • Realisation of a game mechanic previously provided
  • Provision of a 1000 - 2000 word reflection paper on the project
  • Reflection on theoretical framework and individual design process
  • Insight into supplementary research material
  • Correct citation of sources in ACM format

Participation:

  • Regular, punctual attendance
  • Properly announcing and excusing missed attendance
  • Preparing provided materials for in-class work
  • Consistent contributions to discussions, both in class and online

General remark on our code of conduct and plagiarism policy

Provide properly cited sources (https://www.acm.org/publications/authors/reference-formatting) in all your assignments and contributions.

Have a look at the departmental policy regarding plagiarism: https://www.aau.at/wp-content/uploads/2017/06/anti-plagiarism-declaration_english-department.pdf

Students caught plagiarising will be removed from class immediately.

Read the Code of Conduct on our departmental homepage (https://www.aau.at/en/english/study/code-ofconduct/). Violation of this code will result in your immediate removal from class.

Beurteilungsschema

Note Benotungsschema

Position im Curriculum

  • Masterstudium Game Studies and Engineering (SKZ: 992, Version: 17W.2)
    • Fach: Gebundenes Wahlfach (19W) (Wahlfach)
      • 4.1 Selected Topics in Game Engineering focussing on Issues in Gender Studies ( 0.0h SE / 4.0 ECTS)
        • 780.413 4.1 Selected Topics in Game Engineering focussing on Issues in Gender Studies (2.0h SE / 4.0 ECTS)
          Absolvierung im 1., 2., 3. Semester empfohlen

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