780.411 (22S) Advanced Topics in Computer Graphics

Sommersemester 2022

Registration deadline has expired.

First course session
10.03.2022 16:00 - 17:30 Twitch.tv & Discord Off Campus
... no further dates known

Overview

Due to the COVID-19 pandemic, it may be necessary to make changes to courses and examinations at short notice (e.g. cancellation of attendance-based courses and switching to online examinations).

For further information regarding teaching on campus, please visit: https://www.aau.at/en/corona.
Lecturer
Course title german 4.1 Advanced Topics in Computer Graphics
Type Lecture - Course (continuous assessment course )
Course model Blended learning course
Online proportion 80%
Hours per Week 2.0
ECTS credits 4.0
Registrations 26 (35 max.)
Organisational unit
Language of instruction Englisch
possible language(s) of the assessment English
Course begins on 10.03.2022
eLearning Go to Moodle course

Time and place

Please note that the currently displayed dates may be subject to change due to COVID-19 measures.
List of events is loading...

Course Information

Intended learning outcomes

Knowledge and hands-on experience on procedurally generated content (PCG) and AR/VR.

Teaching methodology including the use of eLearning tools

Within this course we focus on specific topics in computer games and seek hands-on experience with current tools.

Course content

This course will dive into specific topics in the broad area of computer graphics. While details have not yet been decided, the direction will be procedurally generated content (PCG) and AR/VR. The course will require a significant amount of practical work, so programming knowledge is required. We will implement common algorithms for PCG in computer games and put them to use in a VR environment.

Prior knowledge expected

Experience with programming and knowledge on 3D (e.g. by having done Introduction to Computer Graphics)

Link to further information

http://www.itec.uni-klu.ac.at/~mlux/index.php?id=courses/topics-cg-ss22.md

Examination information

Im Fall von online durchgeführten Prüfungen sind die Standards zu beachten, die die technischen Geräte der Studierenden erfüllen müssen, um an diesen Prüfungen teilnehmen zu können.

Examination methodology

Ongoing cctive participation, exercises, practical work, presentation

Assessment criteria / Standards of assessment for examinations

Active participation, exercises, practical work, presentation

Grading scheme

Grade / Grade grading scheme

Position in the curriculum

  • Master's degree programme Game Studies and Engineering (SKZ: 992, Version: 17W.2)
    • Subject: Gebundenes Wahlfach (19W) (Compulsory elective)
      • 4.1 Advanced Topics in Computer Graphics ( 0.0h VC / 4.0 ECTS)
        • 780.411 Advanced Topics in Computer Graphics (2.0h VC / 4.0 ECTS)
          Absolvierung im 1., 2., 3. Semester empfohlen

Equivalent courses for counting the examination attempts

This course is not assigned to a sequence of equivalent courses