030.003 (20W) Algorithmic Game Theory
Overview
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- Lecturer
- Course title german Algorithmic Game Theory
- Type Lecture - Course (continuous assessment course )
- Course model Online course
- Hours per Week 2.0
- ECTS credits 4.0
- Registrations 5 (30 max.)
- Organisational unit
- Language of instruction English
- possible language(s) of the assessment English
- Course begins on 14.10.2020
- eLearning Go to Moodle course
Time and place
Course Information
Intended learning outcomes
This is an introductory, graduate level course in algorithmic game theory aimed at students of computer science, business, and economics. The material is structured in three parts: the first part A) is an introduction to standard game theory, part B) introduces mechanism design, and part C) security applications. The discussions in parts B & C comprise advanced topics at the interface of theoretical computer science and economics including auctions (mechanism design) and matching (market design), including questions of computational efficiency, complexity, robustness, and learning. Motivating examples include web search auctions, wireless spectrum auctions, IT risk management, disappointments, moving target defense, inspections, and others. We will discuss questions including: In a well-defined setting, how far is system performance from optimality? How far can potential conflict of interests deteriorate performance inside the system? What are the implications of decisions being taken on a graph or network? Can decentralized decision-making among autonomous agents yield efficient collective outcomes?
Course goal: a good understanding of the basic modeling approaches in game theory and their application to research problems at the intersection of theoretical computer science and economics.
Teaching methodology including the use of eLearning tools
The course intends to create a forum for targeted discussion between researchers working in theoretical computer science, economics, and business. Course participants will be encouraged to explore and present own research problems as part of the course which will ideally evolve into the development of novel questions in the field (and related ares). The course will not follow a single textbook but the relevant parts of several textbooks listed in the reference section at the end of this syllabus. Further references to the journal literature will be provided during the course as appropriate.
Course content
A. Game theory
(a) Static games
(b) Dynamic games
(c) Games of incomplete information
B. Mechanism & market design
(a) Single-object auctions
(b) Efficiency vs optimality
(c) Vickrey-Clarke-Groves mechanism
(d) Marriage problem
(e) Housing problem
(f) Multi-object auctions
(g) Multi-item & multi-object allocation methods
C. Security
(a) The economic definition of security
(b) Security risk management
(c) Security strategies towards single and multiple goals
(d) Moving target defense & disappointment rate
(e) Inspection scheduling
Prior knowledge expected
Prerequisites are basic calculus & analysis. No prior knowledge of economics or game theory is required.
Literature
Literature will be provided during the course.
Examination information
Examination methodology
Two hour closed book exam (50%); essay (up to 5 pages) on an own research topic with a clear connection to the course content (40%); problem sets (10%).
Grading scheme
Grade / Grade grading schemePosition in the curriculum
- Thematic Doctoral Programme Modeling, Simulation and Optimization in Business and Economics
(SKZ: ---, Version: 16W.2)
-
Subject: Modelling, Simulation, Optimization in Business and Economics
(Compulsory subject)
-
Modelling, Simulation, Optimization in Business and Economics (
0.0h XX / 0.0 ECTS)
- 030.003 Algorithmic Game Theory (2.0h VC / 4.0 ECTS)
-
Modelling, Simulation, Optimization in Business and Economics (
0.0h XX / 0.0 ECTS)
-
Subject: Modelling, Simulation, Optimization in Business and Economics
(Compulsory subject)
- Doctoral programme Doctoral programme in Natural Sciences
(SKZ: 600, Version: 18W.1)
-
Subject: Studienleistungen gem. § 3 Abs. 2a des Curriculums
(Compulsory subject)
-
Studienleistungen gem. § 3 Abs. 2a des Curriculums (
0.0h XX / 40.0 ECTS)
- 030.003 Algorithmic Game Theory (2.0h VC / 4.0 ECTS)
-
Studienleistungen gem. § 3 Abs. 2a des Curriculums (
0.0h XX / 40.0 ECTS)
-
Subject: Studienleistungen gem. § 3 Abs. 2a des Curriculums
(Compulsory subject)
- Doctoral programme Doctoral programme in Natural Sciences
(SKZ: 791, Version: 12W.4)
-
Subject: Studienleistungen gem. § 3 Abs. 2a des Curriculums
(Compulsory subject)
-
Studienleistungen gem. § 3 Abs. 2a des Curriculums (
20.0h XX / 40.0 ECTS)
- 030.003 Algorithmic Game Theory (2.0h VC / 4.0 ECTS)
-
Studienleistungen gem. § 3 Abs. 2a des Curriculums (
20.0h XX / 40.0 ECTS)
-
Subject: Studienleistungen gem. § 3 Abs. 2a des Curriculums
(Compulsory subject)
- Doctoral programme Doctoral programme in Technical Sciences
(SKZ: 700, Version: 18W.1)
-
Subject: Studienleistungen gem. § 3 Abs. 2a des Curriculums
(Compulsory subject)
-
Studienleistungen gem. § 3 Abs. 2a des Curriculums (
0.0h XX / 32.0 ECTS)
- 030.003 Algorithmic Game Theory (2.0h VC / 4.0 ECTS)
-
Studienleistungen gem. § 3 Abs. 2a des Curriculums (
0.0h XX / 32.0 ECTS)
-
Subject: Studienleistungen gem. § 3 Abs. 2a des Curriculums
(Compulsory subject)
- Doctoral programme Doctoral programme in Philosophy
(SKZ: 500, Version: 18W.1)
-
Subject: Studienleistungen gem. § 3 Abs. 2a des Curriculums
(Compulsory subject)
-
Studienleistungen gem. § 3 Abs. 2a des Curriculums (
0.0h XX / 32.0 ECTS)
- 030.003 Algorithmic Game Theory (2.0h VC / 4.0 ECTS)
-
Studienleistungen gem. § 3 Abs. 2a des Curriculums (
0.0h XX / 32.0 ECTS)
-
Subject: Studienleistungen gem. § 3 Abs. 2a des Curriculums
(Compulsory subject)
- Doctoral programme Doctoral programme in Philosophy
(SKZ: 792, Version: 12W.4)
-
Subject: Studienleistungen gem. § 3 Abs. 2a des Curriculums
(Compulsory subject)
-
Studienleistungen gem. § 3 Abs. 2a des Curriculums (
16.0h XX / 32.0 ECTS)
- 030.003 Algorithmic Game Theory (2.0h VC / 4.0 ECTS)
-
Studienleistungen gem. § 3 Abs. 2a des Curriculums (
16.0h XX / 32.0 ECTS)
-
Subject: Studienleistungen gem. § 3 Abs. 2a des Curriculums
(Compulsory subject)
- Doctoral programme Doctoral Programme in Law
(SKZ: 200, Version: 18W.1)
-
Subject: Studienleistungen gem. § 3 Abs. 2a des Curriculums
(Compulsory subject)
-
Studienleistungen gem. § 3 Abs. 2a des Curriculums (
0.0h XX / 32.0 ECTS)
- 030.003 Algorithmic Game Theory (2.0h VC / 4.0 ECTS)
-
Studienleistungen gem. § 3 Abs. 2a des Curriculums (
0.0h XX / 32.0 ECTS)
-
Subject: Studienleistungen gem. § 3 Abs. 2a des Curriculums
(Compulsory subject)