180.823 (20W) Games Development

Wintersemester 2020/21

Registration deadline has expired.

First course session
23.10.2020 09:00 - 13:00 online Off Campus
... no further dates known

Overview

Due to the COVID-19 pandemic, it may be necessary to make changes to courses and examinations at short notice (e.g. cancellation of attendance-based courses and switching to online examinations).

For further information regarding teaching on campus, please visit: https://www.aau.at/en/corona.
Lecturer
Course title german Games Development
Type Lecture - Course (continuous assessment course )
Course model Online course
Hours per Week 2.0
ECTS credits 4.0
Registrations 21 (30 max.)
Organisational unit
Language of instruction English
Course begins on 23.10.2020
eLearning Go to Moodle course

Time and place

Please note that the currently displayed dates may be subject to change due to COVID-19 measures.
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Course Information

Intended learning outcomes

The goal of this course is to introduce students to computer game production. This is not primarily a technical issue especially as game production involves mostly non-technical work like creative audio, 3D and visual design, product management and planning, story boarding & writing, and testing. Among other things the students will learn how to sketch, plan, develop, and evaluate games, bringing them from vision to reality.

Course content

  • A brief history of computer games 
  • Computer games 101 (types, brands, common knowledge, ...)
  • Game mechanics - the building blocks of a computer game
  • Game design - writing and storyboarding
  • Game art - creativity, sound, music and graphics
  • Game production - planning, management, marketing, rating
  • Hands on - design and build your own game

Examination information

Im Fall von online durchgeführten Prüfungen sind die Standards zu beachten, die die technischen Geräte der Studierenden erfüllen müssen, um an diesen Prüfungen teilnehmen zu können.

Examination methodology

Presentations, summaries of papers & videos, production of game artefacts, and a final multiple choice test.

Examination topic(s)

Things learned during the course.

Assessment criteria / Standards of assessment for examinations

The final grade is composed of:

* 50% produced content & presentations

* 50% final exam

Grading scheme

Grade / Grade grading scheme

Position in the curriculum

  • Master's degree programme Media and Convergence Management (SKZ: 150, Version: 13W.2)
    • Subject: Electives I - Multimedia Systems (MS) (Compulsory elective)
      • Games Development ( 2.0h VK / 4.0 ECTS)
        • 180.823 Games Development (2.0h VC / 4.0 ECTS)

Equivalent courses for counting the examination attempts

Wintersemester 2023/24
  • 180.823 VC Computer Games (2.0h / 4.0ECTS)
Wintersemester 2022/23
  • 180.823 VC Computer Games (2.0h / 4.0ECTS)
Wintersemester 2021/22
  • 180.823 VC Computer Games (2.0h / 4.0ECTS)
Wintersemester 2019/20
  • 180.823 VC Games Development (2.0h / 4.0ECTS)
Wintersemester 2018/19
  • 180.823 VC Games Development (2.0h / 4.0ECTS)
Wintersemester 2017/18
  • 180.823 VC Games Development (2.0h / 4.0ECTS)
Wintersemester 2016/17
  • 180.823 VC Games Development (2.0h / 4.0ECTS)
Wintersemester 2015/16
  • 180.823 VC Games Development (2.0h / 4.0ECTS)
Wintersemester 2014/15
  • 180.823 VK Games Development (2.0h / 4.0ECTS)