780.411 (21S) 4.1 Advanced Topics in Computer Graphics
Überblick
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- Lehrende/r
- LV-Titel englisch Advanced Topics in Computer Graphics
- LV-Art Vorlesung-Kurs (prüfungsimmanente LV )
- LV-Modell Onlinelehrveranstaltung
- Semesterstunde/n 2.0
- ECTS-Anrechnungspunkte 4.0
- Anmeldungen 9 (35 max.)
- Organisationseinheit
- Unterrichtssprache Englisch
- LV-Beginn 05.03.2021
Zeit und Ort
LV-Beschreibung
Intendierte Lernergebnisse
The course is meant to provide the following:
- the means of conducting studies of end-user satisfaction with interactive applications (like games)
- inspiration and training for the illustration and presentation of user study results
- hands-on experience with 3 application examples
Lehrmethodik inkl. Einsatz von eLearning-Tools
The course alternates between one block of teacher's presentation and one block of students' presentations with interactive discussions.
The teacher's blocks introduce principles and methods for conducting, illustrating and presenting user studies. In the students' blocks, homework that applies these ideas for a given example is presented.
The homework as well as the presentation is conducted by groups of students.
Inhalt/e
The course is meant to provide the participants with the means for evaluating end-users' satisfaction with interactive applications.
The evaluation of end-users' perception uses the principles of user studies that are grounded in statistics, but this course avoids the deep mathematical background and goes straight to the application of the resulting methods.
The hands-on examples that are used in homework will be:
- comparing the video quality of video sequences in an interactive 360-video player in a web browser using the pair comparison method
- assessing the effect of delay on users' satisfaction with a JavaScript games (cloud games)
- assessing the effect of the delayed motion of virtual elements in an AR application on a mobile phone
Erwartete Vorkenntnisse
- the course assumes a conceptual understanding of the Internet, including general terminology: network layer, transport layer, and protocols such as UDP and TCP
- ability to modify and deploy JavaScript programs
- ability to modify and deploy AR-applications on a mobile phone (using ARKit or ARCore)
Prüfungsinformationen
Prüfungsmethode/n
Group work with live presentation in class, evaluation of the presented material (slides) and the presentation itself.
Prüfungsinhalt/e
- material taught in the lecture sessions
- reading material linked from the lecture material
Beurteilungskriterien/-maßstäbe
Group work with live presentation in class, evaluation of the presented material (slides) and the presentation itself.
Beurteilungsschema
Note BenotungsschemaPosition im Curriculum
- Masterstudium Angewandte Informatik
(SKZ: 911, Version: 13W.1)
-
Fach: Distributed Multimedia Systems
(Wahlfach)
-
Selected Topics in Distributed Multimedia Systems (
2.0h VK / 4.0 ECTS)
- 780.411 4.1 Advanced Topics in Computer Graphics (2.0h VC / 4.0 ECTS)
-
Selected Topics in Distributed Multimedia Systems (
2.0h VK / 4.0 ECTS)
-
Fach: Distributed Multimedia Systems
(Wahlfach)
- Masterstudium Informatics
(SKZ: 911, Version: 19W.2)
-
Fach: Multimedia Systems
(Wahlfach)
-
Weitere LVen aus dem gewählten Spezialisierungsfach (
0.0h XX / 12.0 ECTS)
- 780.411 4.1 Advanced Topics in Computer Graphics (2.0h VC / 4.0 ECTS) Absolvierung im 1., 2. Semester empfohlen
-
Weitere LVen aus dem gewählten Spezialisierungsfach (
0.0h XX / 12.0 ECTS)
-
Fach: Multimedia Systems
(Wahlfach)
- Masterstudium Game Studies and Engineering
(SKZ: 992, Version: 17W.2)
-
Fach: Gebundenes Wahlfach (19W)
(Wahlfach)
-
4.1 Advanced Topics in Computer Graphics (
0.0h VC / 4.0 ECTS)
- 780.411 4.1 Advanced Topics in Computer Graphics (2.0h VC / 4.0 ECTS) Absolvierung im 1., 2., 3. Semester empfohlen
-
4.1 Advanced Topics in Computer Graphics (
0.0h VC / 4.0 ECTS)
-
Fach: Gebundenes Wahlfach (19W)
(Wahlfach)