780.412 (19W) Advanced Topics in Game Research and Engineering: Design, Education and Prototyping with LEGO® Mindstorms®

Wintersemester 2019/20

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Erster Termin der LV
17.10.2019 16:00 - 19:00 Education Innovation Room / Lakeside Park B12a Off Campus
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Überblick

Lehrende/r
LV-Titel englisch Advanced Topics in Game Research and Engineering: Design, Education and Prototyping with LEGO® Mindstorms®
LV-Art Seminar (prüfungsimmanente LV )
Semesterstunde/n 2.0
ECTS-Anrechnungspunkte 4.0
Anmeldungen 10 (35 max.)
Organisationseinheit
Unterrichtssprache Englisch
LV-Beginn 17.10.2019
eLearning zum Moodle-Kurs

Zeit und Ort

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LV-Beschreibung

Intendierte Lernergebnisse

Become an expert in functional, purpose-oriented prototype design. Learn the basics of working with LEGO® Technics and LEGO® Mindstorms EV3 as a functional design tool and programming framework. Receive training by experts of the trade. Create a functional prototype under real-world conditions by developing and planning with a local company and experts.

Ultimately, students accompany the realization of a complex prototype from beginning to final execution and presentation. The prototype is an industry-relevant tool of actual economic importance to a project client, to be preserved as an interactive artefact of prototype education and possible founding stone for further research and project developments. See https://www.youtube.com/watch?v=VSzkiu9uhgU for an example.

This course is a cooperation of the University of Klagenfurt – Master’s Programme Game Studies and Engineering and the Educational Lab of Lakeside Science & Technology Park.

Lehrmethodik inkl. Einsatz von eLearning-Tools

The course uses the innovative functionality of the Educational Lab to take novel approaches to education. It follows a design research and praxis approach that combines game studies and engineering know-how with the demands for sustainability and creativity of changing economic structures.

Inhalt/e

The course is split into the following units:

  • Introduction
  • Methods and material science
  • Modelling and design of a prototype (with input from an external expert)
  • Prototype development
  • Presentation
  • Reflection and documentation

Literatur

Texts and secondary sources will be provided via Moodle.

Prüfungsinformationen

Im Fall von online durchgeführten Prüfungen sind die Standards zu beachten, die die technischen Geräte der Studierenden erfüllen müssen, um an diesen Prüfungen teilnehmen zu können.

Prüfungsmethode/n

The course features a twofold final assessment:
Central focus of assessment is the collective conception and actual creation of a functioning prototype that serves as an actual hands-on tool of interaction and education.
The construction of the prototype is followed by an individual post-mortem (summary description of a student’s individual working process).

Prüfungsinhalt/e

  • Individual prototyping and presentation of a smaller artifact (40%)
  • Collaborative prototype design and documentation (60%)
  • Participation: a maximum of absences in total of six hours

Beurteilungskriterien/-maßstäbe

Practical outcome, written and oral contributions of students will be assessed

Beurteilungsschema

Note Benotungsschema

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