Vortrag: Gamifying Fitness or Fitnessifying Games: a Comparative Study
Stammdaten
Titel: | Gamifying Fitness or Fitnessifying Games: a Comparative Study |
Beschreibung: | Fitness- or exergames are ubiquitously available, but often lack the main ingredient of successfully gamified systems: fun. This can be attributed to the typical way of designing such games -- highly focusing on specific physical activities, thus, gamifying fitness. Instead, we propose a novel alternate approach to improve motivation for exergaming, which we call fitnessification: integrating physical exercise into very popular games that have been developed keeping fun in mind and frequently are played for long periods of time -- so-called AAA games. In order to evaluate this concept, we have conducted a comparative study examining voluntary participants' reactions to testing an ergometer controlled casual game as well as a modified AAA game. Results indicate strong tendencies of players preferring the newly introduced AAA approach over the casual fitness game. |
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Typ: | Angemeldeter Vortrag |
Homepage: | http://gamifir.com/ |
Veranstaltung: | GamifIR 2016 - co-located at SIGIR 2016 (Pisa) |
Datum: | 21.07.2016 |
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Fakultät für Technische Wissenschaften
Institut für Informationstechnologie
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AT - 9020 Klagenfurt am Wörthersee |
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