Publikation: Summarizing E-sports matches and tourna...
Stammdaten
Titel: | Summarizing E-sports matches and tournaments: the example of counter-strike: global offensive |
Untertitel: | |
Kurzfassung: | That video and computer games have reached the masses is a well known fact. Furthermore, game streaming and watching other people play video games is another phenomenon that has outgrown its small beginning by far, and game streams, be it live or recorded, are today viewed by millions. E-sports is the result of organized leagues and tournaments in which players can compete in controlled environments and viewers can experience the matches, discuss and criticize, just like in physical sports. However, as traditional sports, e-sports matches may be long and contain less interesting parts, introducing the challenge of producing well directed summaries and highlights. In this paper, we describe our efforts to approach the game streaming and e-sports phenomena from a multimedia research point of view. We focus on the challenge of summarizing matches from specific relevant game, Counter-Strike: Global Offensive (CS:GO). We survey related work, describe the rules and structure of the game and identify the main challenges for summarizing e-sports matches. With this contribution, we aim to foster multimedia research in the area of e-sports and game streaming. |
Schlagworte: | E-sports, video summaries, multimodal, Counter-Strike |
Publikationstyp: | Beitrag in Proceedings (Autorenschaft) |
Erscheinungsdatum: | 06.2019 (Online) |
Erschienen in: |
Proceedings of the 11th ACM Workshop on Immersive Mixed and Virtual Environment Systems (MMVE 2019)
Proceedings of the 11th ACM Workshop on Immersive Mixed and Virtual Environment Systems (MMVE 2019)
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ACM Digital Library;
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zur Publikation |
Titel der Serie: | - |
Bandnummer: | - |
Erstveröffentlichung: | Ja |
Version: | - |
Seite: | S. 13 - 18 |
Versionen
Keine Version vorhanden |
Erscheinungsdatum: | 06.2019 |
ISBN (e-book): |
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eISSN: | - |
DOI: | http://dx.doi.org/10.1145/3304113.3326116 |
Homepage: | https://dl.acm.org/doi/10.1145/3304113.3326116 |
Open Access |
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AutorInnen
Mathias Lux (intern) | ||||
Pal Halvorsen
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Duc-Tien Dang-Nguyen (extern) | ||||
Hakon Stensland
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Manoj Kesavulu (extern) | ||||
Martin Potthast (extern) | ||||
Michael Riegler (extern) |
Zuordnung
Organisation | Adresse | ||||
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Fakultät für Technische Wissenschaften
Institut für Informationstechnologie
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AT - 9020 Klagenfurt am Wörthersee |
Kategorisierung
Sachgebiete | |
Forschungscluster | Kein Forschungscluster ausgewählt |
Peer Reviewed |
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Publikationsfokus |
Klassifikationsraster der zugeordneten Organisationseinheiten:
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Arbeitsgruppen |
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Kooperationen
Organisation | Adresse | ||
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Simula Metropolitan - Center for Digital Engineering AS
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NO
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Bergen University College
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NO
Bergen |
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Simula Research Laboratory
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NO
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Dublin City University
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IE Dublin 9 |
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Universität Leipzig
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DE
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Forschungsaktivitäten
(Achtung: Externe Aktivitäten werden im Suchergebnis nicht mitangezeigt)
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