Stammdaten

Developing a Virtual-Reality Game that FostersEmpathy and Perspective-Taking
Beschreibung:

The dissertation project proposed here is part of a larger collaborative research program of our two departments that looks into the potential of video games beyond teaching skills and increasing motivation. Our overarching goal is to explore how video games can foster wisdom-related capacities for living a good life, such as empathy, openness, or reflectivity (Glück and Weststrate 2022). A first study of the AAU Wisdom Lab founded by Judith Glück has found that players report gaining a broad range of insights and change from playing commercial video games, including increases in empathy, openness, and emotion regulation (Harbig 2023).

The overall goal of the dissertation project proposed here is to investigate whether an immersive virtual reality game can influence a person's attitudes towards a social outgroup. By putting players into the position of people who are the target of hostility and live on the fringes of society, we want to foster empathy, perspective-taking, and positive attitudes towards that group. Smaller goals are (1) the identification of “typical” scenarios from the experience of refugees, (2) creation of a software artifact that allows players to enter the virtual world of

refugees, and (3) a first experimental investigation of effects of immersive game experiences on wisdom-related capacities.

Schlagworte: collaborative research
Kurztitel: DP_Ada Lovelace Prog_ITEC
Zeitraum: 10.12.2023 - 10.12.2027
Kontakt-Email: mathias.lux@aau.at
Homepage: -

MitarbeiterInnen

MitarbeiterInnen Funktion Zeitraum
Mathias Lux (intern)
  • Antragsteller/in
  • Projektleiter/in
  • 10.12.2023 - 10.12.2027
  • 10.12.2023 - 10.12.2027
Judith Glück (intern)
  • Antragsteller/in
  • 10.12.2023 - 10.12.2027
Felix Schniz (intern)
  • Antragsteller/in
  • 02.01.2024 - 10.12.2027
Kseniia Harshina (intern)
  • wiss. Mitarbeiter/in
  • Dissertant/in
  • 08.01.2024 - 10.12.2027
  • 08.01.2024 - 10.12.2027

Kategorisierung

Projekttyp laufender Arbeitsschwerpunkt
Förderungstyp Sonstiger
Forschungstyp
  • Sonstige Forschung
Sachgebiete
  • 501005 - Entwicklungspsychologie
  • 101017 - Spieltheorie
  • 509014 - Spielforschung
Forschungscluster Kein Forschungscluster ausgewählt
Genderrelevanz Genderrelevanz nicht ausgewählt
Projektfokus
  • Science to Science (Qualitätsindikator: III)
Klassifikationsraster der zugeordneten Organisationseinheiten:
Arbeitsgruppen
  • Verteilte Systeme

Finanzierung

Keine Förderprogramme vorhanden

Kooperationen

Keine Partnerorganisation ausgewählt